mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-12 20:18:59 +01:00
parent
66cfe104ab
commit
edbb5b4e0d
@ -29,25 +29,20 @@ const (
|
||||
screenHeight = 480
|
||||
)
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
if ebiten.IsDrawingSkipped() {
|
||||
return nil
|
||||
}
|
||||
|
||||
func drawEbitenText(screen *ebiten.Image) {
|
||||
var path vector.Path
|
||||
|
||||
// E
|
||||
path.MoveTo(20, 20)
|
||||
path.MoveTo(60, 20)
|
||||
path.LineTo(20, 20)
|
||||
path.LineTo(20, 60)
|
||||
path.MoveTo(20, 20)
|
||||
path.LineTo(60, 20)
|
||||
path.LineTo(60, 60)
|
||||
path.MoveTo(20, 40)
|
||||
path.LineTo(60, 40)
|
||||
path.MoveTo(20, 60)
|
||||
path.LineTo(60, 60)
|
||||
|
||||
// B
|
||||
path.MoveTo(80, 20)
|
||||
path.MoveTo(110, 20)
|
||||
path.LineTo(80, 20)
|
||||
path.LineTo(80, 60)
|
||||
path.LineTo(110, 60)
|
||||
path.LineTo(120, 50)
|
||||
@ -69,14 +64,12 @@ func update(screen *ebiten.Image) error {
|
||||
path.LineTo(180, 60)
|
||||
|
||||
// E
|
||||
path.MoveTo(220, 20)
|
||||
path.MoveTo(260, 20)
|
||||
path.LineTo(220, 20)
|
||||
path.LineTo(220, 60)
|
||||
path.MoveTo(220, 20)
|
||||
path.LineTo(260, 20)
|
||||
path.LineTo(260, 60)
|
||||
path.MoveTo(220, 40)
|
||||
path.LineTo(260, 40)
|
||||
path.MoveTo(220, 60)
|
||||
path.LineTo(260, 60)
|
||||
|
||||
// N
|
||||
path.MoveTo(280, 60)
|
||||
@ -85,10 +78,16 @@ func update(screen *ebiten.Image) error {
|
||||
path.LineTo(320, 20)
|
||||
|
||||
op := &vector.DrawPathOptions{}
|
||||
op.LineWidth = 4
|
||||
op.LineWidth = 8
|
||||
op.StrokeColor = color.RGBA{0xdb, 0x56, 0x20, 0xff}
|
||||
path.Draw(screen, op)
|
||||
}
|
||||
|
||||
func update(screen *ebiten.Image) error {
|
||||
if ebiten.IsDrawingSkipped() {
|
||||
return nil
|
||||
}
|
||||
drawEbitenText(screen)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -19,9 +19,9 @@ package vector
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"math"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/vector/internal/math"
|
||||
)
|
||||
|
||||
var emptyImage *ebiten.Image
|
||||
@ -36,44 +36,30 @@ func init() {
|
||||
emptyImage.ReplacePixels(pix)
|
||||
}
|
||||
|
||||
type point struct {
|
||||
x float32
|
||||
y float32
|
||||
}
|
||||
|
||||
type segment struct {
|
||||
p0 point
|
||||
p1 point
|
||||
}
|
||||
|
||||
func (s *segment) atan2() float64 {
|
||||
return math.Atan2(float64(s.p1.y-s.p0.y), float64(s.p1.x-s.p0.x))
|
||||
}
|
||||
|
||||
// Path represents a collection of paths.
|
||||
type Path struct {
|
||||
segs [][]segment
|
||||
cur point
|
||||
segs [][]math.Segment
|
||||
cur math.Point
|
||||
}
|
||||
|
||||
// MoveTo skips the current position of the path to the given position (x, y) without adding any strokes.
|
||||
func (p *Path) MoveTo(x, y float32) {
|
||||
p.cur = point{x, y}
|
||||
p.cur = math.Point{x, y}
|
||||
if len(p.segs) > 0 && len(p.segs[len(p.segs)-1]) == 0 {
|
||||
return
|
||||
}
|
||||
p.segs = append(p.segs, []segment{})
|
||||
p.segs = append(p.segs, []math.Segment{})
|
||||
}
|
||||
|
||||
// LineTo adds a segment to the path, which starts from the current position and ends to the given position (x, y).
|
||||
// LineTo adds a math.Segment to the path, which starts from the current position and ends to the given position (x, y).
|
||||
//
|
||||
// LineTo updates the current position to (x, y).
|
||||
func (p *Path) LineTo(x, y float32) {
|
||||
if len(p.segs) == 0 {
|
||||
p.segs = append(p.segs, []segment{})
|
||||
p.segs = append(p.segs, []math.Segment{})
|
||||
}
|
||||
p.segs[len(p.segs)-1] = append(p.segs[len(p.segs)-1], segment{p.cur, point{x, y}})
|
||||
p.cur = point{x, y}
|
||||
p.segs[len(p.segs)-1] = append(p.segs[len(p.segs)-1], math.Segment{p.cur, math.Point{x, y}})
|
||||
p.cur = math.Point{x, y}
|
||||
}
|
||||
|
||||
func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []ebiten.Vertex, indices []uint16) {
|
||||
@ -86,18 +72,29 @@ func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []eb
|
||||
rf, gf, bf, af := float32(r)/0xffff, float32(g)/0xffff, float32(b)/0xffff, float32(a)/0xffff
|
||||
idx := uint16(0)
|
||||
for _, ss := range p.segs {
|
||||
for _, s := range ss {
|
||||
si, co := math.Sincos(s.atan2() + math.Pi/2)
|
||||
dx, dy := float32(co)*lineWidth/2, float32(si)*lineWidth/2
|
||||
v0 := point{s.p0.x + dx, s.p0.y + dy}
|
||||
v1 := point{s.p0.x - dx, s.p0.y - dy}
|
||||
v2 := point{s.p1.x + dx, s.p1.y + dy}
|
||||
v3 := point{s.p1.x - dx, s.p1.y - dy}
|
||||
for i, s := range ss {
|
||||
s0 := s.Translate(-lineWidth / 2)
|
||||
s1 := s.Translate(lineWidth / 2)
|
||||
|
||||
v0 := s0.P0
|
||||
v1 := s1.P0
|
||||
v2 := s0.P1
|
||||
v3 := s1.P1
|
||||
if i != 0 {
|
||||
ps := ss[i-1]
|
||||
v0 = ps.Translate(-lineWidth / 2).IntersectionAsLines(s0)
|
||||
v1 = ps.Translate(lineWidth / 2).IntersectionAsLines(s1)
|
||||
}
|
||||
if i != len(ss)-1 {
|
||||
ns := ss[i+1]
|
||||
v2 = ns.Translate(-lineWidth / 2).IntersectionAsLines(s0)
|
||||
v3 = ns.Translate(lineWidth / 2).IntersectionAsLines(s1)
|
||||
}
|
||||
|
||||
vertices = append(vertices,
|
||||
ebiten.Vertex{
|
||||
DstX: v0.x,
|
||||
DstY: v0.y,
|
||||
DstX: v0.X,
|
||||
DstY: v0.Y,
|
||||
SrcX: 0,
|
||||
SrcY: 0,
|
||||
ColorR: rf,
|
||||
@ -106,8 +103,8 @@ func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []eb
|
||||
ColorA: af,
|
||||
},
|
||||
ebiten.Vertex{
|
||||
DstX: v1.x,
|
||||
DstY: v1.y,
|
||||
DstX: v1.X,
|
||||
DstY: v1.Y,
|
||||
SrcX: float32(sw),
|
||||
SrcY: 0,
|
||||
ColorR: rf,
|
||||
@ -116,8 +113,8 @@ func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []eb
|
||||
ColorA: af,
|
||||
},
|
||||
ebiten.Vertex{
|
||||
DstX: v2.x,
|
||||
DstY: v2.y,
|
||||
DstX: v2.X,
|
||||
DstY: v2.Y,
|
||||
SrcX: 0,
|
||||
SrcY: float32(sh),
|
||||
ColorR: rf,
|
||||
@ -126,8 +123,8 @@ func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []eb
|
||||
ColorA: af,
|
||||
},
|
||||
ebiten.Vertex{
|
||||
DstX: v3.x,
|
||||
DstY: v3.y,
|
||||
DstX: v3.X,
|
||||
DstY: v3.Y,
|
||||
SrcX: float32(sw),
|
||||
SrcY: float32(sh),
|
||||
ColorR: rf,
|
||||
|
Loading…
Reference in New Issue
Block a user