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examples/shader: Add a new example 'texel'
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@ -17,6 +17,7 @@
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package main
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//go:generate file2byteslice -package=main -input=default.go -output=default_go.go -var=default_go -buildtags=example
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//go:generate file2byteslice -package=main -input=texel.go -output=texel_go.go -var=texel_go -buildtags=example
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//go:generate file2byteslice -package=main -input=lighting.go -output=lighting_go.go -var=lighting_go -buildtags=example
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//go:generate file2byteslice -package=main -input=radialblur.go -output=radialblur_go.go -var=radialblur_go -buildtags=example
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//go:generate file2byteslice -package=main -input=chromaticaberration.go -output=chromaticaberration_go.go -var=chromaticaberration_go -buildtags=example
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@ -83,6 +83,7 @@ func init() {
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var shaderSrcs = [][]byte{
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default_go,
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texel_go,
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lighting_go,
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radialblur_go,
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chromaticaberration_go,
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25
examples/shader/texel.go
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25
examples/shader/texel.go
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@ -0,0 +1,25 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build ignore
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package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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pos := position.xy / imageDstTextureSize()
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origin, size := imageDstRegionOnTexture()
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pos -= origin
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pos /= size
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return vec4(pos.x, pos.y, 0, 1)
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}
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7
examples/shader/texel_go.go
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7
examples/shader/texel_go.go
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@ -0,0 +1,7 @@
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// Code generated by file2byteslice. DO NOT EDIT.
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// +build example
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package main
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var texel_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tpos := position.xy / imageDstTextureSize()\n\torigin, size := imageDstRegionOnTexture()\n\tpos -= origin\n\tpos /= size\n\treturn vec4(pos.x, pos.y, 0, 1)\n}\n")
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