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ebiten: Correct spelling of game in function comment (#1203)
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run.go
2
run.go
@ -244,7 +244,7 @@ func (i *imageDumperGameWithDraw) Draw(screen *Image) {
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}
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// RunGame starts the main loop and runs the game.
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// RunGame starts the main loop and runs the game.
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// game's Update function is called every tick to update the gmae logic.
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// game's Update function is called every tick to update the game logic.
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// game's Draw function is, if it exists, called every frame to draw the screen.
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// game's Draw function is, if it exists, called every frame to draw the screen.
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// game's Layout function is called when necessary, and you can specify the logical screen size by the function.
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// game's Layout function is called when necessary, and you can specify the logical screen size by the function.
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//
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//
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