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internal/restorable: bug fix: wrong panic on mixing DrawTriangles and WritePixels
When DrawTriangles is called and then WritePixels is called on a sub-image, a panic happened. However, this panic actually happens only when the graphics driver requires restoring (e.g. OpenGL ES on Android). The situation was very limited, but this was a real problem on Android. This panic was introduced to prevent a rendering bug by a inmature graphics drivers, but we should no longer need this. This change just removes the panic. Updates #292 Closes #2346
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@ -322,7 +322,8 @@ func (i *Image) WritePixels(pixels []byte, x, y, width, height int) {
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// drawTrianglesHistory and basePixels cannot be mixed.
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if len(i.drawTrianglesHistory) > 0 {
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panic("restorable: WritePixels for a part after DrawTriangles is forbidden")
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i.makeStale()
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return
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}
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if i.stale {
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@ -801,13 +801,7 @@ func TestAllowWritePixelsAfterDrawTriangles(t *testing.T) {
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// WritePixels for a whole image doesn't panic.
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}
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func TestDisallowWritePixelsForPartAfterDrawTriangles(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Errorf("WritePixels for a part after DrawTriangles must panic but not")
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}
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}()
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func TestAllowWritePixelsForPartAfterDrawTriangles(t *testing.T) {
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const w, h = 16, 16
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src := restorable.NewImage(w, h, restorable.ImageTypeRegular)
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dst := restorable.NewImage(w, h, restorable.ImageTypeRegular)
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@ -822,6 +816,7 @@ func TestDisallowWritePixelsForPartAfterDrawTriangles(t *testing.T) {
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false)
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dst.WritePixels(make([]byte, 4), 0, 0, 1, 1)
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// WritePixels for a part of image doesn't panic.
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}
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func TestExtend(t *testing.T) {
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