graphics: Bug fix: must skip rendering when 0 vertices are set

This commit is contained in:
Hajime Hoshi 2016-02-16 02:45:56 +09:00
parent 1e9fb05161
commit ef4828669c
3 changed files with 35 additions and 23 deletions

View File

@ -87,33 +87,41 @@ func (t *textureQuads) Len() int {
return t.parts.Len()
}
func (t *textureQuads) SetVertices(vertices []int16) error {
func (t *textureQuads) SetVertices(vertices []int16) (int, error) {
l := t.Len()
if len(vertices) < l*16 {
return fmt.Errorf("grphics: vertices size must be greater than %d but %d", l*16, len(vertices))
return 0, fmt.Errorf("grphics: vertices size must be greater than %d but %d", l*16, len(vertices))
}
p := t.parts
w, h := t.width, t.height
n := 0
for i := 0; i < l; i++ {
x0, y0, x1, y1 := p.Dst(i)
if x0 == x1 || y0 == y1 {
continue
}
sx0, sy0, sx1, sy1 := p.Src(i)
u0, v0, u1, v1 := u(sx0, w), v(sy0, h), u(sx1, w), v(sy1, h)
vertices[16*i] = int16(x0)
vertices[16*i+1] = int16(y0)
vertices[16*i+2] = int16(u0)
vertices[16*i+3] = int16(v0)
vertices[16*i+4] = int16(x1)
vertices[16*i+5] = int16(y0)
vertices[16*i+6] = int16(u1)
vertices[16*i+7] = int16(v0)
vertices[16*i+8] = int16(x0)
vertices[16*i+9] = int16(y1)
vertices[16*i+10] = int16(u0)
vertices[16*i+11] = int16(v1)
vertices[16*i+12] = int16(x1)
vertices[16*i+13] = int16(y1)
vertices[16*i+14] = int16(u1)
vertices[16*i+15] = int16(v1)
if u0 == u1 || v0 == v1 {
continue
}
vertices[16*n] = int16(x0)
vertices[16*n+1] = int16(y0)
vertices[16*n+2] = int16(u0)
vertices[16*n+3] = int16(v0)
vertices[16*n+4] = int16(x1)
vertices[16*n+5] = int16(y0)
vertices[16*n+6] = int16(u1)
vertices[16*n+7] = int16(v0)
vertices[16*n+8] = int16(x0)
vertices[16*n+9] = int16(y1)
vertices[16*n+10] = int16(u0)
vertices[16*n+11] = int16(v1)
vertices[16*n+12] = int16(x1)
vertices[16*n+13] = int16(y1)
vertices[16*n+14] = int16(u1)
vertices[16*n+15] = int16(v1)
n++
}
return nil
return n, nil
}

View File

@ -65,10 +65,14 @@ func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
}
p.begin()
defer p.end()
if err := quads.SetVertices(vertices); err != nil {
n, err := quads.SetVertices(vertices)
if err != nil {
return err
}
c.BufferSubData(c.ArrayBuffer, vertices[:16*quads.Len()])
c.DrawElements(c.Triangles, 6*quads.Len())
if n == 0 {
return nil
}
c.BufferSubData(c.ArrayBuffer, vertices[:16*n])
c.DrawElements(c.Triangles, 6*n)
return nil
}

View File

@ -22,7 +22,7 @@ import (
type TextureQuads interface {
Len() int
SetVertices(vertices []int16) error
SetVertices(vertices []int16) (int, error)
}
type Lines interface {