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internal/uidriver/glfw: Skip adjusting the view size with OpenGL
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@ -188,5 +188,8 @@ func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
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}
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func (u *UserInterface) adjustViewSize() {
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if u.Graphics().IsGL() {
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return
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}
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C.adjustViewSize(C.uintptr_t(u.window.GetCocoaWindow()))
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}
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