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internal/graphicsdriver/playstation5: add ebitengine_IsErrorNil
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e0ccd013ac
commit
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@ -53,7 +53,7 @@ func NewGraphics() (*Graphics, error) {
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}
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}
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func (g *Graphics) Initialize() error {
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func (g *Graphics) Initialize() error {
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if err := C.ebitengine_InitializeGraphics(); err.message != nil {
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if err := C.ebitengine_InitializeGraphics(); !C.ebitengine_IsErrorNil(&err) {
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return newPlaystation5Error("(*playstation5.Graphics).Initialize", err)
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return newPlaystation5Error("(*playstation5.Graphics).Initialize", err)
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}
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}
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return nil
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return nil
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@ -76,7 +76,7 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
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func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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var id C.int
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var id C.int
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if err := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); err.message != nil {
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if err := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); !C.ebitengine_IsErrorNil(&err) {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewImage", err)
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewImage", err)
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}
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}
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return &Image{
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return &Image{
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@ -86,7 +86,7 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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var id C.int
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var id C.int
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if err := C.ebitengine_NewScreenFramebufferImage(&id, C.int(width), C.int(height)); err.message != nil {
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if err := C.ebitengine_NewScreenFramebufferImage(&id, C.int(width), C.int(height)); !C.ebitengine_IsErrorNil(&err) {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewScreenFramebufferImage", err)
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewScreenFramebufferImage", err)
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}
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}
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return &Image{
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return &Image{
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@ -108,7 +108,7 @@ func (g *Graphics) MaxImageSize() int {
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func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
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func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
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var id C.int
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var id C.int
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// TODO: Give a source code.
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// TODO: Give a source code.
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if err := C.ebitengine_NewShader(&id, nil); err.message != nil {
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if err := C.ebitengine_NewShader(&id, nil); !C.ebitengine_IsErrorNil(&err) {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
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}
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}
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return &Shader{
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return &Shader{
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@ -14,6 +14,8 @@
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//go:build playstation5
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//go:build playstation5
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#include <stdbool.h>
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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@ -23,6 +25,10 @@ typedef struct ebitengine_Error {
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int code;
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int code;
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} ebitengine_Error;
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} ebitengine_Error;
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bool ebitengine_IsErrorNil(ebitengine_Error* err) {
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return err->message == NULL && err->code == 0;
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}
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ebitengine_Error ebitengine_InitializeGraphics(void);
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ebitengine_Error ebitengine_InitializeGraphics(void);
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ebitengine_Error ebitengine_NewImage(int* image, int width, int height);
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ebitengine_Error ebitengine_NewImage(int* image, int width, int height);
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ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height);
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ebitengine_Error ebitengine_NewScreenFramebufferImage(int* image, int width, int height);
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