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graphics: Add image.go
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parent
68c19d7cae
commit
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@ -19,6 +19,7 @@ import (
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"math"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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@ -168,6 +169,28 @@ type newImageFromImageCommand struct {
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filter opengl.Filter
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}
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func adjustImageForTexture(img *image.RGBA) *image.RGBA {
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width, height := img.Bounds().Size().X, img.Bounds().Size().Y
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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int(NextPowerOf2Int32(int32(width))),
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int(NextPowerOf2Int32(int32(height))),
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},
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}
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if img.Bounds() == adjustedImageBounds {
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return img
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}
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adjustedImage := image.NewRGBA(adjustedImageBounds)
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dstBounds := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBounds, img, img.Bounds().Min, draw.Src)
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return adjustedImage
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}
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func (c *newImageFromImageCommand) Exec(context *opengl.Context) error {
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origSize := c.img.Bounds().Size()
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if origSize.X < 4 {
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@ -15,8 +15,6 @@
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package graphics
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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@ -42,17 +40,6 @@ type framebuffer struct {
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proMatrix *[4][4]float64
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}
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func NewZeroFramebufferImage(width, height int) (*Image, error) {
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f := &framebuffer{
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width: width,
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height: height,
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flipY: true,
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}
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return &Image{
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framebuffer: f,
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}, nil
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}
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func (f *framebuffer) initFromTexture(context *opengl.Context, texture *texture) error {
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native, err := context.NewFramebuffer(opengl.Texture(texture.native))
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if err != nil {
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@ -64,15 +51,6 @@ func (f *framebuffer) initFromTexture(context *opengl.Context, texture *texture)
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return nil
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}
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func (i *Image) Dispose() error {
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c := &disposeCommand{
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framebuffer: i.framebuffer,
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texture: i.texture,
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}
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theCommandQueue.Enqueue(c)
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return nil
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}
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const viewportSize = 4096
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func (f *framebuffer) setAsViewport(c *opengl.Context) error {
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@ -95,44 +73,3 @@ func (f *framebuffer) projectionMatrix() *[4][4]float64 {
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f.proMatrix = m
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return f.proMatrix
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}
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func (i *Image) Fill(clr color.Color) error {
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c := &fillCommand{
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dst: i.framebuffer,
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color: clr,
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}
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theCommandQueue.Enqueue(c)
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return nil
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}
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func (i *Image) DrawImage(src *Image, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error {
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c := &drawImageCommand{
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dst: i.framebuffer,
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src: src.texture,
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vertices: vertices,
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geo: geo,
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color: clr,
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mode: mode,
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}
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theCommandQueue.Enqueue(c)
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return nil
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}
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func (i *Image) Pixels(context *opengl.Context) ([]uint8, error) {
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// Flush the enqueued commands so that pixels are certainly read.
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if err := theCommandQueue.Flush(context); err != nil {
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return nil, err
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}
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f := i.framebuffer
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return context.FramebufferPixels(f.native, f.width, f.height)
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}
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func (i *Image) ReplacePixels(p []uint8) error {
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c := &replacePixelsCommand{
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dst: i.framebuffer,
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texture: i.texture,
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pixels: p,
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}
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theCommandQueue.Enqueue(c)
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return nil
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}
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119
internal/graphics/image.go
Normal file
119
internal/graphics/image.go
Normal file
@ -0,0 +1,119 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphics
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import (
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"image"
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"image/color"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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type Image struct {
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texture *texture
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framebuffer *framebuffer
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}
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func NewImage(width, height int, filter opengl.Filter) (*Image, error) {
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i := &Image{
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texture: &texture{},
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framebuffer: &framebuffer{},
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}
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c := &newImageCommand{
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texture: i.texture,
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framebuffer: i.framebuffer,
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width: width,
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height: height,
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filter: filter,
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}
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theCommandQueue.Enqueue(c)
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return i, nil
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}
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func NewImageFromImage(img *image.RGBA, filter opengl.Filter) (*Image, error) {
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i := &Image{
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texture: &texture{},
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framebuffer: &framebuffer{},
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}
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c := &newImageFromImageCommand{
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texture: i.texture,
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framebuffer: i.framebuffer,
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img: img,
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filter: filter,
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}
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theCommandQueue.Enqueue(c)
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return i, nil
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}
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func NewZeroFramebufferImage(width, height int) (*Image, error) {
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f := &framebuffer{
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width: width,
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height: height,
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flipY: true,
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}
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return &Image{
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framebuffer: f,
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}, nil
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}
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func (i *Image) Dispose() error {
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c := &disposeCommand{
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framebuffer: i.framebuffer,
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texture: i.texture,
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}
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theCommandQueue.Enqueue(c)
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return nil
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}
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func (i *Image) Fill(clr color.Color) error {
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c := &fillCommand{
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dst: i.framebuffer,
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color: clr,
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}
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theCommandQueue.Enqueue(c)
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return nil
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}
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func (i *Image) DrawImage(src *Image, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error {
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c := &drawImageCommand{
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dst: i.framebuffer,
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src: src.texture,
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vertices: vertices,
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geo: geo,
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color: clr,
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mode: mode,
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}
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theCommandQueue.Enqueue(c)
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return nil
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}
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func (i *Image) Pixels(context *opengl.Context) ([]uint8, error) {
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// Flush the enqueued commands so that pixels are certainly read.
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if err := theCommandQueue.Flush(context); err != nil {
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return nil, err
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}
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f := i.framebuffer
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return context.FramebufferPixels(f.native, f.width, f.height)
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}
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func (i *Image) ReplacePixels(p []uint8) error {
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c := &replacePixelsCommand{
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dst: i.framebuffer,
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texture: i.texture,
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pixels: p,
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}
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theCommandQueue.Enqueue(c)
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return nil
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}
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@ -15,72 +15,11 @@
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package graphics
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import (
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"image"
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"image/draw"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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func adjustImageForTexture(img *image.RGBA) *image.RGBA {
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width, height := img.Bounds().Size().X, img.Bounds().Size().Y
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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int(NextPowerOf2Int32(int32(width))),
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int(NextPowerOf2Int32(int32(height))),
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},
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}
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if img.Bounds() == adjustedImageBounds {
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return img
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}
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adjustedImage := image.NewRGBA(adjustedImageBounds)
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dstBounds := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBounds, img, img.Bounds().Min, draw.Src)
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return adjustedImage
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}
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type Image struct {
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texture *texture
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framebuffer *framebuffer
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}
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type texture struct {
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native opengl.Texture
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width int
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height int
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}
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func NewImage(width, height int, filter opengl.Filter) (*Image, error) {
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i := &Image{
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texture: &texture{},
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framebuffer: &framebuffer{},
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}
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c := &newImageCommand{
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texture: i.texture,
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framebuffer: i.framebuffer,
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width: width,
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height: height,
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filter: filter,
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}
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theCommandQueue.Enqueue(c)
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return i, nil
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}
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func NewImageFromImage(img *image.RGBA, filter opengl.Filter) (*Image, error) {
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i := &Image{
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texture: &texture{},
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framebuffer: &framebuffer{},
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}
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c := &newImageFromImageCommand{
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texture: i.texture,
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framebuffer: i.framebuffer,
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img: img,
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filter: filter,
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}
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theCommandQueue.Enqueue(c)
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return i, nil
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}
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