mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ebiten: Update comments about CurrentFPS and CurrentTPS
This commit is contained in:
parent
65943d4bad
commit
f08aea7b9c
4
run.go
4
run.go
@ -68,6 +68,8 @@ const DefaultTPS = 60
|
|||||||
// On some environments, CurrentFPS doesn't return a reliable value since vsync doesn't work well there.
|
// On some environments, CurrentFPS doesn't return a reliable value since vsync doesn't work well there.
|
||||||
// If you want to measure the application's speed, Use CurrentTPS.
|
// If you want to measure the application's speed, Use CurrentTPS.
|
||||||
//
|
//
|
||||||
|
// This value is for measurement and/or debug, and your game logic should not rely on this value.
|
||||||
|
//
|
||||||
// CurrentFPS is concurrent-safe.
|
// CurrentFPS is concurrent-safe.
|
||||||
func CurrentFPS() float64 {
|
func CurrentFPS() float64 {
|
||||||
return clock.CurrentFPS()
|
return clock.CurrentFPS()
|
||||||
@ -392,6 +394,8 @@ func MaxTPS() int {
|
|||||||
// CurrentTPS returns the current TPS (ticks per second),
|
// CurrentTPS returns the current TPS (ticks per second),
|
||||||
// that represents how many update function is called in a second.
|
// that represents how many update function is called in a second.
|
||||||
//
|
//
|
||||||
|
// This value is for measurement and/or debug, and your game logic should not rely on this value.
|
||||||
|
//
|
||||||
// CurrentTPS is concurrent-safe.
|
// CurrentTPS is concurrent-safe.
|
||||||
func CurrentTPS() float64 {
|
func CurrentTPS() float64 {
|
||||||
return clock.CurrentTPS()
|
return clock.CurrentTPS()
|
||||||
|
Loading…
Reference in New Issue
Block a user