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internal/graphicsdriver/opengl/gl: refactoring
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parent
1e86e7fa18
commit
f093996284
@ -284,9 +284,9 @@ func (defaultContext) Scissor(x, y, width, height int32) {
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}
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func (defaultContext) ShaderSource(shader uint32, xstring string) {
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s, free := cStringPtr(xstring)
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defer free()
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C.glShaderSource(C.GLuint(shader), 1, (**C.GLchar)(s), nil)
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s := C.CString(xstring)
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defer C.free(unsafe.Pointer(s))
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C.glShaderSource(C.GLuint(shader), 1, (**C.GLchar)(unsafe.Pointer(&s)), nil)
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}
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func (defaultContext) StencilFunc(func_ uint32, ref int32, mask uint32) {
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@ -1,32 +0,0 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package gl
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// #include <stdlib.h>
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import "C"
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import (
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"unsafe"
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)
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func cStringPtr(str string) (unsafe.Pointer, func()) {
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s := C.CString(str)
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ptr := C.malloc(C.size_t(unsafe.Sizeof((*int)(nil))))
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*(*unsafe.Pointer)(ptr) = unsafe.Pointer(s)
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return ptr, func() {
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C.free(unsafe.Pointer(s))
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C.free(ptr)
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}
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}
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