diff --git a/internal/graphicsdriver/metal/graphics_darwin.go b/internal/graphicsdriver/metal/graphics_darwin.go index 2d7c2948a..1ea2bd50b 100644 --- a/internal/graphicsdriver/metal/graphics_darwin.go +++ b/internal/graphicsdriver/metal/graphics_darwin.go @@ -184,7 +184,7 @@ func (g *Graphics) gcBuffers() { func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer { if g.cb == (mtl.CommandBuffer{}) { - g.cb = g.cq.MakeCommandBuffer() + g.cb = g.cq.CommandBuffer() } var newBuf mtl.Buffer @@ -197,7 +197,7 @@ func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer { } if newBuf == (mtl.Buffer{}) { - newBuf = g.view.getMTLDevice().MakeBufferWithLength(pow2(length), resourceStorageMode) + newBuf = g.view.getMTLDevice().NewBufferWithLength(pow2(length), resourceStorageMode) } if g.buffers == nil { @@ -286,7 +286,7 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) { StorageMode: storageMode, Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget, } - t := g.view.getMTLDevice().MakeTexture(td) + t := g.view.getMTLDevice().NewTextureWithDescriptor(td) i := &Image{ id: g.genNextImageID(), graphics: g, @@ -397,7 +397,7 @@ func (g *Graphics) Initialize() error { } // The stencil reference value is always 0 (default). - g.dsss[noStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{ + g.dsss[noStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{ BackFaceStencil: mtl.StencilDescriptor{ StencilFailureOperation: mtl.StencilOperationKeep, DepthFailureOperation: mtl.StencilOperationKeep, @@ -411,7 +411,7 @@ func (g *Graphics) Initialize() error { StencilCompareFunction: mtl.CompareFunctionAlways, }, }) - g.dsss[incrementStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{ + g.dsss[incrementStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{ BackFaceStencil: mtl.StencilDescriptor{ StencilFailureOperation: mtl.StencilOperationKeep, DepthFailureOperation: mtl.StencilOperationKeep, @@ -425,7 +425,7 @@ func (g *Graphics) Initialize() error { StencilCompareFunction: mtl.CompareFunctionAlways, }, }) - g.dsss[invertStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{ + g.dsss[invertStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{ BackFaceStencil: mtl.StencilDescriptor{ StencilFailureOperation: mtl.StencilOperationKeep, DepthFailureOperation: mtl.StencilOperationKeep, @@ -439,7 +439,7 @@ func (g *Graphics) Initialize() error { StencilCompareFunction: mtl.CompareFunctionAlways, }, }) - g.dsss[drawWithStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{ + g.dsss[drawWithStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{ BackFaceStencil: mtl.StencilDescriptor{ StencilFailureOperation: mtl.StencilOperationKeep, DepthFailureOperation: mtl.StencilOperationKeep, @@ -454,7 +454,7 @@ func (g *Graphics) Initialize() error { }, }) - g.cq = g.view.getMTLDevice().MakeCommandQueue() + g.cq = g.view.getMTLDevice().NewCommandQueue() return nil } @@ -505,9 +505,9 @@ func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs } if g.cb == (mtl.CommandBuffer{}) { - g.cb = g.cq.MakeCommandBuffer() + g.cb = g.cq.CommandBuffer() } - g.rce = g.cb.MakeRenderCommandEncoder(rpd) + g.rce = g.cb.RenderCommandEncoderWithDescriptor(rpd) } w, h := dst.internalSize() @@ -810,8 +810,8 @@ func (i *Image) syncTexture() { panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?") } - cb := i.graphics.cq.MakeCommandBuffer() - bce := cb.MakeBlitCommandEncoder() + cb := i.graphics.cq.CommandBuffer() + bce := cb.BlitCommandEncoder() bce.SynchronizeTexture(i.texture, 0, 0) bce.EndEncoding() @@ -859,7 +859,7 @@ func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error { StorageMode: storageMode, Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget, } - t := g.view.getMTLDevice().MakeTexture(td) + t := g.view.getMTLDevice().NewTextureWithDescriptor(td) g.tmpTextures = append(g.tmpTextures, t) for _, a := range args { @@ -870,9 +870,9 @@ func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error { } if g.cb == (mtl.CommandBuffer{}) { - g.cb = i.graphics.cq.MakeCommandBuffer() + g.cb = i.graphics.cq.CommandBuffer() } - bce := g.cb.MakeBlitCommandEncoder() + bce := g.cb.BlitCommandEncoder() for _, a := range args { so := mtl.Origin{X: a.Region.Min.X - region.Min.X, Y: a.Region.Min.Y - region.Min.Y, Z: 0} ss := mtl.Size{Width: a.Region.Dx(), Height: a.Region.Dy(), Depth: 1} @@ -914,5 +914,5 @@ func (i *Image) ensureStencil() { StorageMode: mtl.StorageModePrivate, Usage: mtl.TextureUsageRenderTarget, } - i.stencil = i.graphics.view.getMTLDevice().MakeTexture(td) + i.stencil = i.graphics.view.getMTLDevice().NewTextureWithDescriptor(td) } diff --git a/internal/graphicsdriver/metal/mtl/example_darwin_test.go b/internal/graphicsdriver/metal/mtl/example_darwin_test.go index d06522ce6..485b7b16a 100644 --- a/internal/graphicsdriver/metal/mtl/example_darwin_test.go +++ b/internal/graphicsdriver/metal/mtl/example_darwin_test.go @@ -112,15 +112,15 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { return in.color; } ` - lib, err := device.MakeLibrary(source, mtl.CompileOptions{}) + lib, err := device.NewLibraryWithSource(source, mtl.CompileOptions{}) if err != nil { log.Fatalln(err) } - vs, err := lib.MakeFunction("VertexShader") + vs, err := lib.NewFunctionWithName("VertexShader") if err != nil { log.Fatalln(err) } - fs, err := lib.MakeFunction("FragmentShader") + fs, err := lib.NewFunctionWithName("FragmentShader") if err != nil { log.Fatalln(err) } @@ -129,7 +129,7 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { rpld.FragmentFunction = fs rpld.ColorAttachments[0].PixelFormat = mtl.PixelFormatRGBA8UNorm rpld.ColorAttachments[0].WriteMask = mtl.ColorWriteMaskAll - rps, err := device.MakeRenderPipelineState(rpld) + rps, err := device.NewRenderPipelineStateWithDescriptor(rpld) if err != nil { log.Fatalln(err) } @@ -144,7 +144,7 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { {f32.Vec4{-0.75, -0.75, 0, 1}, f32.Vec4{1, 1, 1, 1}}, {f32.Vec4{+0.75, -0.75, 0, 1}, f32.Vec4{0, 0, 0, 1}}, } - vertexBuffer := device.MakeBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged) + vertexBuffer := device.NewBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged) // Create an output texture to render into. td := mtl.TextureDescriptor{ @@ -154,10 +154,10 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { Height: 20, StorageMode: mtl.StorageModeManaged, } - texture := device.MakeTexture(td) + texture := device.NewTextureWithDescriptor(td) - cq := device.MakeCommandQueue() - cb := cq.MakeCommandBuffer() + cq := device.NewCommandQueue() + cb := cq.CommandBuffer() // Encode all render commands. var rpd mtl.RenderPassDescriptor @@ -165,14 +165,14 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { rpd.ColorAttachments[0].StoreAction = mtl.StoreActionStore rpd.ColorAttachments[0].ClearColor = mtl.ClearColor{Red: 0, Green: 0, Blue: 0, Alpha: 1} rpd.ColorAttachments[0].Texture = texture - rce := cb.MakeRenderCommandEncoder(rpd) + rce := cb.RenderCommandEncoderWithDescriptor(rpd) rce.SetRenderPipelineState(rps) rce.SetVertexBuffer(vertexBuffer, 0, 0) rce.DrawPrimitives(mtl.PrimitiveTypeTriangle, 0, 3) rce.EndEncoding() // Encode all blit commands. - bce := cb.MakeBlitCommandEncoder() + bce := cb.BlitCommandEncoder() bce.Synchronize(texture) bce.EndEncoding() diff --git a/internal/graphicsdriver/metal/mtl/mtl_darwin.go b/internal/graphicsdriver/metal/mtl/mtl_darwin.go index 4d2e065d2..4ee738c8c 100644 --- a/internal/graphicsdriver/metal/mtl/mtl_darwin.go +++ b/internal/graphicsdriver/metal/mtl/mtl_darwin.go @@ -36,7 +36,7 @@ import ( // GPUFamily represents the functionality for families of GPUs. // -// Reference: https://developer.apple.com/documentation/metal/mtlgpufamily +// Reference: https://developer.apple.com/documentation/metal/mtlgpufamily?language=objc. type GPUFamily int const ( @@ -54,7 +54,7 @@ const ( // FeatureSet defines a specific platform, hardware, and software configuration. // -// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset. +// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset?language=objc. type FeatureSet uint16 const ( @@ -92,7 +92,7 @@ const ( // TextureType defines The dimension of each image, including whether multiple images are arranged into an array or // a cube. // -// Reference: https://developer.apple.com/documentation/metal/mtltexturetype +// Reference: https://developer.apple.com/documentation/metal/mtltexturetype?language=objc. type TextureType uint16 const ( @@ -102,7 +102,7 @@ const ( // PixelFormat defines data formats that describe the organization // and characteristics of individual pixels in a texture. // -// Reference: https://developer.apple.com/documentation/metal/mtlpixelformat. +// Reference: https://developer.apple.com/documentation/metal/mtlpixelformat?language=objc. type PixelFormat uint16 // The data formats that describe the organization and characteristics @@ -117,7 +117,7 @@ const ( // PrimitiveType defines geometric primitive types for drawing commands. // -// Reference: https://developer.apple.com/documentation/metal/mtlprimitivetype. +// Reference: https://developer.apple.com/documentation/metal/mtlprimitivetype?language=objc. type PrimitiveType uint8 // Geometric primitive types for drawing commands. @@ -132,7 +132,7 @@ const ( // LoadAction defines actions performed at the start of a rendering pass // for a render command encoder. // -// Reference: https://developer.apple.com/documentation/metal/mtlloadaction. +// Reference: https://developer.apple.com/documentation/metal/mtlloadaction?language=objc. type LoadAction uint8 // Actions performed at the start of a rendering pass for a render command encoder. @@ -145,7 +145,7 @@ const ( // StoreAction defines actions performed at the end of a rendering pass // for a render command encoder. // -// Reference: https://developer.apple.com/documentation/metal/mtlstoreaction. +// Reference: https://developer.apple.com/documentation/metal/mtlstoreaction?language=objc. type StoreAction uint8 // Actions performed at the end of a rendering pass for a render command encoder. @@ -160,7 +160,7 @@ const ( // StorageMode defines the memory location and access permissions of a resource. // -// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode. +// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode?language=objc. type StorageMode uint8 const ( @@ -189,7 +189,7 @@ const ( // ResourceOptions defines optional arguments used to create // and influence behavior of buffer and texture objects. // -// Reference: https://developer.apple.com/documentation/metal/mtlresourceoptions. +// Reference: https://developer.apple.com/documentation/metal/mtlresourceoptions?language=objc. type ResourceOptions uint16 const ( @@ -237,7 +237,7 @@ const ( // CPUCacheMode is the CPU cache mode that defines the CPU mapping of a resource. // -// Reference: https://developer.apple.com/documentation/metal/mtlcpucachemode. +// Reference: https://developer.apple.com/documentation/metal/mtlcpucachemode?language=objc. type CPUCacheMode uint8 const ( @@ -252,7 +252,7 @@ const ( // IndexType is the index type for an index buffer that references vertices of geometric primitives. // -// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode +// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode?language=objc type IndexType uint8 const ( @@ -358,7 +358,7 @@ const ( // Resource represents a memory allocation for storing specialized data // that is accessible to the GPU. // -// Reference: https://developer.apple.com/documentation/metal/mtlresource. +// Reference: https://developer.apple.com/documentation/metal/mtlresource?language=objc. type Resource interface { // resource returns the underlying id pointer. resource() unsafe.Pointer @@ -366,7 +366,7 @@ type Resource interface { // RenderPipelineDescriptor configures new RenderPipelineState objects. // -// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinedescriptor. +// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinedescriptor?language=objc. type RenderPipelineDescriptor struct { // VertexFunction is a programmable function that processes individual vertices in a rendering pass. VertexFunction Function @@ -384,7 +384,7 @@ type RenderPipelineDescriptor struct { // RenderPipelineColorAttachmentDescriptor describes a color render target that specifies // the color configuration and color operations associated with a render pipeline. // -// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinecolorattachmentdescriptor. +// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinecolorattachmentdescriptor?language=objc. type RenderPipelineColorAttachmentDescriptor struct { // PixelFormat is the pixel format of the color attachment's texture. PixelFormat PixelFormat @@ -404,7 +404,7 @@ type RenderPipelineColorAttachmentDescriptor struct { // RenderPassDescriptor describes a group of render targets that serve as // the output destination for pixels generated by a render pass. // -// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor. +// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor?language=objc. type RenderPassDescriptor struct { // ColorAttachments is array of state information for attachments that store color data. ColorAttachments [1]RenderPassColorAttachmentDescriptor @@ -416,7 +416,7 @@ type RenderPassDescriptor struct { // RenderPassColorAttachmentDescriptor describes a color render target that serves // as the output destination for color pixels generated by a render pass. // -// Reference: https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor. +// Reference: https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor?language=objc. type RenderPassColorAttachmentDescriptor struct { RenderPassAttachmentDescriptor ClearColor ClearColor @@ -425,7 +425,7 @@ type RenderPassColorAttachmentDescriptor struct { // RenderPassStencilAttachment describes a stencil render target that serves as the output // destination for stencil pixels generated by a render pass. // -// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassstencilattachmentdescriptor +// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassstencilattachmentdescriptor?language=objc. type RenderPassStencilAttachment struct { RenderPassAttachmentDescriptor } @@ -433,7 +433,7 @@ type RenderPassStencilAttachment struct { // RenderPassAttachmentDescriptor describes a render target that serves // as the output destination for pixels generated by a render pass. // -// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor. +// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor?language=objc. type RenderPassAttachmentDescriptor struct { LoadAction LoadAction StoreAction StoreAction @@ -442,14 +442,14 @@ type RenderPassAttachmentDescriptor struct { // ClearColor is an RGBA value used for a color pixel. // -// Reference: https://developer.apple.com/documentation/metal/mtlclearcolor. +// Reference: https://developer.apple.com/documentation/metal/mtlclearcolor?language=objc. type ClearColor struct { Red, Green, Blue, Alpha float64 } // TextureDescriptor configures new Texture objects. // -// Reference: https://developer.apple.com/documentation/metal/mtltexturedescriptor. +// Reference: https://developer.apple.com/documentation/metal/mtltexturedescriptor?language=objc. type TextureDescriptor struct { TextureType TextureType PixelFormat PixelFormat @@ -462,7 +462,7 @@ type TextureDescriptor struct { // Device is abstract representation of the GPU that // serves as the primary interface for a Metal app. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice. +// Reference: https://developer.apple.com/documentation/metal/mtldevice?language=objc. type Device struct { device objc.ID @@ -568,7 +568,7 @@ var ( // CreateSystemDefaultDevice returns the preferred system default Metal device. // -// Reference: https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice. +// Reference: https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice?language=objc. func CreateSystemDefaultDevice() (Device, error) { metal, err := purego.Dlopen("/System/Library/Frameworks/Metal.framework/Metal", purego.RTLD_LAZY|purego.RTLD_GLOBAL) if err != nil { @@ -608,37 +608,36 @@ func (d Device) Device() unsafe.Pointer { return *(*unsafe.Pointer)(unsafe.Point // RespondsToSelector returns a Boolean value that indicates whether the receiver implements or inherits a method that can respond to a specified message. // -// Reference: https://developer.apple.com/documentation/objectivec/1418956-nsobject/1418583-respondstoselector +// Reference: https://developer.apple.com/documentation/objectivec/1418956-nsobject/1418583-respondstoselector?language=objc. func (d Device) RespondsToSelector(sel objc.SEL) bool { return d.device.Send(sel_respondsToSelector, sel) != 0 } // SupportsFamily returns a Boolean value that indicates whether the GPU device supports the feature set of a specific GPU family. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/3143473-supportsfamily +// Reference: https://developer.apple.com/documentation/metal/mtldevice/3143473-supportsfamily?language=objc. func (d Device) SupportsFamily(gpuFamily GPUFamily) bool { return d.device.Send(sel_supportsFamily, uintptr(gpuFamily)) != 0 } // SupportsFeatureSet reports whether device d supports feature set fs. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433418-supportsfeatureset. +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433418-supportsfeatureset?language=objc. func (d Device) SupportsFeatureSet(fs FeatureSet) bool { return d.device.Send(sel_supportsFeatureSet, uintptr(fs)) != 0 } -// MakeCommandQueue creates a serial command submission queue. +// NewCommandQueue creates a queue you use to submit rendering and computation commands to a GPU. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-makecommandqueue. -func (d Device) MakeCommandQueue() CommandQueue { +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-newcommandqueue?language=objc. +func (d Device) NewCommandQueue() CommandQueue { return CommandQueue{d.device.Send(sel_newCommandQueue)} } -// MakeLibrary creates a new library that contains -// the functions stored in the specified source string. +// NewLibraryWithSource synchronously creates a Metal library instance by compiling the functions in a source string. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-makelibrary. -func (d Device) MakeLibrary(source string, opt CompileOptions) (Library, error) { +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-newlibrarywithsource?language=objc. +func (d Device) NewLibraryWithSource(source string, opt CompileOptions) (Library, error) { var err cocoa.NSError l := d.device.Send( sel_newLibraryWithSource_options_error, @@ -653,10 +652,10 @@ func (d Device) MakeLibrary(source string, opt CompileOptions) (Library, error) return Library{l}, nil } -// MakeLibraryWithData creates a Metal library instance from a data instance that contains the functions in a precompiled Metal library. +// NewLibraryWithData Creates a Metal library instance that contains the functions in a precompiled Metal library. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433391-makelibrary -func (d Device) MakeLibraryWithData(buffer []byte) (Library, error) { +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433391-newlibrarywithdata?language=objc. +func (d Device) NewLibraryWithData(buffer []byte) (Library, error) { defer runtime.KeepAlive(buffer) data := dispatchDataCreate(unsafe.Pointer(&buffer[0]), uint(len(buffer)), 0, 0) @@ -674,10 +673,10 @@ func (d Device) MakeLibraryWithData(buffer []byte) (Library, error) { return Library{l}, nil } -// MakeRenderPipelineState creates a render pipeline state object. +// NewRenderPipelineStateWithDescriptor synchronously creates a render pipeline state. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433369-makerenderpipelinestate. -func (d Device) MakeRenderPipelineState(rpd RenderPipelineDescriptor) (RenderPipelineState, error) { +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433369-newrenderpipelinestatewithdescri?language=objc. +func (d Device) NewRenderPipelineStateWithDescriptor(rpd RenderPipelineDescriptor) (RenderPipelineState, error) { renderPipelineDescriptor := objc.ID(class_MTLRenderPipelineDescriptor).Send(sel_new) renderPipelineDescriptor.Send(sel_setVertexFunction, rpd.VertexFunction.function) renderPipelineDescriptor.Send(sel_setFragmentFunction, rpd.FragmentFunction.function) @@ -705,26 +704,24 @@ func (d Device) MakeRenderPipelineState(rpd RenderPipelineDescriptor) (RenderPip return RenderPipelineState{renderPipelineState}, nil } -// MakeBufferWithBytes allocates a new buffer of a given length -// and initializes its contents by copying existing data into it. +// NewBufferWithBytes allocates a new buffer of a given length and initializes its contents by copying existing data into it. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433429-makebuffer. -func (d Device) MakeBufferWithBytes(bytes unsafe.Pointer, length uintptr, opt ResourceOptions) Buffer { +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433429-newbufferwithbytes?language=objc. +func (d Device) NewBufferWithBytes(bytes unsafe.Pointer, length uintptr, opt ResourceOptions) Buffer { return Buffer{d.device.Send(sel_newBufferWithBytes_length_options, bytes, length, uintptr(opt))} } -// MakeBufferWithLength allocates a new zero-filled buffer of a given length. +// NewBufferWithLength allocates a new zero-filled buffer of a given length. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433375-newbufferwithlength -func (d Device) MakeBufferWithLength(length uintptr, opt ResourceOptions) Buffer { +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433375-newbufferwithlength?language=objc. +func (d Device) NewBufferWithLength(length uintptr, opt ResourceOptions) Buffer { return Buffer{d.device.Send(sel_newBufferWithLength_options, length, uintptr(opt))} } -// MakeTexture creates a texture object with privately owned storage -// that contains texture state. +// NewTextureWithDescriptor creates a new texture instance. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-maketexture. -func (d Device) MakeTexture(td TextureDescriptor) Texture { +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-newtexturewithdescriptor?language=objc. +func (d Device) NewTextureWithDescriptor(td TextureDescriptor) Texture { textureDescriptor := objc.ID(class_MTLTextureDescriptor).Send(sel_new) textureDescriptor.Send(sel_setTextureType, uintptr(td.TextureType)) textureDescriptor.Send(sel_setPixelFormat, uintptr(td.PixelFormat)) @@ -739,10 +736,10 @@ func (d Device) MakeTexture(td TextureDescriptor) Texture { } } -// MakeDepthStencilState creates a new object that contains depth and stencil test state. +// NewDepthStencilStateWithDescriptor creates a depth-stencil state instance. // -// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433412-makedepthstencilstate -func (d Device) MakeDepthStencilState(dsd DepthStencilDescriptor) DepthStencilState { +// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433412-newdepthstencilstatewithdescript?language=objc. +func (d Device) NewDepthStencilStateWithDescriptor(dsd DepthStencilDescriptor) DepthStencilState { depthStencilDescriptor := objc.ID(class_MTLDepthStencilDescriptor).Send(sel_new) backFaceStencil := depthStencilDescriptor.Send(sel_backFaceStencil) backFaceStencil.Send(sel_setStencilFailureOperation, uintptr(dsd.BackFaceStencil.StencilFailureOperation)) @@ -764,14 +761,14 @@ func (d Device) MakeDepthStencilState(dsd DepthStencilDescriptor) DepthStencilSt // CompileOptions specifies optional compilation settings for // the graphics or compute functions within a library. // -// Reference: https://developer.apple.com/documentation/metal/mtlcompileoptions. +// Reference: https://developer.apple.com/documentation/metal/mtlcompileoptions?language=objc. type CompileOptions struct { // TODO. } // Drawable is a displayable resource that can be rendered or written to. // -// Reference: https://developer.apple.com/documentation/metal/mtldrawable. +// Reference: https://developer.apple.com/documentation/metal/mtldrawable?language=objc. type Drawable interface { // Drawable returns the underlying id pointer. Drawable() unsafe.Pointer @@ -780,7 +777,7 @@ type Drawable interface { // CommandQueue is a queue that organizes the order // in which command buffers are executed by the GPU. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue. +// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue?language=objc. type CommandQueue struct { commandQueue objc.ID } @@ -789,17 +786,17 @@ func (cq CommandQueue) Release() { cq.commandQueue.Send(sel_release) } -// MakeCommandBuffer creates a command buffer. +// CommandBuffer returns a command buffer from the command queue that maintains strong references to resources. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-makecommandbuffer. -func (cq CommandQueue) MakeCommandBuffer() CommandBuffer { +// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-commandbuffer?language=objc. +func (cq CommandQueue) CommandBuffer() CommandBuffer { return CommandBuffer{cq.commandQueue.Send(sel_commandBuffer)} } // CommandBuffer is a container that stores encoded commands // that are committed to and executed by the GPU. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer. +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer?language=objc. type CommandBuffer struct { commandBuffer objc.ID } @@ -814,44 +811,43 @@ func (cb CommandBuffer) Release() { // Status returns the current stage in the lifetime of the command buffer. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443048-status +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443048-status?language=objc. func (cb CommandBuffer) Status() CommandBufferStatus { return CommandBufferStatus(cb.commandBuffer.Send(sel_status)) } // PresentDrawable registers a drawable presentation to occur as soon as possible. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443029-presentdrawable. +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443029-presentdrawable?language=objc. func (cb CommandBuffer) PresentDrawable(d Drawable) { cb.commandBuffer.Send(sel_presentDrawable, d.Drawable()) } // Commit commits this command buffer for execution as soon as possible. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443003-commit. +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443003-commit?language=objc. func (cb CommandBuffer) Commit() { cb.commandBuffer.Send(sel_commit) } // WaitUntilCompleted waits for the execution of this command buffer to complete. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443039-waituntilcompleted. +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443039-waituntilcompleted?language=objc. func (cb CommandBuffer) WaitUntilCompleted() { cb.commandBuffer.Send(sel_waitUntilCompleted) } // WaitUntilScheduled blocks execution of the current thread until the command buffer is scheduled. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443036-waituntilscheduled. +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443036-waituntilscheduled?language=objc. func (cb CommandBuffer) WaitUntilScheduled() { cb.commandBuffer.Send(sel_waitUntilScheduled) } -// MakeRenderCommandEncoder creates an encoder object that can -// encode graphics rendering commands into this command buffer. +// RenderCommandEncoderWithDescriptor creates a render command encoder from a descriptor. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442999-makerendercommandencoder. -func (cb CommandBuffer) MakeRenderCommandEncoder(rpd RenderPassDescriptor) RenderCommandEncoder { +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442999-rendercommandencoderwithdescript?language=objc. +func (cb CommandBuffer) RenderCommandEncoderWithDescriptor(rpd RenderPassDescriptor) RenderCommandEncoder { var renderPassDescriptor = objc.ID(class_MTLRenderPassDescriptor).Send(sel_new) var colorAttachments0 = renderPassDescriptor.Send(sel_colorAttachments).Send(sel_objectAtIndexedSubscript, 0) colorAttachments0.Send(sel_setLoadAction, int(rpd.ColorAttachments[0].LoadAction)) @@ -872,11 +868,11 @@ func (cb CommandBuffer) MakeRenderCommandEncoder(rpd RenderPassDescriptor) Rende return RenderCommandEncoder{CommandEncoder{rce}} } -// MakeBlitCommandEncoder creates an encoder object that can encode +// BlitCommandEncoder creates an encoder object that can encode // memory operation (blit) commands into this command buffer. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-makeblitcommandencoder. -func (cb CommandBuffer) MakeBlitCommandEncoder() BlitCommandEncoder { +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-makeblitcommandencoder?language=objc. +func (cb CommandBuffer) BlitCommandEncoder() BlitCommandEncoder { ce := cb.commandBuffer.Send(sel_blitCommandEncoder) return BlitCommandEncoder{CommandEncoder{ce}} } @@ -884,14 +880,14 @@ func (cb CommandBuffer) MakeBlitCommandEncoder() BlitCommandEncoder { // CommandEncoder is an encoder that writes sequential GPU commands // into a command buffer. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder. +// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-blitcommandencoder?language=objc. type CommandEncoder struct { commandEncoder objc.ID } // EndEncoding declares that all command generation from this encoder is completed. // -// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder/1458038-endencoding. +// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder/1458038-endencoding?language=objc. func (ce CommandEncoder) EndEncoding() { ce.commandEncoder.Send(sel_endEncoding) } @@ -899,7 +895,7 @@ func (ce CommandEncoder) EndEncoding() { // RenderCommandEncoder is an encoder that specifies graphics-rendering commands // and executes graphics functions. // -// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder. +// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder?language=objc. type RenderCommandEncoder struct { CommandEncoder } @@ -910,7 +906,7 @@ func (rce RenderCommandEncoder) Release() { // SetRenderPipelineState sets the current render pipeline state object. // -// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate. +// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate?language=objc. func (rce RenderCommandEncoder) SetRenderPipelineState(rps RenderPipelineState) { rce.commandEncoder.Send(sel_setRenderPipelineState, rps.renderPipelineState) } @@ -925,7 +921,7 @@ func (rce RenderCommandEncoder) SetViewport(viewport Viewport) { // SetScissorRect sets the scissor rectangle for a fragment scissor test. // -// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515583-setscissorrect +// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515583-setscissorrect?language=objc. func (rce RenderCommandEncoder) SetScissorRect(scissorRect ScissorRect) { inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:{MTLScissorRect=qqqq}")) inv.SetTarget(rce.commandEncoder) @@ -937,14 +933,14 @@ func (rce RenderCommandEncoder) SetScissorRect(scissorRect ScissorRect) { // SetVertexBuffer sets a buffer for the vertex shader function at an index // in the buffer argument table with an offset that specifies the start of the data. // -// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer. +// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer?language=objc. func (rce RenderCommandEncoder) SetVertexBuffer(buf Buffer, offset, index int) { rce.commandEncoder.Send(sel_setVertexBuffer_offset_atIndex, buf.buffer, offset, index) } // SetVertexBytes sets a block of data for the vertex function. // -// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515846-setvertexbytes. +// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515846-setvertexbytes?language=objc. func (rce RenderCommandEncoder) SetVertexBytes(bytes unsafe.Pointer, length uintptr, index int) { rce.commandEncoder.Send(sel_setVertexBytes_length_atIndex, bytes, length, index) } @@ -955,7 +951,7 @@ func (rce RenderCommandEncoder) SetFragmentBytes(bytes unsafe.Pointer, length ui // SetFragmentTexture sets a texture for the fragment function at an index in the texture argument table. // -// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515390-setfragmenttexture +// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515390-setfragmenttexture?language=objc. func (rce RenderCommandEncoder) SetFragmentTexture(texture Texture, index int) { rce.commandEncoder.Send(sel_setFragmentTexture_atIndex, texture.texture, index) } @@ -966,7 +962,7 @@ func (rce RenderCommandEncoder) SetBlendColor(red, green, blue, alpha float32) { // SetDepthStencilState sets the depth and stencil test state. // -// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516119-setdepthstencilstate +// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516119-setdepthstencilstate?language=objc. func (rce RenderCommandEncoder) SetDepthStencilState(depthStencilState DepthStencilState) { rce.commandEncoder.Send(sel_setDepthStencilState, depthStencilState.depthStencilState) } @@ -974,7 +970,7 @@ func (rce RenderCommandEncoder) SetDepthStencilState(depthStencilState DepthSten // DrawPrimitives renders one instance of primitives using vertex data // in contiguous array elements. // -// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516326-drawprimitives. +// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516326-drawprimitives?language=objc. func (rce RenderCommandEncoder) DrawPrimitives(typ PrimitiveType, vertexStart, vertexCount int) { rce.commandEncoder.Send(sel_drawPrimitives_vertexStart_vertexCount, uintptr(typ), vertexStart, vertexCount) } @@ -991,7 +987,7 @@ func (rce RenderCommandEncoder) DrawIndexedPrimitives(typ PrimitiveType, indexCo // BlitCommandEncoder is an encoder that specifies resource copy // and resource synchronization commands. // -// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder. +// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder?language=objc. type BlitCommandEncoder struct { CommandEncoder } @@ -999,7 +995,7 @@ type BlitCommandEncoder struct { // Synchronize flushes any copy of the specified resource from its corresponding // Device caches and, if needed, invalidates any CPU caches. // -// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400775-synchronize. +// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400775-synchronize?language=objc. func (bce BlitCommandEncoder) Synchronize(resource Resource) { if runtime.GOOS == "ios" { return @@ -1032,15 +1028,15 @@ func (bce BlitCommandEncoder) CopyFromTexture(sourceTexture Texture, sourceSlice // Library is a collection of compiled graphics or compute functions. // -// Reference: https://developer.apple.com/documentation/metal/mtllibrary. +// Reference: https://developer.apple.com/documentation/metal/mtllibrary?language=objc. type Library struct { library objc.ID } -// MakeFunction returns a pre-compiled, non-specialized function. +// NewFunctionWithName returns a pre-compiled, non-specialized function. // -// Reference: https://developer.apple.com/documentation/metal/mtllibrary/1515524-makefunction. -func (l Library) MakeFunction(name string) (Function, error) { +// Reference: https://developer.apple.com/documentation/metal/mtllibrary/1515524-newfunctionwithname?language=objc. +func (l Library) NewFunctionWithName(name string) (Function, error) { f := l.library.Send(sel_newFunctionWithName, cocoa.NSString_alloc().InitWithUTF8String(name).ID, ) @@ -1057,7 +1053,7 @@ func (l Library) Release() { // Texture is a memory allocation for storing formatted // image data that is accessible to the GPU. // -// Reference: https://developer.apple.com/documentation/metal/mtltexture. +// Reference: https://developer.apple.com/documentation/metal/mtltexture?language=objc. type Texture struct { texture objc.ID } @@ -1077,7 +1073,7 @@ func (t Texture) Release() { // GetBytes copies a block of pixels from the storage allocation of texture // slice zero into system memory at a specified address. // -// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515751-getbytes. +// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515751-getbytes?language=objc. func (t Texture) GetBytes(pixelBytes *byte, bytesPerRow uintptr, region Region, level int) { inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:^vQ{MTLRegion={MTLOrigin=qqq}{MTLSize=qqq}}Q")) inv.SetTarget(t.texture) @@ -1091,7 +1087,7 @@ func (t Texture) GetBytes(pixelBytes *byte, bytesPerRow uintptr, region Region, // ReplaceRegion copies a block of pixels from the caller's pointer into the storage allocation for slice 0 of a texture. // -// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515464-replaceregion +// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515464-replaceregion?language=objc. func (t Texture) ReplaceRegion(region Region, level int, pixelBytes unsafe.Pointer, bytesPerRow int) { inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:{MTLRegion={MTLOrigin=qqq}{MTLSize=qqq}}Q^vQ")) inv.SetTarget(t.texture) @@ -1105,14 +1101,14 @@ func (t Texture) ReplaceRegion(region Region, level int, pixelBytes unsafe.Point // Width is the width of the texture image for the base level mipmap, in pixels. // -// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515339-width +// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515339-width?language=objc. func (t Texture) Width() int { return int(t.texture.Send(sel_width)) } // Height is the height of the texture image for the base level mipmap, in pixels. // -// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515938-height +// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515938-height?language=objc. func (t Texture) Height() int { return int(t.texture.Send(sel_height)) } @@ -1120,7 +1116,7 @@ func (t Texture) Height() int { // Buffer is a memory allocation for storing unformatted data // that is accessible to the GPU. // -// Reference: https://developer.apple.com/documentation/metal/mtlbuffer. +// Reference: https://developer.apple.com/documentation/metal/mtlbuffer?language=objc. type Buffer struct { buffer objc.ID } @@ -1153,7 +1149,7 @@ func (b Buffer) Native() unsafe.Pointer { // Function represents a programmable graphics or compute function executed by the GPU. // -// Reference: https://developer.apple.com/documentation/metal/mtlfunction. +// Reference: https://developer.apple.com/documentation/metal/mtlfunction?language=objc. type Function struct { function objc.ID } @@ -1165,7 +1161,7 @@ func (f Function) Release() { // RenderPipelineState contains the graphics functions // and configuration state used in a render pass. // -// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinestate. +// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinestate?language=objc. type RenderPipelineState struct { renderPipelineState objc.ID } @@ -1177,7 +1173,7 @@ func (r RenderPipelineState) Release() { // Region is a rectangular block of pixels in an image or texture, // defined by its upper-left corner and its size. // -// Reference: https://developer.apple.com/documentation/metal/mtlregion. +// Reference: https://developer.apple.com/documentation/metal/mtlregion?language=objc. type Region struct { Origin Origin // The location of the upper-left corner of the block. Size Size // The size of the block. @@ -1186,18 +1182,18 @@ type Region struct { // Origin represents the location of a pixel in an image or texture relative // to the upper-left corner, whose coordinates are (0, 0). // -// Reference: https://developer.apple.com/documentation/metal/mtlorigin. +// Reference: https://developer.apple.com/documentation/metal/mtlorigin?language=objc. type Origin struct{ X, Y, Z int } // Size represents the set of dimensions that declare the size of an object, // such as an image, texture, threadgroup, or grid. // -// Reference: https://developer.apple.com/documentation/metal/mtlsize. +// Reference: https://developer.apple.com/documentation/metal/mtlsize?language=objc. type Size struct{ Width, Height, Depth int } // RegionMake2D returns a 2D, rectangular region for image or texture data. // -// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d. +// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d?language=objc. func RegionMake2D(x, y, width, height int) Region { return Region{ Origin: Origin{x, y, 0}, @@ -1216,7 +1212,7 @@ type Viewport struct { // ScissorRect represents a rectangle for the scissor fragment test. // -// Reference: https://developer.apple.com/documentation/metal/mtlscissorrect +// Reference: https://developer.apple.com/documentation/metal/mtlscissorrect?language=objc. type ScissorRect struct { X int Y int @@ -1226,7 +1222,7 @@ type ScissorRect struct { // DepthStencilState is a depth and stencil state object that specifies the depth and stencil configuration and operations used in a render pass. // -// Reference: https://developer.apple.com/documentation/metal/mtldepthstencilstate +// Reference: https://developer.apple.com/documentation/metal/mtldepthstencilstate?language=objc. type DepthStencilState struct { depthStencilState objc.ID } @@ -1237,7 +1233,7 @@ func (d DepthStencilState) Release() { // DepthStencilDescriptor is an object that configures new MTLDepthStencilState objects. // -// Reference: https://developer.apple.com/documentation/metal/mtldepthstencildescriptor +// Reference: https://developer.apple.com/documentation/metal/mtldepthstencildescriptor?language=objc. type DepthStencilDescriptor struct { // BackFaceStencil is the stencil descriptor for back-facing primitives. BackFaceStencil StencilDescriptor @@ -1248,7 +1244,7 @@ type DepthStencilDescriptor struct { // StencilDescriptor is an object that defines the front-facing or back-facing stencil operations of a depth and stencil state object. // -// Reference: https://developer.apple.com/documentation/metal/mtlstencildescriptor +// Reference: https://developer.apple.com/documentation/metal/mtlstencildescriptor?language=objc. type StencilDescriptor struct { // StencilFailureOperation is the operation that is performed to update the values in the stencil attachment when the stencil test fails. StencilFailureOperation StencilOperation diff --git a/internal/graphicsdriver/metal/mtl/mtl_darwin_test.go b/internal/graphicsdriver/metal/mtl/mtl_darwin_test.go index 4abc65c09..39e2c1bfb 100644 --- a/internal/graphicsdriver/metal/mtl/mtl_darwin_test.go +++ b/internal/graphicsdriver/metal/mtl/mtl_darwin_test.go @@ -56,15 +56,15 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { return in.color; } ` - lib, err := device.MakeLibrary(source, mtl.CompileOptions{}) + lib, err := device.NewLibraryWithSource(source, mtl.CompileOptions{}) if err != nil { t.Fatal(err) } - vs, err := lib.MakeFunction("VertexShader") + vs, err := lib.NewFunctionWithName("VertexShader") if err != nil { t.Fatal(err) } - fs, err := lib.MakeFunction("FragmentShader") + fs, err := lib.NewFunctionWithName("FragmentShader") if err != nil { t.Fatal(err) } @@ -72,7 +72,7 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { rpld.VertexFunction = vs rpld.FragmentFunction = fs rpld.ColorAttachments[0].PixelFormat = mtl.PixelFormatRGBA8UNorm - rps, err := device.MakeRenderPipelineState(rpld) + rps, err := device.NewRenderPipelineStateWithDescriptor(rpld) if err != nil { t.Fatal(err) } @@ -87,7 +87,7 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { {f32.Vec4{-0.75, -0.75, 0, 1}, f32.Vec4{0, 1, 0, 1}}, {f32.Vec4{+0.75, -0.75, 0, 1}, f32.Vec4{0, 0, 1, 1}}, } - vertexBuffer := device.MakeBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged) + vertexBuffer := device.NewBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged) // Create an output texture to render into. td := mtl.TextureDescriptor{ @@ -97,10 +97,10 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { Height: 512, StorageMode: mtl.StorageModeManaged, } - texture := device.MakeTexture(td) + texture := device.NewTextureWithDescriptor(td) - cq := device.MakeCommandQueue() - cb := cq.MakeCommandBuffer() + cq := device.NewCommandQueue() + cb := cq.CommandBuffer() // Encode all render commands. var rpd mtl.RenderPassDescriptor @@ -108,14 +108,14 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) { rpd.ColorAttachments[0].StoreAction = mtl.StoreActionStore rpd.ColorAttachments[0].ClearColor = mtl.ClearColor{Red: 0.35, Green: 0.65, Blue: 0.85, Alpha: 1} rpd.ColorAttachments[0].Texture = texture - rce := cb.MakeRenderCommandEncoder(rpd) + rce := cb.RenderCommandEncoderWithDescriptor(rpd) rce.SetRenderPipelineState(rps) rce.SetVertexBuffer(vertexBuffer, 0, 0) rce.DrawPrimitives(mtl.PrimitiveTypeTriangle, 0, 3) rce.EndEncoding() // Encode all blit commands. - bce := cb.MakeBlitCommandEncoder() + bce := cb.BlitCommandEncoder() bce.Synchronize(texture) bce.EndEncoding() diff --git a/internal/graphicsdriver/metal/shader_darwin.go b/internal/graphicsdriver/metal/shader_darwin.go index 87823978b..2ec9c9934 100644 --- a/internal/graphicsdriver/metal/shader_darwin.go +++ b/internal/graphicsdriver/metal/shader_darwin.go @@ -104,28 +104,28 @@ func (s *Shader) Dispose() { func (s *Shader) init(device mtl.Device) error { var src string if libBin := thePrecompiledLibraries.get(s.ir.SourceHash); len(libBin) > 0 { - lib, err := device.MakeLibraryWithData(libBin) + lib, err := device.NewLibraryWithData(libBin) if err != nil { return err } s.lib = lib } else { src = msl.Compile(s.ir) - lib, err := device.MakeLibrary(src, mtl.CompileOptions{}) + lib, err := device.NewLibraryWithSource(src, mtl.CompileOptions{}) if err != nil { return fmt.Errorf("metal: device.MakeLibrary failed: %w, source: %s", err, src) } s.lib = lib } - vs, err := s.lib.MakeFunction(msl.VertexName) + vs, err := s.lib.NewFunctionWithName(msl.VertexName) if err != nil { if src != "" { return fmt.Errorf("metal: lib.MakeFunction for vertex failed: %w, source: %s", err, src) } return fmt.Errorf("metal: lib.MakeFunction for vertex failed: %w", err) } - fs, err := s.lib.MakeFunction(msl.FragmentName) + fs, err := s.lib.NewFunctionWithName(msl.FragmentName) if err != nil { if src != "" { return fmt.Errorf("metal: lib.MakeFunction for fragment failed: %w, source: %s", err, src) @@ -176,7 +176,7 @@ func (s *Shader) RenderPipelineState(view *view, blend graphicsdriver.Blend, ste rpld.ColorAttachments[0].WriteMask = mtl.ColorWriteMaskNone } - rps, err := view.getMTLDevice().MakeRenderPipelineState(rpld) + rps, err := view.getMTLDevice().NewRenderPipelineStateWithDescriptor(rpld) if err != nil { return mtl.RenderPipelineState{}, err }