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https://github.com/hajimehoshi/ebiten.git
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Refactoring
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c9e8036617
commit
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@ -29,7 +29,7 @@ func (game *Input) InitTextures(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.textTextureId, err = tf.NewTextureFromImage(img); err != nil {
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if game.textTextureId, err = tf.CreateTextureFromImage(img); err != nil {
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panic(err)
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}
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}
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@ -40,7 +40,7 @@ func (game *Monochrome) InitTextures(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.ebitenTextureId, err = tf.NewTextureFromImage(img); err != nil {
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if game.ebitenTextureId, err = tf.CreateTextureFromImage(img); err != nil {
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panic(err)
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}
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@ -37,11 +37,11 @@ func New() *Rects {
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func (game *Rects) InitTextures(tf graphics.TextureFactory) {
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var err error
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game.rectTextureId, err = tf.NewRenderTarget(rectTextureWidth, rectTextureHeight)
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game.rectTextureId, err = tf.CreateRenderTarget(rectTextureWidth, rectTextureHeight)
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if err != nil {
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panic(err)
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}
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game.offscreenId, err = tf.NewRenderTarget(offscreenWidth, offscreenHeight)
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game.offscreenId, err = tf.CreateRenderTarget(offscreenWidth, offscreenHeight)
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if err != nil {
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panic(err)
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}
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@ -36,7 +36,7 @@ func (game *Rotating) InitTextures(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.ebitenTextureId, err = tf.NewTextureFromImage(img); err != nil {
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if game.ebitenTextureId, err = tf.CreateTextureFromImage(img); err != nil {
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panic(err)
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}
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}
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@ -86,7 +86,7 @@ func (game *Sprites) InitTextures(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.ebitenTextureId, err = tf.NewTextureFromImage(img); err != nil {
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if game.ebitenTextureId, err = tf.CreateTextureFromImage(img); err != nil {
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panic(err)
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}
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}
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@ -32,7 +32,7 @@ func (game *TestPattern) InitTextures(tf graphics.TextureFactory) {
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if err != nil {
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panic(err)
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}
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if game.textureId, err = tf.NewTextureFromImage(img); err != nil {
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if game.textureId, err = tf.CreateTextureFromImage(img); err != nil {
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panic(err)
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}
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size := img.Bounds().Size()
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@ -35,8 +35,8 @@ type Context interface {
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}
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type TextureFactory interface {
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NewRenderTarget(width, height int) (RenderTargetId, error)
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NewTextureFromImage(img image.Image) (TextureId, error)
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CreateRenderTarget(width, height int) (RenderTargetId, error)
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CreateTextureFromImage(img image.Image) (TextureId, error)
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}
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type TextureId int
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@ -101,12 +101,12 @@ func (context *Context) createRenderTarget(width, height int, filter texture.Fil
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return renderTargetId, nil
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}
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func (context *Context) NewRenderTarget(width, height int) (
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func (context *Context) CreateRenderTarget(width, height int) (
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graphics.RenderTargetId, error) {
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return context.createRenderTarget(width, height, texture.FilterLinear)
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}
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func (context *Context) NewTextureFromImage(img image.Image) (
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func (context *Context) CreateTextureFromImage(img image.Image) (
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graphics.TextureId, error) {
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return context.ids.CreateTextureFromImage(img)
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}
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@ -44,7 +44,7 @@ func (i *ids) ToTexture(id graphics.RenderTargetId) graphics.TextureId {
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func (i *ids) CreateTextureFromImage(img image.Image) (
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graphics.TextureId, error) {
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texture, err := texture.NewFromImage(img)
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texture, err := texture.CreateFromImage(img)
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if err != nil {
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return 0, err
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}
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@ -55,7 +55,7 @@ func (i *ids) CreateTextureFromImage(img image.Image) (
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func (i *ids) CreateRenderTarget(width, height int, filter texture.Filter) (
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graphics.RenderTargetId, error) {
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renderTarget, texture, err := rendertarget.New(width, height, filter)
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renderTarget, texture, err := rendertarget.Create(width, height, filter)
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if err != nil {
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return 0, err
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}
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@ -34,7 +34,7 @@ func New(screenWidth, screenHeight, screenScale int) *Offscreen {
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C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &mainFramebuffer)
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var err error
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offscreen.mainFramebufferTexture, err = rendertarget.NewWithFramebuffer(
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offscreen.mainFramebufferTexture, err = rendertarget.CreateWithFramebuffer(
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screenWidth*screenScale,
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screenHeight*screenScale,
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rendertarget.Framebuffer(mainFramebuffer))
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@ -36,27 +36,23 @@ func createFramebuffer(nativeTexture C.GLuint) Framebuffer {
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return Framebuffer(framebuffer)
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}
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// TODO: Rename them
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func New(width, height int, filter texture.Filter) (
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type framebufferCreator struct {
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}
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func (f *framebufferCreator) Create(native interface{}) interface{} {
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return createFramebuffer(C.GLuint(native.(texture.Native)))
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}
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func Create(width, height int, filter texture.Filter) (
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*gtexture.RenderTarget, *gtexture.Texture, error) {
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tex, err := texture.New(width, height, filter)
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tex, err := texture.Create(width, height, filter)
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if err != nil {
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return nil, nil, err
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}
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f := func(native interface{}) interface{} {
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return createFramebuffer(C.GLuint(native.(texture.Native)))
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}
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return gtexture.NewRenderTarget(tex, f), tex, nil
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return tex.NewRenderTarget(&framebufferCreator{}), tex, nil
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}
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func NewWithFramebuffer(width, height int, framebuffer Framebuffer) (
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func CreateWithFramebuffer(width, height int, framebuffer Framebuffer) (
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*gtexture.RenderTarget, error) {
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tex, err := texture.NewEmpty(width, height)
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if err != nil {
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return nil, err
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}
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f := func(native interface{}) interface{} {
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return framebuffer
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}
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return gtexture.NewRenderTarget(tex, f), nil
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return gtexture.NewRenderTarget(framebuffer, width, height), nil
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}
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@ -15,7 +15,7 @@ type Native C.GLuint
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type Filter int
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const (
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FilterLinear = iota
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FilterLinear Filter = iota
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FilterNearest
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)
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@ -64,20 +64,16 @@ func createFromImage(img *image.NRGBA) (interface{}, error) {
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return createNativeTexture(size.X, size.Y, img.Pix, FilterLinear), nil
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}
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// TODO: Rename them
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func New(width, height int, filter Filter) (*gtexture.Texture, error) {
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native, err := create(gtexture.AdjustSize(width), gtexture.AdjustSize(height), filter)
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func Create(width, height int, filter Filter) (*gtexture.Texture, error) {
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native, err := create(gtexture.AdjustSize(width),
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gtexture.AdjustSize(height), filter)
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if err != nil {
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return nil, err
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}
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return gtexture.New(native, width, height), nil
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}
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func NewEmpty(width, height int) (*gtexture.Texture, error) {
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return gtexture.New(nil, width, height), nil
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}
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func NewFromImage(img image.Image) (*gtexture.Texture, error) {
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func CreateFromImage(img image.Image) (*gtexture.Texture, error) {
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native, err := createFromImage(gtexture.AdjustImage(img))
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if err != nil {
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return nil, err
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@ -1,14 +1,16 @@
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package texture
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type RenderTarget struct {
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texture *Texture
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framebuffer interface{}
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offscreenWidth int
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offscreenHeight int
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}
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func NewRenderTarget(texture *Texture, create func(native interface{}) interface{}) *RenderTarget {
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func NewRenderTarget(framebuffer interface{}, width, height int) *RenderTarget {
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return &RenderTarget{
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texture: texture,
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framebuffer: create(texture.native),
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framebuffer: framebuffer,
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offscreenWidth: AdjustSize(width),
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offscreenHeight: AdjustSize(height),
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}
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}
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@ -16,8 +18,6 @@ type OffscreenSetter interface {
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Set(framebuffer interface{}, x, y, width, height int)
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}
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func (renderTarget *RenderTarget) SetAsOffscreen(setter OffscreenSetter) {
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renderTarget.texture.SetAsViewport(func(x, y, width, height int) {
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setter.Set(renderTarget.framebuffer, x, y, width, height)
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})
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func (r *RenderTarget) SetAsOffscreen(setter OffscreenSetter) {
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setter.Set(r.framebuffer, 0, 0, r.offscreenWidth, r.offscreenHeight)
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}
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@ -62,10 +62,6 @@ func (texture *Texture) v(y int) float32 {
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return float32(y) / float32(AdjustSize(texture.height))
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}
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func (texture *Texture) SetAsViewport(setter func(x, y, width, height int)) {
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setter(0, 0, AdjustSize(texture.width), AdjustSize(texture.height))
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}
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type Quad struct {
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VertexX1 float32
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VertexX2 float32
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@ -110,3 +106,12 @@ func (texture *Texture) DrawParts(parts []graphics.TexturePart, drawable Drawabl
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}
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drawable.Draw(texture.native, quads)
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}
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type FramebufferCreator interface {
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Create(native interface{}) interface{}
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}
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func (texture *Texture) NewRenderTarget(creator FramebufferCreator) *RenderTarget {
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return NewRenderTarget(creator.Create(texture.native), texture.width, texture.height)
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}
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