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web: Remove IsNodeJS
gjbt now creates a pseudo-Node environment by creating window.process object, and this conflicted with an assumption that Ebiten doesn't nothing on Node environment. See https://github.com/myitcv/gjbt/pull/13 for the detail. This change allows Ebiten work on pseudo-Node environment. Even after this change, Ebiten doesn't work on real Node environment due to lack of DOM.
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@ -21,8 +21,6 @@ import (
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"fmt"
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"github.com/gopherjs/gopherwasm/js"
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"github.com/hajimehoshi/ebiten/internal/web"
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)
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type (
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@ -118,10 +116,6 @@ type context struct {
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}
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func Init() error {
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if web.IsNodeJS() {
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return fmt.Errorf("opengl: Node.js is not supported")
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}
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if js.Global.Get("WebGLRenderingContext") == js.Undefined {
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return fmt.Errorf("opengl: WebGL is not supported")
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}
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@ -26,7 +26,6 @@ import (
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/web"
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)
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var canvas js.Value
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@ -227,10 +226,6 @@ func (u *userInterface) loop(g GraphicsContext) error {
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}
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func init() {
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// Do nothing in node.js.
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if web.IsNodeJS() {
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return
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}
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if document.Get("body") == js.Null {
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ch := make(chan struct{})
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window.Call("addEventListener", "load", js.NewCallback(func([]js.Value) {
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@ -28,21 +28,11 @@ var (
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isNodeJS = false
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)
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func IsNodeJS() bool {
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isNodeJSOnce.Do(func() {
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isNodeJS = js.Global.Get("process") != js.Undefined
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})
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return isNodeJS
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}
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func IsBrowser() bool {
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return !IsNodeJS()
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return true
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}
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func IsIOSSafari() bool {
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if IsNodeJS() {
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return false
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}
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ua := js.Global.Get("navigator").Get("userAgent").String()
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if !strings.Contains(ua, "iPhone") {
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return false
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@ -51,9 +41,6 @@ func IsIOSSafari() bool {
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}
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func IsAndroidChrome() bool {
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if IsNodeJS() {
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return false
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}
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ua := js.Global.Get("navigator").Get("userAgent").String()
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if !strings.Contains(ua, "Android") {
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return false
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@ -16,10 +16,6 @@
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package web
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func IsNodeJS() bool {
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return false
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}
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func IsBrowser() bool {
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return false
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}
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