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graphics: Refactoring
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@ -54,15 +54,13 @@ func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale flo
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if c.offscreen != nil {
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if c.offscreen != nil {
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_ = c.offscreen.Dispose()
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_ = c.offscreen.Dispose()
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}
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}
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offscreen := newVolatileImage(screenWidth, screenHeight, FilterDefault)
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c.offscreen = newVolatileImage(screenWidth, screenHeight, FilterDefault)
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w := int(float64(screenWidth) * screenScale)
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w := int(float64(screenWidth) * screenScale)
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h := int(float64(screenHeight) * screenScale)
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h := int(float64(screenHeight) * screenScale)
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px0, py0, _, _ := ui.ScreenPadding()
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px0, py0, _, _ := ui.ScreenPadding()
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c.screen = newImageWithScreenFramebuffer(w, h)
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c.screen = newImageWithScreenFramebuffer(w, h)
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c.offscreen = offscreen
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c.offsetX = px0
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c.offsetX = px0
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c.offsetY = py0
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c.offsetY = py0
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}
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}
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