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https://github.com/hajimehoshi/ebiten.git
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parent
008ed26276
commit
f1fa8804d3
@ -182,11 +182,8 @@ func jump() bool {
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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return true
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}
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if len(ebiten.Touches()) > 0 {
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id := ebiten.Touches()[0].ID()
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if inpututil.IsJustTouched(id) {
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return true
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}
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if len(inpututil.JustPressedTouches()) > 0 {
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return true
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}
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return false
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}
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@ -249,12 +249,19 @@ func GamepadButtonPressDuration(id int, button ebiten.GamepadButton) int {
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return s
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}
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// IsJustTouched returns a boolean value indicating
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// whether the given touch is pressed just in the current frame.
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// JustPressedTouches returns touch IDs that are created just in the current frame.
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//
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// IsJustTouched is concurrent safe.
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func IsJustTouched(id int) bool {
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return TouchDuration(id) == 1
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// JustPressedTouches is concurrent safe.
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func JustPressedTouches() []int {
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ids := []int{}
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theInputState.m.RLock()
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for id, s := range theInputState.touchStates {
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if s == 1 {
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ids = append(ids, id)
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}
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}
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theInputState.m.RUnlock()
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return ids
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}
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// IsTouchJustReleased returns a boolean value indicating
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