mirror of
https://github.com/hajimehoshi/ebiten.git
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internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408)
Closes #2389
This commit is contained in:
parent
1906262ef4
commit
f220eb729c
@ -23,6 +23,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/glconst"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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)
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@ -101,14 +102,14 @@ func (c *context) reset() error {
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c.lastViewportWidth = 0
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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c.lastViewportHeight = 0
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c.lastBlend = graphicsdriver.Blend{}
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c.lastBlend = graphicsdriver.Blend{}
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gl.Enable(gl.BLEND)
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gl.Enable(glconst.BLEND)
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gl.Enable(gl.SCISSOR_TEST)
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gl.Enable(glconst.SCISSOR_TEST)
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// Set the source over blending.
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// Set the source over blending.
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c.blend(graphicsdriver.BlendSourceOver)
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c.blend(graphicsdriver.BlendSourceOver)
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f := int32(0)
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f := int32(0)
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gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
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gl.GetIntegerv(glconst.FRAMEBUFFER_BINDING, &f)
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c.screenFramebuffer = framebufferNative(f)
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c.screenFramebuffer = framebufferNative(f)
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return nil
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return nil
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}
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}
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@ -144,42 +145,42 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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texture := textureNative(t)
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texture := textureNative(t)
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c.bindTexture(texture)
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c.bindTexture(texture)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.TexParameteri(glconst.TEXTURE_2D, glconst.TEXTURE_MAG_FILTER, glconst.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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gl.TexParameteri(glconst.TEXTURE_2D, glconst.TEXTURE_MIN_FILTER, glconst.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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gl.TexParameteri(glconst.TEXTURE_2D, glconst.TEXTURE_WRAP_S, glconst.CLAMP_TO_EDGE)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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gl.TexParameteri(glconst.TEXTURE_2D, glconst.TEXTURE_WRAP_T, glconst.CLAMP_TO_EDGE)
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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gl.PixelStorei(glconst.UNPACK_ALIGNMENT, 4)
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// If data is nil, this just allocates memory and the content is undefined.
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// If data is nil, this just allocates memory and the content is undefined.
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// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
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// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
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gl.TexImage2D(glconst.TEXTURE_2D, 0, glconst.RGBA, int32(width), int32(height), 0, glconst.RGBA, glconst.UNSIGNED_BYTE, nil)
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return texture, nil
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return texture, nil
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}
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}
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func (c *context) bindFramebufferImpl(f framebufferNative) {
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func (c *context) bindFramebufferImpl(f framebufferNative) {
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gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
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gl.BindFramebufferEXT(glconst.FRAMEBUFFER, uint32(f))
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}
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}
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func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, height int) {
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func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, height int) {
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gl.Flush()
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gl.Flush()
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c.bindFramebuffer(f.native)
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c.bindFramebuffer(f.native)
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gl.ReadPixels(int32(x), int32(y), int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(buf))
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gl.ReadPixels(int32(x), int32(y), int32(width), int32(height), glconst.RGBA, glconst.UNSIGNED_BYTE, gl.Ptr(buf))
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}
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}
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func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
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func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
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gl.Flush()
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gl.Flush()
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c.bindFramebuffer(f.native)
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c.bindFramebuffer(f.native)
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gl.BindBuffer(gl.PIXEL_PACK_BUFFER, uint32(buffer))
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gl.BindBuffer(glconst.PIXEL_PACK_BUFFER, uint32(buffer))
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gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
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gl.ReadPixels(0, 0, int32(width), int32(height), glconst.RGBA, glconst.UNSIGNED_BYTE, nil)
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gl.BindBuffer(gl.PIXEL_PACK_BUFFER, 0)
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gl.BindBuffer(glconst.PIXEL_PACK_BUFFER, 0)
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}
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}
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func (c *context) activeTexture(idx int) {
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func (c *context) activeTexture(idx int) {
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gl.ActiveTexture(gl.TEXTURE0 + uint32(idx))
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gl.ActiveTexture(glconst.TEXTURE0 + uint32(idx))
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}
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}
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func (c *context) bindTextureImpl(t textureNative) {
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func (c *context) bindTextureImpl(t textureNative) {
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gl.BindTexture(gl.TEXTURE_2D, uint32(t))
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gl.BindTexture(glconst.TEXTURE_2D, uint32(t))
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}
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}
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func (c *context) deleteTexture(t textureNative) {
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func (c *context) deleteTexture(t textureNative) {
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@ -209,13 +210,13 @@ func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error)
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// GL_STENCIL_INDEX8 might not be available with OpenGL 2.1.
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// GL_STENCIL_INDEX8 might not be available with OpenGL 2.1.
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// https://www.khronos.org/opengl/wiki/Image_Format
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// https://www.khronos.org/opengl/wiki/Image_Format
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gl.RenderbufferStorageEXT(gl.RENDERBUFFER, gl.DEPTH24_STENCIL8, int32(width), int32(height))
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gl.RenderbufferStorageEXT(glconst.RENDERBUFFER, glconst.DEPTH24_STENCIL8, int32(width), int32(height))
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return renderbuffer, nil
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return renderbuffer, nil
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}
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}
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func (c *context) bindRenderbufferImpl(r renderbufferNative) {
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func (c *context) bindRenderbufferImpl(r renderbufferNative) {
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gl.BindRenderbufferEXT(gl.RENDERBUFFER, uint32(r))
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gl.BindRenderbufferEXT(glconst.RENDERBUFFER, uint32(r))
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}
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}
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func (c *context) deleteRenderbuffer(r renderbufferNative) {
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func (c *context) deleteRenderbuffer(r renderbufferNative) {
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@ -236,13 +237,13 @@ func (c *context) newFramebuffer(texture textureNative) (framebufferNative, erro
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return 0, errors.New("opengl: creating framebuffer failed")
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return 0, errors.New("opengl: creating framebuffer failed")
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}
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}
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c.bindFramebuffer(framebufferNative(f))
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c.bindFramebuffer(framebufferNative(f))
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gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
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gl.FramebufferTexture2DEXT(glconst.FRAMEBUFFER, glconst.COLOR_ATTACHMENT0, glconst.TEXTURE_2D, uint32(texture), 0)
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s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
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s := gl.CheckFramebufferStatusEXT(glconst.FRAMEBUFFER)
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if s != gl.FRAMEBUFFER_COMPLETE {
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if s != glconst.FRAMEBUFFER_COMPLETE {
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if s != 0 {
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if s != 0 {
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return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
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return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
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}
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}
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if e := gl.GetError(); e != gl.NO_ERROR {
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if e := gl.GetError(); e != glconst.NO_ERROR {
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return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
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return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
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}
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}
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return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
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return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
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@ -253,8 +254,8 @@ func (c *context) newFramebuffer(texture textureNative) (framebufferNative, erro
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func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) error {
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func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) error {
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c.bindFramebuffer(f)
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c.bindFramebuffer(f)
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gl.FramebufferRenderbufferEXT(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, uint32(r))
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gl.FramebufferRenderbufferEXT(glconst.FRAMEBUFFER, glconst.STENCIL_ATTACHMENT, glconst.RENDERBUFFER, uint32(r))
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if s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER); s != gl.FRAMEBUFFER_COMPLETE {
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if s := gl.CheckFramebufferStatusEXT(glconst.FRAMEBUFFER); s != glconst.FRAMEBUFFER_COMPLETE {
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return errors.New(fmt.Sprintf("opengl: glFramebufferRenderbuffer failed: %d", s))
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return errors.New(fmt.Sprintf("opengl: glFramebufferRenderbuffer failed: %d", s))
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}
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}
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return nil
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return nil
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@ -278,11 +279,11 @@ func (c *context) deleteFramebuffer(f framebufferNative) {
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}
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}
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func (c *context) newVertexShader(source string) (shader, error) {
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func (c *context) newVertexShader(source string) (shader, error) {
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return c.newShader(gl.VERTEX_SHADER, source)
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return c.newShader(glconst.VERTEX_SHADER, source)
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}
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}
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func (c *context) newFragmentShader(source string) (shader, error) {
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func (c *context) newFragmentShader(source string) (shader, error) {
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return c.newShader(gl.FRAGMENT_SHADER, source)
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return c.newShader(glconst.FRAGMENT_SHADER, source)
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}
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}
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func (c *context) newShader(shaderType uint32, source string) (shader, error) {
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func (c *context) newShader(shaderType uint32, source string) (shader, error) {
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@ -296,11 +297,11 @@ func (c *context) newShader(shaderType uint32, source string) (shader, error) {
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gl.CompileShader(s)
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gl.CompileShader(s)
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var v int32
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var v int32
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gl.GetShaderiv(s, gl.COMPILE_STATUS, &v)
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gl.GetShaderiv(s, glconst.COMPILE_STATUS, &v)
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if v == gl.FALSE {
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if v == glconst.FALSE {
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var l int32
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var l int32
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var log []byte
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var log []byte
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gl.GetShaderiv(uint32(s), gl.INFO_LOG_LENGTH, &l)
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gl.GetShaderiv(uint32(s), glconst.INFO_LOG_LENGTH, &l)
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if l != 0 {
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if l != 0 {
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log = make([]byte, l)
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log = make([]byte, l)
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gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
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gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
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@ -332,11 +333,11 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
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gl.LinkProgram(p)
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gl.LinkProgram(p)
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var v int32
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var v int32
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gl.GetProgramiv(p, gl.LINK_STATUS, &v)
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gl.GetProgramiv(p, glconst.LINK_STATUS, &v)
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if v == gl.FALSE {
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if v == glconst.FALSE {
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var l int32
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var l int32
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var log []byte
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var log []byte
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gl.GetProgramiv(p, gl.INFO_LOG_LENGTH, &l)
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gl.GetProgramiv(p, glconst.INFO_LOG_LENGTH, &l)
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if l != 0 {
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if l != 0 {
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log = make([]byte, l)
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log = make([]byte, l)
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gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
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gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
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@ -419,7 +420,7 @@ func (c *context) uniformFloats(p program, location string, v []float32, typ sha
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}
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}
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func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
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func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
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gl.VertexAttribPointer(uint32(index), int32(size), gl.FLOAT, false, int32(stride), uintptr(offset))
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gl.VertexAttribPointer(uint32(index), int32(size), glconst.FLOAT, false, int32(stride), uintptr(offset))
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}
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}
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func (c *context) enableVertexAttribArray(index int) {
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func (c *context) enableVertexAttribArray(index int) {
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@ -433,33 +434,33 @@ func (c *context) disableVertexAttribArray(index int) {
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func (c *context) newArrayBuffer(size int) buffer {
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func (c *context) newArrayBuffer(size int) buffer {
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var b uint32
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var b uint32
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gl.GenBuffers(1, &b)
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gl.GenBuffers(1, &b)
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gl.BindBuffer(gl.ARRAY_BUFFER, b)
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gl.BindBuffer(glconst.ARRAY_BUFFER, b)
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gl.BufferData(gl.ARRAY_BUFFER, size, nil, gl.DYNAMIC_DRAW)
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gl.BufferData(glconst.ARRAY_BUFFER, size, nil, glconst.DYNAMIC_DRAW)
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return buffer(b)
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return buffer(b)
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}
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}
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func (c *context) newElementArrayBuffer(size int) buffer {
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func (c *context) newElementArrayBuffer(size int) buffer {
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var b uint32
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var b uint32
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gl.GenBuffers(1, &b)
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gl.GenBuffers(1, &b)
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gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)
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gl.BindBuffer(glconst.ELEMENT_ARRAY_BUFFER, b)
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gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, size, nil, gl.DYNAMIC_DRAW)
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gl.BufferData(glconst.ELEMENT_ARRAY_BUFFER, size, nil, glconst.DYNAMIC_DRAW)
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return buffer(b)
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return buffer(b)
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}
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}
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func (c *context) bindArrayBuffer(b buffer) {
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func (c *context) bindArrayBuffer(b buffer) {
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gl.BindBuffer(gl.ARRAY_BUFFER, uint32(b))
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gl.BindBuffer(glconst.ARRAY_BUFFER, uint32(b))
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}
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}
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func (c *context) bindElementArrayBuffer(b buffer) {
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func (c *context) bindElementArrayBuffer(b buffer) {
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gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, uint32(b))
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gl.BindBuffer(glconst.ELEMENT_ARRAY_BUFFER, uint32(b))
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}
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}
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func (c *context) arrayBufferSubData(data []float32) {
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func (c *context) arrayBufferSubData(data []float32) {
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gl.BufferSubData(gl.ARRAY_BUFFER, 0, len(data)*4, gl.Ptr(data))
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gl.BufferSubData(glconst.ARRAY_BUFFER, 0, len(data)*4, gl.Ptr(data))
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}
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}
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func (c *context) elementArrayBufferSubData(data []uint16) {
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func (c *context) elementArrayBufferSubData(data []uint16) {
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gl.BufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, len(data)*2, gl.Ptr(data))
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gl.BufferSubData(glconst.ELEMENT_ARRAY_BUFFER, 0, len(data)*2, gl.Ptr(data))
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}
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}
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func (c *context) deleteBuffer(b buffer) {
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func (c *context) deleteBuffer(b buffer) {
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@ -468,12 +469,12 @@ func (c *context) deleteBuffer(b buffer) {
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}
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}
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func (c *context) drawElements(len int, offsetInBytes int) {
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func (c *context) drawElements(len int, offsetInBytes int) {
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gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
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gl.DrawElements(glconst.TRIANGLES, int32(len), glconst.UNSIGNED_SHORT, uintptr(offsetInBytes))
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}
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}
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func (c *context) maxTextureSizeImpl() int {
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func (c *context) maxTextureSizeImpl() int {
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s := int32(0)
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s := int32(0)
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gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
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gl.GetIntegerv(glconst.MAX_TEXTURE_SIZE, &s)
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return int(s)
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return int(s)
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}
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}
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@ -488,27 +489,27 @@ func (c *context) needsRestoring() bool {
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func (c *context) texSubImage2D(t textureNative, args []*graphicsdriver.WritePixelsArgs) {
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func (c *context) texSubImage2D(t textureNative, args []*graphicsdriver.WritePixelsArgs) {
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c.bindTexture(t)
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c.bindTexture(t)
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for _, a := range args {
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for _, a := range args {
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gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
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gl.TexSubImage2D(glconst.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), glconst.RGBA, glconst.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
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}
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}
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}
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}
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func (c *context) enableStencilTest() {
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func (c *context) enableStencilTest() {
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gl.Enable(gl.STENCIL_TEST)
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gl.Enable(glconst.STENCIL_TEST)
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}
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}
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func (c *context) disableStencilTest() {
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func (c *context) disableStencilTest() {
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gl.Disable(gl.STENCIL_TEST)
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gl.Disable(glconst.STENCIL_TEST)
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}
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}
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func (c *context) beginStencilWithEvenOddRule() {
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func (c *context) beginStencilWithEvenOddRule() {
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gl.Clear(gl.STENCIL_BUFFER_BIT)
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gl.Clear(glconst.STENCIL_BUFFER_BIT)
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gl.StencilFunc(gl.ALWAYS, 0x00, 0xff)
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gl.StencilFunc(glconst.ALWAYS, 0x00, 0xff)
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gl.StencilOp(gl.KEEP, gl.KEEP, gl.INVERT)
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gl.StencilOp(glconst.KEEP, glconst.KEEP, glconst.INVERT)
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gl.ColorMask(false, false, false, false)
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gl.ColorMask(false, false, false, false)
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}
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}
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func (c *context) endStencilWithEvenOddRule() {
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func (c *context) endStencilWithEvenOddRule() {
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gl.StencilFunc(gl.NOTEQUAL, 0x00, 0xff)
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gl.StencilFunc(glconst.NOTEQUAL, 0x00, 0xff)
|
||||||
gl.StencilOp(gl.KEEP, gl.KEEP, gl.KEEP)
|
gl.StencilOp(glconst.KEEP, glconst.KEEP, glconst.KEEP)
|
||||||
gl.ColorMask(true, true, true, true)
|
gl.ColorMask(true, true, true, true)
|
||||||
}
|
}
|
||||||
|
@ -23,6 +23,7 @@ import (
|
|||||||
"fmt"
|
"fmt"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/glconst"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||||
)
|
)
|
||||||
@ -94,11 +95,11 @@ func (c *context) reset() error {
|
|||||||
c.lastViewportWidth = 0
|
c.lastViewportWidth = 0
|
||||||
c.lastViewportHeight = 0
|
c.lastViewportHeight = 0
|
||||||
c.lastBlend = graphicsdriver.Blend{}
|
c.lastBlend = graphicsdriver.Blend{}
|
||||||
c.ctx.Enable(gles.BLEND)
|
c.ctx.Enable(glconst.BLEND)
|
||||||
c.ctx.Enable(gles.SCISSOR_TEST)
|
c.ctx.Enable(glconst.SCISSOR_TEST)
|
||||||
c.blend(graphicsdriver.BlendSourceOver)
|
c.blend(graphicsdriver.BlendSourceOver)
|
||||||
f := make([]int32, 1)
|
f := make([]int32, 1)
|
||||||
c.ctx.GetIntegerv(f, gles.FRAMEBUFFER_BINDING)
|
c.ctx.GetIntegerv(f, glconst.FRAMEBUFFER_BINDING)
|
||||||
c.screenFramebuffer = framebufferNative(f[0])
|
c.screenFramebuffer = framebufferNative(f[0])
|
||||||
// TODO: Need to update screenFramebufferWidth/Height?
|
// TODO: Need to update screenFramebufferWidth/Height?
|
||||||
return nil
|
return nil
|
||||||
@ -132,18 +133,18 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
|
|||||||
}
|
}
|
||||||
c.bindTexture(textureNative(t))
|
c.bindTexture(textureNative(t))
|
||||||
|
|
||||||
c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
|
c.ctx.TexParameteri(glconst.TEXTURE_2D, glconst.TEXTURE_MAG_FILTER, glconst.NEAREST)
|
||||||
c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
|
c.ctx.TexParameteri(glconst.TEXTURE_2D, glconst.TEXTURE_MIN_FILTER, glconst.NEAREST)
|
||||||
c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
|
c.ctx.TexParameteri(glconst.TEXTURE_2D, glconst.TEXTURE_WRAP_S, glconst.CLAMP_TO_EDGE)
|
||||||
c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
|
c.ctx.TexParameteri(glconst.TEXTURE_2D, glconst.TEXTURE_WRAP_T, glconst.CLAMP_TO_EDGE)
|
||||||
c.ctx.PixelStorei(gles.UNPACK_ALIGNMENT, 4)
|
c.ctx.PixelStorei(glconst.UNPACK_ALIGNMENT, 4)
|
||||||
c.ctx.TexImage2D(gles.TEXTURE_2D, 0, gles.RGBA, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE, nil)
|
c.ctx.TexImage2D(glconst.TEXTURE_2D, 0, glconst.RGBA, int32(width), int32(height), glconst.RGBA, glconst.UNSIGNED_BYTE, nil)
|
||||||
|
|
||||||
return textureNative(t), nil
|
return textureNative(t), nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindFramebufferImpl(f framebufferNative) {
|
func (c *context) bindFramebufferImpl(f framebufferNative) {
|
||||||
c.ctx.BindFramebuffer(gles.FRAMEBUFFER, uint32(f))
|
c.ctx.BindFramebuffer(glconst.FRAMEBUFFER, uint32(f))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, height int) {
|
func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, height int) {
|
||||||
@ -151,7 +152,7 @@ func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, hei
|
|||||||
|
|
||||||
c.bindFramebuffer(f.native)
|
c.bindFramebuffer(f.native)
|
||||||
|
|
||||||
c.ctx.ReadPixels(buf, int32(x), int32(y), int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE)
|
c.ctx.ReadPixels(buf, int32(x), int32(y), int32(width), int32(height), glconst.RGBA, glconst.UNSIGNED_BYTE)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
|
func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
|
||||||
@ -159,17 +160,17 @@ func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width
|
|||||||
|
|
||||||
c.bindFramebuffer(f.native)
|
c.bindFramebuffer(f.native)
|
||||||
|
|
||||||
c.ctx.BindBuffer(gles.PIXEL_PACK_BUFFER, uint32(buffer))
|
c.ctx.BindBuffer(glconst.PIXEL_PACK_BUFFER, uint32(buffer))
|
||||||
c.ctx.ReadPixels(nil, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE)
|
c.ctx.ReadPixels(nil, 0, 0, int32(width), int32(height), glconst.RGBA, glconst.UNSIGNED_BYTE)
|
||||||
c.ctx.BindBuffer(gles.PIXEL_PACK_BUFFER, 0)
|
c.ctx.BindBuffer(glconst.PIXEL_PACK_BUFFER, 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) activeTexture(idx int) {
|
func (c *context) activeTexture(idx int) {
|
||||||
c.ctx.ActiveTexture(uint32(gles.TEXTURE0 + idx))
|
c.ctx.ActiveTexture(uint32(glconst.TEXTURE0 + idx))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindTextureImpl(t textureNative) {
|
func (c *context) bindTextureImpl(t textureNative) {
|
||||||
c.ctx.BindTexture(gles.TEXTURE_2D, uint32(t))
|
c.ctx.BindTexture(glconst.TEXTURE_2D, uint32(t))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteTexture(t textureNative) {
|
func (c *context) deleteTexture(t textureNative) {
|
||||||
@ -195,13 +196,13 @@ func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error)
|
|||||||
renderbuffer := renderbufferNative(r)
|
renderbuffer := renderbufferNative(r)
|
||||||
c.bindRenderbuffer(renderbuffer)
|
c.bindRenderbuffer(renderbuffer)
|
||||||
|
|
||||||
c.ctx.RenderbufferStorage(gles.RENDERBUFFER, gles.STENCIL_INDEX8, int32(width), int32(height))
|
c.ctx.RenderbufferStorage(glconst.RENDERBUFFER, glconst.STENCIL_INDEX8, int32(width), int32(height))
|
||||||
|
|
||||||
return renderbuffer, nil
|
return renderbuffer, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindRenderbufferImpl(r renderbufferNative) {
|
func (c *context) bindRenderbufferImpl(r renderbufferNative) {
|
||||||
c.ctx.BindRenderbuffer(gles.RENDERBUFFER, uint32(r))
|
c.ctx.BindRenderbuffer(glconst.RENDERBUFFER, uint32(r))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteRenderbuffer(r renderbufferNative) {
|
func (c *context) deleteRenderbuffer(r renderbufferNative) {
|
||||||
@ -221,13 +222,13 @@ func (c *context) newFramebuffer(texture textureNative) (framebufferNative, erro
|
|||||||
}
|
}
|
||||||
c.bindFramebuffer(framebufferNative(f))
|
c.bindFramebuffer(framebufferNative(f))
|
||||||
|
|
||||||
c.ctx.FramebufferTexture2D(gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, uint32(texture), 0)
|
c.ctx.FramebufferTexture2D(glconst.FRAMEBUFFER, glconst.COLOR_ATTACHMENT0, glconst.TEXTURE_2D, uint32(texture), 0)
|
||||||
s := c.ctx.CheckFramebufferStatus(gles.FRAMEBUFFER)
|
s := c.ctx.CheckFramebufferStatus(glconst.FRAMEBUFFER)
|
||||||
if s != gles.FRAMEBUFFER_COMPLETE {
|
if s != glconst.FRAMEBUFFER_COMPLETE {
|
||||||
if s != 0 {
|
if s != 0 {
|
||||||
return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
|
return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
|
||||||
}
|
}
|
||||||
if e := c.ctx.GetError(); e != gles.NO_ERROR {
|
if e := c.ctx.GetError(); e != glconst.NO_ERROR {
|
||||||
return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
|
return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
|
||||||
}
|
}
|
||||||
return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
|
return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
|
||||||
@ -238,8 +239,8 @@ func (c *context) newFramebuffer(texture textureNative) (framebufferNative, erro
|
|||||||
func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) error {
|
func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) error {
|
||||||
c.bindFramebuffer(f)
|
c.bindFramebuffer(f)
|
||||||
|
|
||||||
c.ctx.FramebufferRenderbuffer(gles.FRAMEBUFFER, gles.STENCIL_ATTACHMENT, gles.RENDERBUFFER, uint32(r))
|
c.ctx.FramebufferRenderbuffer(glconst.FRAMEBUFFER, glconst.STENCIL_ATTACHMENT, glconst.RENDERBUFFER, uint32(r))
|
||||||
if s := c.ctx.CheckFramebufferStatus(gles.FRAMEBUFFER); s != gles.FRAMEBUFFER_COMPLETE {
|
if s := c.ctx.CheckFramebufferStatus(glconst.FRAMEBUFFER); s != glconst.FRAMEBUFFER_COMPLETE {
|
||||||
return errors.New(fmt.Sprintf("opengl: glFramebufferRenderbuffer failed: %d", s))
|
return errors.New(fmt.Sprintf("opengl: glFramebufferRenderbuffer failed: %d", s))
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
@ -265,11 +266,11 @@ func (c *context) deleteFramebuffer(f framebufferNative) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newVertexShader(source string) (shader, error) {
|
func (c *context) newVertexShader(source string) (shader, error) {
|
||||||
return c.newShader(gles.VERTEX_SHADER, source)
|
return c.newShader(glconst.VERTEX_SHADER, source)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newFragmentShader(source string) (shader, error) {
|
func (c *context) newFragmentShader(source string) (shader, error) {
|
||||||
return c.newShader(gles.FRAGMENT_SHADER, source)
|
return c.newShader(glconst.FRAGMENT_SHADER, source)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newShader(shaderType uint32, source string) (shader, error) {
|
func (c *context) newShader(shaderType uint32, source string) (shader, error) {
|
||||||
@ -281,8 +282,8 @@ func (c *context) newShader(shaderType uint32, source string) (shader, error) {
|
|||||||
c.ctx.CompileShader(s)
|
c.ctx.CompileShader(s)
|
||||||
|
|
||||||
v := make([]int32, 1)
|
v := make([]int32, 1)
|
||||||
c.ctx.GetShaderiv(v, s, gles.COMPILE_STATUS)
|
c.ctx.GetShaderiv(v, s, glconst.COMPILE_STATUS)
|
||||||
if v[0] == gles.FALSE {
|
if v[0] == glconst.FALSE {
|
||||||
log := c.ctx.GetShaderInfoLog(s)
|
log := c.ctx.GetShaderInfoLog(s)
|
||||||
return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
|
return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
|
||||||
}
|
}
|
||||||
@ -309,8 +310,8 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
|
|||||||
|
|
||||||
c.ctx.LinkProgram(p)
|
c.ctx.LinkProgram(p)
|
||||||
v := make([]int32, 1)
|
v := make([]int32, 1)
|
||||||
c.ctx.GetProgramiv(v, p, gles.LINK_STATUS)
|
c.ctx.GetProgramiv(v, p, glconst.LINK_STATUS)
|
||||||
if v[0] == gles.FALSE {
|
if v[0] == glconst.FALSE {
|
||||||
info := c.ctx.GetProgramInfoLog(p)
|
info := c.ctx.GetProgramInfoLog(p)
|
||||||
return 0, fmt.Errorf("opengl: program error: %s", info)
|
return 0, fmt.Errorf("opengl: program error: %s", info)
|
||||||
}
|
}
|
||||||
@ -386,7 +387,7 @@ func (c *context) uniformFloats(p program, location string, v []float32, typ sha
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
|
func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
|
||||||
c.ctx.VertexAttribPointer(uint32(index), int32(size), gles.FLOAT, false, int32(stride), offset)
|
c.ctx.VertexAttribPointer(uint32(index), int32(size), glconst.FLOAT, false, int32(stride), offset)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) enableVertexAttribArray(index int) {
|
func (c *context) enableVertexAttribArray(index int) {
|
||||||
@ -399,32 +400,32 @@ func (c *context) disableVertexAttribArray(index int) {
|
|||||||
|
|
||||||
func (c *context) newArrayBuffer(size int) buffer {
|
func (c *context) newArrayBuffer(size int) buffer {
|
||||||
b := c.ctx.GenBuffers(1)[0]
|
b := c.ctx.GenBuffers(1)[0]
|
||||||
c.ctx.BindBuffer(gles.ARRAY_BUFFER, b)
|
c.ctx.BindBuffer(glconst.ARRAY_BUFFER, b)
|
||||||
c.ctx.BufferData(gles.ARRAY_BUFFER, size, nil, gles.DYNAMIC_DRAW)
|
c.ctx.BufferData(glconst.ARRAY_BUFFER, size, nil, glconst.DYNAMIC_DRAW)
|
||||||
return buffer(b)
|
return buffer(b)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newElementArrayBuffer(size int) buffer {
|
func (c *context) newElementArrayBuffer(size int) buffer {
|
||||||
b := c.ctx.GenBuffers(1)[0]
|
b := c.ctx.GenBuffers(1)[0]
|
||||||
c.ctx.BindBuffer(gles.ELEMENT_ARRAY_BUFFER, b)
|
c.ctx.BindBuffer(glconst.ELEMENT_ARRAY_BUFFER, b)
|
||||||
c.ctx.BufferData(gles.ELEMENT_ARRAY_BUFFER, size, nil, gles.DYNAMIC_DRAW)
|
c.ctx.BufferData(glconst.ELEMENT_ARRAY_BUFFER, size, nil, glconst.DYNAMIC_DRAW)
|
||||||
return buffer(b)
|
return buffer(b)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindArrayBuffer(b buffer) {
|
func (c *context) bindArrayBuffer(b buffer) {
|
||||||
c.ctx.BindBuffer(gles.ARRAY_BUFFER, uint32(b))
|
c.ctx.BindBuffer(glconst.ARRAY_BUFFER, uint32(b))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindElementArrayBuffer(b buffer) {
|
func (c *context) bindElementArrayBuffer(b buffer) {
|
||||||
c.ctx.BindBuffer(gles.ELEMENT_ARRAY_BUFFER, uint32(b))
|
c.ctx.BindBuffer(glconst.ELEMENT_ARRAY_BUFFER, uint32(b))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) arrayBufferSubData(data []float32) {
|
func (c *context) arrayBufferSubData(data []float32) {
|
||||||
c.ctx.BufferSubData(gles.ARRAY_BUFFER, 0, float32sToBytes(data))
|
c.ctx.BufferSubData(glconst.ARRAY_BUFFER, 0, float32sToBytes(data))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) elementArrayBufferSubData(data []uint16) {
|
func (c *context) elementArrayBufferSubData(data []uint16) {
|
||||||
c.ctx.BufferSubData(gles.ELEMENT_ARRAY_BUFFER, 0, uint16sToBytes(data))
|
c.ctx.BufferSubData(glconst.ELEMENT_ARRAY_BUFFER, 0, uint16sToBytes(data))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteBuffer(b buffer) {
|
func (c *context) deleteBuffer(b buffer) {
|
||||||
@ -432,12 +433,12 @@ func (c *context) deleteBuffer(b buffer) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) drawElements(len int, offsetInBytes int) {
|
func (c *context) drawElements(len int, offsetInBytes int) {
|
||||||
c.ctx.DrawElements(gles.TRIANGLES, int32(len), gles.UNSIGNED_SHORT, offsetInBytes)
|
c.ctx.DrawElements(glconst.TRIANGLES, int32(len), glconst.UNSIGNED_SHORT, offsetInBytes)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) maxTextureSizeImpl() int {
|
func (c *context) maxTextureSizeImpl() int {
|
||||||
v := make([]int32, 1)
|
v := make([]int32, 1)
|
||||||
c.ctx.GetIntegerv(v, gles.MAX_TEXTURE_SIZE)
|
c.ctx.GetIntegerv(v, glconst.MAX_TEXTURE_SIZE)
|
||||||
return int(v[0])
|
return int(v[0])
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -458,27 +459,27 @@ func (c *context) canUsePBO() bool {
|
|||||||
func (c *context) texSubImage2D(t textureNative, args []*graphicsdriver.WritePixelsArgs) {
|
func (c *context) texSubImage2D(t textureNative, args []*graphicsdriver.WritePixelsArgs) {
|
||||||
c.bindTexture(t)
|
c.bindTexture(t)
|
||||||
for _, a := range args {
|
for _, a := range args {
|
||||||
c.ctx.TexSubImage2D(gles.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gles.RGBA, gles.UNSIGNED_BYTE, a.Pixels)
|
c.ctx.TexSubImage2D(glconst.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), glconst.RGBA, glconst.UNSIGNED_BYTE, a.Pixels)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) enableStencilTest() {
|
func (c *context) enableStencilTest() {
|
||||||
c.ctx.Enable(gles.STENCIL_TEST)
|
c.ctx.Enable(glconst.STENCIL_TEST)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) disableStencilTest() {
|
func (c *context) disableStencilTest() {
|
||||||
c.ctx.Disable(gles.STENCIL_TEST)
|
c.ctx.Disable(glconst.STENCIL_TEST)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) beginStencilWithEvenOddRule() {
|
func (c *context) beginStencilWithEvenOddRule() {
|
||||||
c.ctx.Clear(gles.STENCIL_BUFFER_BIT)
|
c.ctx.Clear(glconst.STENCIL_BUFFER_BIT)
|
||||||
c.ctx.StencilFunc(gles.ALWAYS, 0x00, 0xff)
|
c.ctx.StencilFunc(glconst.ALWAYS, 0x00, 0xff)
|
||||||
c.ctx.StencilOp(gles.KEEP, gles.KEEP, gles.INVERT)
|
c.ctx.StencilOp(glconst.KEEP, glconst.KEEP, glconst.INVERT)
|
||||||
c.ctx.ColorMask(false, false, false, false)
|
c.ctx.ColorMask(false, false, false, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) endStencilWithEvenOddRule() {
|
func (c *context) endStencilWithEvenOddRule() {
|
||||||
c.ctx.StencilFunc(gles.NOTEQUAL, 0x00, 0xff)
|
c.ctx.StencilFunc(glconst.NOTEQUAL, 0x00, 0xff)
|
||||||
c.ctx.StencilOp(gles.KEEP, gles.KEEP, gles.KEEP)
|
c.ctx.StencilOp(glconst.KEEP, glconst.KEEP, glconst.KEEP)
|
||||||
c.ctx.ColorMask(true, true, true, true)
|
c.ctx.ColorMask(true, true, true, true)
|
||||||
}
|
}
|
||||||
|
@ -22,7 +22,7 @@ import (
|
|||||||
"syscall/js"
|
"syscall/js"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/glconst"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
|
"github.com/hajimehoshi/ebiten/v2/internal/jsutil"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||||
)
|
)
|
||||||
@ -173,10 +173,10 @@ func (c *context) reset() error {
|
|||||||
return graphicsdriver.GraphicsNotReady
|
return graphicsdriver.GraphicsNotReady
|
||||||
}
|
}
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.enable.Invoke(gles.BLEND)
|
gl.enable.Invoke(glconst.BLEND)
|
||||||
gl.enable.Invoke(gles.SCISSOR_TEST)
|
gl.enable.Invoke(glconst.SCISSOR_TEST)
|
||||||
c.blend(graphicsdriver.BlendSourceOver)
|
c.blend(graphicsdriver.BlendSourceOver)
|
||||||
f := gl.getParameter.Invoke(gles.FRAMEBUFFER_BINDING)
|
f := gl.getParameter.Invoke(glconst.FRAMEBUFFER_BINDING)
|
||||||
c.screenFramebuffer = framebufferNative(f)
|
c.screenFramebuffer = framebufferNative(f)
|
||||||
|
|
||||||
if !c.usesWebGL2() {
|
if !c.usesWebGL2() {
|
||||||
@ -216,12 +216,12 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
|
|||||||
}
|
}
|
||||||
c.bindTexture(textureNative(t))
|
c.bindTexture(textureNative(t))
|
||||||
|
|
||||||
gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
|
gl.texParameteri.Invoke(glconst.TEXTURE_2D, glconst.TEXTURE_MAG_FILTER, glconst.NEAREST)
|
||||||
gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
|
gl.texParameteri.Invoke(glconst.TEXTURE_2D, glconst.TEXTURE_MIN_FILTER, glconst.NEAREST)
|
||||||
gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
|
gl.texParameteri.Invoke(glconst.TEXTURE_2D, glconst.TEXTURE_WRAP_S, glconst.CLAMP_TO_EDGE)
|
||||||
gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
|
gl.texParameteri.Invoke(glconst.TEXTURE_2D, glconst.TEXTURE_WRAP_T, glconst.CLAMP_TO_EDGE)
|
||||||
|
|
||||||
gl.pixelStorei.Invoke(gles.UNPACK_ALIGNMENT, 4)
|
gl.pixelStorei.Invoke(glconst.UNPACK_ALIGNMENT, 4)
|
||||||
// Firefox warns the usage of textures without specifying pixels (#629)
|
// Firefox warns the usage of textures without specifying pixels (#629)
|
||||||
//
|
//
|
||||||
// Error: WebGL warning: drawElements: This operation requires zeroing texture data. This is slow.
|
// Error: WebGL warning: drawElements: This operation requires zeroing texture data. This is slow.
|
||||||
@ -229,14 +229,14 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
|
|||||||
// In Ebiten, textures are filled with pixels laster by the filter that ignores destination, so it is fine
|
// In Ebiten, textures are filled with pixels laster by the filter that ignores destination, so it is fine
|
||||||
// to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be
|
// to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be
|
||||||
// avoided.
|
// avoided.
|
||||||
gl.texImage2D.Invoke(gles.TEXTURE_2D, 0, gles.RGBA, width, height, 0, gles.RGBA, gles.UNSIGNED_BYTE, nil)
|
gl.texImage2D.Invoke(glconst.TEXTURE_2D, 0, glconst.RGBA, width, height, 0, glconst.RGBA, glconst.UNSIGNED_BYTE, nil)
|
||||||
|
|
||||||
return textureNative(t), nil
|
return textureNative(t), nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindFramebufferImpl(f framebufferNative) {
|
func (c *context) bindFramebufferImpl(f framebufferNative) {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.bindFramebuffer.Invoke(gles.FRAMEBUFFER, js.Value(f))
|
gl.bindFramebuffer.Invoke(glconst.FRAMEBUFFER, js.Value(f))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, height int) {
|
func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, height int) {
|
||||||
@ -246,7 +246,7 @@ func (c *context) framebufferPixels(buf []byte, f *framebuffer, x, y, width, hei
|
|||||||
|
|
||||||
l := 4 * width * height
|
l := 4 * width * height
|
||||||
p := jsutil.TemporaryUint8ArrayFromUint8Slice(l, nil)
|
p := jsutil.TemporaryUint8ArrayFromUint8Slice(l, nil)
|
||||||
gl.readPixels.Invoke(x, y, width, height, gles.RGBA, gles.UNSIGNED_BYTE, p)
|
gl.readPixels.Invoke(x, y, width, height, glconst.RGBA, glconst.UNSIGNED_BYTE, p)
|
||||||
copy(buf, uint8ArrayToSlice(p, l))
|
copy(buf, uint8ArrayToSlice(p, l))
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -254,20 +254,20 @@ func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width
|
|||||||
gl := c.gl
|
gl := c.gl
|
||||||
|
|
||||||
c.bindFramebuffer(f.native)
|
c.bindFramebuffer(f.native)
|
||||||
gl.bindBuffer.Invoke(gles.PIXEL_PACK_BUFFER, js.Value(buffer))
|
gl.bindBuffer.Invoke(glconst.PIXEL_PACK_BUFFER, js.Value(buffer))
|
||||||
// void gl.readPixels(x, y, width, height, format, type, GLintptr offset);
|
// void gl.readPixels(x, y, width, height, format, type, GLintptr offset);
|
||||||
gl.readPixels.Invoke(0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, 0)
|
gl.readPixels.Invoke(0, 0, width, height, glconst.RGBA, glconst.UNSIGNED_BYTE, 0)
|
||||||
gl.bindBuffer.Invoke(gles.PIXEL_PACK_BUFFER, nil)
|
gl.bindBuffer.Invoke(glconst.PIXEL_PACK_BUFFER, nil)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) activeTexture(idx int) {
|
func (c *context) activeTexture(idx int) {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.activeTexture.Invoke(gles.TEXTURE0 + idx)
|
gl.activeTexture.Invoke(glconst.TEXTURE0 + idx)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindTextureImpl(t textureNative) {
|
func (c *context) bindTextureImpl(t textureNative) {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.bindTexture.Invoke(gles.TEXTURE_2D, js.Value(t))
|
gl.bindTexture.Invoke(glconst.TEXTURE_2D, js.Value(t))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteTexture(t textureNative) {
|
func (c *context) deleteTexture(t textureNative) {
|
||||||
@ -296,14 +296,14 @@ func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error)
|
|||||||
c.bindRenderbuffer(renderbufferNative(r))
|
c.bindRenderbuffer(renderbufferNative(r))
|
||||||
// TODO: Is STENCIL_INDEX8 portable?
|
// TODO: Is STENCIL_INDEX8 portable?
|
||||||
// https://stackoverflow.com/questions/11084961/binding-a-stencil-render-buffer-to-a-frame-buffer-in-opengl
|
// https://stackoverflow.com/questions/11084961/binding-a-stencil-render-buffer-to-a-frame-buffer-in-opengl
|
||||||
gl.renderbufferStorage.Invoke(gles.RENDERBUFFER, gles.STENCIL_INDEX8, width, height)
|
gl.renderbufferStorage.Invoke(glconst.RENDERBUFFER, glconst.STENCIL_INDEX8, width, height)
|
||||||
|
|
||||||
return renderbufferNative(r), nil
|
return renderbufferNative(r), nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindRenderbufferImpl(r renderbufferNative) {
|
func (c *context) bindRenderbufferImpl(r renderbufferNative) {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.bindRenderbuffer.Invoke(gles.RENDERBUFFER, js.Value(r))
|
gl.bindRenderbuffer.Invoke(glconst.RENDERBUFFER, js.Value(r))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteRenderbuffer(r renderbufferNative) {
|
func (c *context) deleteRenderbuffer(r renderbufferNative) {
|
||||||
@ -322,8 +322,8 @@ func (c *context) newFramebuffer(t textureNative) (framebufferNative, error) {
|
|||||||
f := gl.createFramebuffer.Invoke()
|
f := gl.createFramebuffer.Invoke()
|
||||||
c.bindFramebuffer(framebufferNative(f))
|
c.bindFramebuffer(framebufferNative(f))
|
||||||
|
|
||||||
gl.framebufferTexture2D.Invoke(gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, js.Value(t), 0)
|
gl.framebufferTexture2D.Invoke(glconst.FRAMEBUFFER, glconst.COLOR_ATTACHMENT0, glconst.TEXTURE_2D, js.Value(t), 0)
|
||||||
if s := gl.checkFramebufferStatus.Invoke(gles.FRAMEBUFFER); s.Int() != gles.FRAMEBUFFER_COMPLETE {
|
if s := gl.checkFramebufferStatus.Invoke(glconst.FRAMEBUFFER); s.Int() != glconst.FRAMEBUFFER_COMPLETE {
|
||||||
return framebufferNative(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
|
return framebufferNative(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -334,8 +334,8 @@ func (c *context) bindStencilBuffer(f framebufferNative, r renderbufferNative) e
|
|||||||
gl := c.gl
|
gl := c.gl
|
||||||
c.bindFramebuffer(f)
|
c.bindFramebuffer(f)
|
||||||
|
|
||||||
gl.framebufferRenderbuffer.Invoke(gles.FRAMEBUFFER, gles.STENCIL_ATTACHMENT, gles.RENDERBUFFER, js.Value(r))
|
gl.framebufferRenderbuffer.Invoke(glconst.FRAMEBUFFER, glconst.STENCIL_ATTACHMENT, glconst.RENDERBUFFER, js.Value(r))
|
||||||
if s := gl.checkFramebufferStatus.Invoke(gles.FRAMEBUFFER); s.Int() != gles.FRAMEBUFFER_COMPLETE {
|
if s := gl.checkFramebufferStatus.Invoke(glconst.FRAMEBUFFER); s.Int() != glconst.FRAMEBUFFER_COMPLETE {
|
||||||
return errors.New(fmt.Sprintf("opengl: framebufferRenderbuffer failed: %d", s.Int()))
|
return errors.New(fmt.Sprintf("opengl: framebufferRenderbuffer failed: %d", s.Int()))
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
@ -363,11 +363,11 @@ func (c *context) deleteFramebuffer(f framebufferNative) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newVertexShader(source string) (shader, error) {
|
func (c *context) newVertexShader(source string) (shader, error) {
|
||||||
return c.newShader(gles.VERTEX_SHADER, source)
|
return c.newShader(glconst.VERTEX_SHADER, source)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newFragmentShader(source string) (shader, error) {
|
func (c *context) newFragmentShader(source string) (shader, error) {
|
||||||
return c.newShader(gles.FRAGMENT_SHADER, source)
|
return c.newShader(glconst.FRAGMENT_SHADER, source)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newShader(shaderType int, source string) (shader, error) {
|
func (c *context) newShader(shaderType int, source string) (shader, error) {
|
||||||
@ -380,7 +380,7 @@ func (c *context) newShader(shaderType int, source string) (shader, error) {
|
|||||||
gl.shaderSource.Invoke(js.Value(s), source)
|
gl.shaderSource.Invoke(js.Value(s), source)
|
||||||
gl.compileShader.Invoke(js.Value(s))
|
gl.compileShader.Invoke(js.Value(s))
|
||||||
|
|
||||||
if !gl.getShaderParameter.Invoke(js.Value(s), gles.COMPILE_STATUS).Bool() {
|
if !gl.getShaderParameter.Invoke(js.Value(s), glconst.COMPILE_STATUS).Bool() {
|
||||||
log := gl.getShaderInfoLog.Invoke(js.Value(s))
|
log := gl.getShaderInfoLog.Invoke(js.Value(s))
|
||||||
return shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log)
|
return shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log)
|
||||||
}
|
}
|
||||||
@ -408,7 +408,7 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
|
|||||||
}
|
}
|
||||||
|
|
||||||
gl.linkProgram.Invoke(v)
|
gl.linkProgram.Invoke(v)
|
||||||
if !gl.getProgramParameter.Invoke(v, gles.LINK_STATUS).Bool() {
|
if !gl.getProgramParameter.Invoke(v, glconst.LINK_STATUS).Bool() {
|
||||||
info := gl.getProgramInfoLog.Invoke(v).String()
|
info := gl.getProgramInfoLog.Invoke(v).String()
|
||||||
return program{}, fmt.Errorf("opengl: program error: %s", info)
|
return program{}, fmt.Errorf("opengl: program error: %s", info)
|
||||||
}
|
}
|
||||||
@ -527,7 +527,7 @@ func (c *context) uniformFloats(p program, location string, v []float32, typ sha
|
|||||||
|
|
||||||
func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
|
func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.vertexAttribPointer.Invoke(index, size, gles.FLOAT, false, stride, offset)
|
gl.vertexAttribPointer.Invoke(index, size, glconst.FLOAT, false, stride, offset)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) enableVertexAttribArray(index int) {
|
func (c *context) enableVertexAttribArray(index int) {
|
||||||
@ -543,27 +543,27 @@ func (c *context) disableVertexAttribArray(index int) {
|
|||||||
func (c *context) newArrayBuffer(size int) buffer {
|
func (c *context) newArrayBuffer(size int) buffer {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
b := gl.createBuffer.Invoke()
|
b := gl.createBuffer.Invoke()
|
||||||
gl.bindBuffer.Invoke(gles.ARRAY_BUFFER, js.Value(b))
|
gl.bindBuffer.Invoke(glconst.ARRAY_BUFFER, js.Value(b))
|
||||||
gl.bufferData.Invoke(gles.ARRAY_BUFFER, size, gles.DYNAMIC_DRAW)
|
gl.bufferData.Invoke(glconst.ARRAY_BUFFER, size, glconst.DYNAMIC_DRAW)
|
||||||
return buffer(b)
|
return buffer(b)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newElementArrayBuffer(size int) buffer {
|
func (c *context) newElementArrayBuffer(size int) buffer {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
b := gl.createBuffer.Invoke()
|
b := gl.createBuffer.Invoke()
|
||||||
gl.bindBuffer.Invoke(gles.ELEMENT_ARRAY_BUFFER, js.Value(b))
|
gl.bindBuffer.Invoke(glconst.ELEMENT_ARRAY_BUFFER, js.Value(b))
|
||||||
gl.bufferData.Invoke(gles.ELEMENT_ARRAY_BUFFER, size, gles.DYNAMIC_DRAW)
|
gl.bufferData.Invoke(glconst.ELEMENT_ARRAY_BUFFER, size, glconst.DYNAMIC_DRAW)
|
||||||
return buffer(b)
|
return buffer(b)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindArrayBuffer(b buffer) {
|
func (c *context) bindArrayBuffer(b buffer) {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.bindBuffer.Invoke(gles.ARRAY_BUFFER, js.Value(b))
|
gl.bindBuffer.Invoke(glconst.ARRAY_BUFFER, js.Value(b))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindElementArrayBuffer(b buffer) {
|
func (c *context) bindElementArrayBuffer(b buffer) {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.bindBuffer.Invoke(gles.ELEMENT_ARRAY_BUFFER, js.Value(b))
|
gl.bindBuffer.Invoke(glconst.ELEMENT_ARRAY_BUFFER, js.Value(b))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) arrayBufferSubData(data []float32) {
|
func (c *context) arrayBufferSubData(data []float32) {
|
||||||
@ -571,9 +571,9 @@ func (c *context) arrayBufferSubData(data []float32) {
|
|||||||
l := len(data) * 4
|
l := len(data) * 4
|
||||||
arr := jsutil.TemporaryUint8ArrayFromFloat32Slice(l, data)
|
arr := jsutil.TemporaryUint8ArrayFromFloat32Slice(l, data)
|
||||||
if c.usesWebGL2() {
|
if c.usesWebGL2() {
|
||||||
gl.bufferSubData.Invoke(gles.ARRAY_BUFFER, 0, arr, 0, l)
|
gl.bufferSubData.Invoke(glconst.ARRAY_BUFFER, 0, arr, 0, l)
|
||||||
} else {
|
} else {
|
||||||
gl.bufferSubData.Invoke(gles.ARRAY_BUFFER, 0, arr.Call("subarray", 0, l))
|
gl.bufferSubData.Invoke(glconst.ARRAY_BUFFER, 0, arr.Call("subarray", 0, l))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -582,9 +582,9 @@ func (c *context) elementArrayBufferSubData(data []uint16) {
|
|||||||
l := len(data) * 2
|
l := len(data) * 2
|
||||||
arr := jsutil.TemporaryUint8ArrayFromUint16Slice(l, data)
|
arr := jsutil.TemporaryUint8ArrayFromUint16Slice(l, data)
|
||||||
if c.usesWebGL2() {
|
if c.usesWebGL2() {
|
||||||
gl.bufferSubData.Invoke(gles.ELEMENT_ARRAY_BUFFER, 0, arr, 0, l)
|
gl.bufferSubData.Invoke(glconst.ELEMENT_ARRAY_BUFFER, 0, arr, 0, l)
|
||||||
} else {
|
} else {
|
||||||
gl.bufferSubData.Invoke(gles.ELEMENT_ARRAY_BUFFER, 0, arr.Call("subarray", 0, l))
|
gl.bufferSubData.Invoke(glconst.ELEMENT_ARRAY_BUFFER, 0, arr.Call("subarray", 0, l))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -595,12 +595,12 @@ func (c *context) deleteBuffer(b buffer) {
|
|||||||
|
|
||||||
func (c *context) drawElements(len int, offsetInBytes int) {
|
func (c *context) drawElements(len int, offsetInBytes int) {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.drawElements.Invoke(gles.TRIANGLES, len, gles.UNSIGNED_SHORT, offsetInBytes)
|
gl.drawElements.Invoke(glconst.TRIANGLES, len, glconst.UNSIGNED_SHORT, offsetInBytes)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) maxTextureSizeImpl() int {
|
func (c *context) maxTextureSizeImpl() int {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
return gl.getParameter.Invoke(gles.MAX_TEXTURE_SIZE).Int()
|
return gl.getParameter.Invoke(glconst.MAX_TEXTURE_SIZE).Int()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) flush() {
|
func (c *context) flush() {
|
||||||
@ -626,37 +626,37 @@ func (c *context) texSubImage2D(t textureNative, args []*graphicsdriver.WritePix
|
|||||||
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||||
// GLsizei width, GLsizei height,
|
// GLsizei width, GLsizei height,
|
||||||
// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
|
// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
|
||||||
gl.texSubImage2D.Invoke(gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, arr, 0)
|
gl.texSubImage2D.Invoke(glconst.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, glconst.RGBA, glconst.UNSIGNED_BYTE, arr, 0)
|
||||||
} else {
|
} else {
|
||||||
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||||
// GLsizei width, GLsizei height,
|
// GLsizei width, GLsizei height,
|
||||||
// GLenum format, GLenum type, ArrayBufferView? pixels);
|
// GLenum format, GLenum type, ArrayBufferView? pixels);
|
||||||
gl.texSubImage2D.Invoke(gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, arr)
|
gl.texSubImage2D.Invoke(glconst.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, glconst.RGBA, glconst.UNSIGNED_BYTE, arr)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) enableStencilTest() {
|
func (c *context) enableStencilTest() {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.enable.Invoke(gles.STENCIL_TEST)
|
gl.enable.Invoke(glconst.STENCIL_TEST)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) disableStencilTest() {
|
func (c *context) disableStencilTest() {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.disable.Invoke(gles.STENCIL_TEST)
|
gl.disable.Invoke(glconst.STENCIL_TEST)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) beginStencilWithEvenOddRule() {
|
func (c *context) beginStencilWithEvenOddRule() {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.clear.Invoke(gles.STENCIL_BUFFER_BIT)
|
gl.clear.Invoke(glconst.STENCIL_BUFFER_BIT)
|
||||||
gl.stencilFunc.Invoke(gles.ALWAYS, 0x00, 0xff)
|
gl.stencilFunc.Invoke(glconst.ALWAYS, 0x00, 0xff)
|
||||||
gl.stencilOp.Invoke(gles.KEEP, gles.KEEP, gles.INVERT)
|
gl.stencilOp.Invoke(glconst.KEEP, glconst.KEEP, glconst.INVERT)
|
||||||
gl.colorMask.Invoke(false, false, false, false)
|
gl.colorMask.Invoke(false, false, false, false)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) endStencilWithEvenOddRule() {
|
func (c *context) endStencilWithEvenOddRule() {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.stencilFunc.Invoke(gles.NOTEQUAL, 0x00, 0xff)
|
gl.stencilFunc.Invoke(glconst.NOTEQUAL, 0x00, 0xff)
|
||||||
gl.stencilOp.Invoke(gles.KEEP, gles.KEEP, gles.KEEP)
|
gl.stencilOp.Invoke(glconst.KEEP, glconst.KEEP, glconst.KEEP)
|
||||||
gl.colorMask.Invoke(true, true, true, true)
|
gl.colorMask.Invoke(true, true, true, true)
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@ import (
|
|||||||
//
|
//
|
||||||
// var data []uint8
|
// var data []uint8
|
||||||
// ...
|
// ...
|
||||||
// gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
|
// gl.TexImage2D(glconst.TEXTURE_2D, ..., glconst.UNSIGNED_BYTE, gl.Ptr(&data[0]))
|
||||||
func Ptr(data interface{}) unsafe.Pointer {
|
func Ptr(data interface{}) unsafe.Pointer {
|
||||||
if data == nil {
|
if data == nil {
|
||||||
return unsafe.Pointer(nil)
|
return unsafe.Pointer(nil)
|
||||||
|
@ -15,56 +15,6 @@
|
|||||||
// Package gl implements Go bindings to OpenGL.
|
// Package gl implements Go bindings to OpenGL.
|
||||||
package gl
|
package gl
|
||||||
|
|
||||||
const (
|
|
||||||
ALWAYS = 0x0207
|
|
||||||
ARRAY_BUFFER = 0x8892
|
|
||||||
BLEND = 0x0BE2
|
|
||||||
CLAMP_TO_EDGE = 0x812F
|
|
||||||
COLOR_ATTACHMENT0 = 0x8CE0
|
|
||||||
COMPILE_STATUS = 0x8B81
|
|
||||||
DEPTH24_STENCIL8 = 0x88F0
|
|
||||||
DYNAMIC_DRAW = 0x88E8
|
|
||||||
ELEMENT_ARRAY_BUFFER = 0x8893
|
|
||||||
FALSE = 0
|
|
||||||
FLOAT = 0x1406
|
|
||||||
FRAGMENT_SHADER = 0x8B30
|
|
||||||
FRAMEBUFFER = 0x8D40
|
|
||||||
FRAMEBUFFER_BINDING = 0x8CA6
|
|
||||||
FRAMEBUFFER_COMPLETE = 0x8CD5
|
|
||||||
INFO_LOG_LENGTH = 0x8B84
|
|
||||||
INVERT = 0x150A
|
|
||||||
KEEP = 0x1E00
|
|
||||||
LINK_STATUS = 0x8B82
|
|
||||||
MAX_TEXTURE_SIZE = 0x0D33
|
|
||||||
NEAREST = 0x2600
|
|
||||||
NO_ERROR = 0
|
|
||||||
NOTEQUAL = 0x0205
|
|
||||||
PIXEL_PACK_BUFFER = 0x88EB
|
|
||||||
PIXEL_UNPACK_BUFFER = 0x88EC
|
|
||||||
READ_WRITE = 0x88BA
|
|
||||||
RENDERBUFFER = 0x8D41
|
|
||||||
RGBA = 0x1908
|
|
||||||
SHORT = 0x1402
|
|
||||||
STENCIL_ATTACHMENT = 0x8D20
|
|
||||||
STENCIL_BUFFER_BIT = 0x0400
|
|
||||||
STENCIL_TEST = 0x0B90
|
|
||||||
STREAM_DRAW = 0x88E0
|
|
||||||
TEXTURE0 = 0x84C0
|
|
||||||
TEXTURE_2D = 0x0DE1
|
|
||||||
TEXTURE_MAG_FILTER = 0x2800
|
|
||||||
TEXTURE_MIN_FILTER = 0x2801
|
|
||||||
TEXTURE_WRAP_S = 0x2802
|
|
||||||
TEXTURE_WRAP_T = 0x2803
|
|
||||||
TRIANGLES = 0x0004
|
|
||||||
TRUE = 1
|
|
||||||
SCISSOR_TEST = 0x0C11
|
|
||||||
UNPACK_ALIGNMENT = 0x0CF5
|
|
||||||
UNSIGNED_BYTE = 0x1401
|
|
||||||
UNSIGNED_SHORT = 0x1403
|
|
||||||
VERTEX_SHADER = 0x8B31
|
|
||||||
WRITE_ONLY = 0x88B9
|
|
||||||
)
|
|
||||||
|
|
||||||
// Init initializes the OpenGL bindings by loading the function pointers (for
|
// Init initializes the OpenGL bindings by loading the function pointers (for
|
||||||
// each OpenGL function) from the active OpenGL context.
|
// each OpenGL function) from the active OpenGL context.
|
||||||
//
|
//
|
||||||
|
@ -425,6 +425,8 @@ import "C"
|
|||||||
import (
|
import (
|
||||||
"errors"
|
"errors"
|
||||||
"unsafe"
|
"unsafe"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/glconst"
|
||||||
)
|
)
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -733,22 +735,22 @@ func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param
|
|||||||
|
|
||||||
func IsFramebufferEXT(framebuffer uint32) bool {
|
func IsFramebufferEXT(framebuffer uint32) bool {
|
||||||
ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer))
|
ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer))
|
||||||
return ret == TRUE
|
return ret == glconst.TRUE
|
||||||
}
|
}
|
||||||
|
|
||||||
func IsProgram(program uint32) bool {
|
func IsProgram(program uint32) bool {
|
||||||
ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program))
|
ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program))
|
||||||
return ret == TRUE
|
return ret == glconst.TRUE
|
||||||
}
|
}
|
||||||
|
|
||||||
func IsRenderbufferEXT(renderbuffer uint32) bool {
|
func IsRenderbufferEXT(renderbuffer uint32) bool {
|
||||||
ret := C.glowIsRenderbufferEXT(gpIsRenderbufferEXT, (C.GLuint)(renderbuffer))
|
ret := C.glowIsRenderbufferEXT(gpIsRenderbufferEXT, (C.GLuint)(renderbuffer))
|
||||||
return ret == TRUE
|
return ret == glconst.TRUE
|
||||||
}
|
}
|
||||||
|
|
||||||
func IsTexture(texture uint32) bool {
|
func IsTexture(texture uint32) bool {
|
||||||
ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
|
ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
|
||||||
return ret == TRUE
|
return ret == glconst.TRUE
|
||||||
}
|
}
|
||||||
|
|
||||||
func LinkProgram(program uint32) {
|
func LinkProgram(program uint32) {
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// Copyright 2020 The Ebiten Authors
|
// Copyright 2022 The Ebitengine Authors
|
||||||
//
|
//
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
// you may not use this file except in compliance with the License.
|
// you may not use this file except in compliance with the License.
|
||||||
@ -12,8 +12,9 @@
|
|||||||
// See the License for the specific language governing permissions and
|
// See the License for the specific language governing permissions and
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
// Package gles implements Go bindings to OpenGL ES.
|
// Package glconst provides constants to the implementations of Go bindings to
|
||||||
package gles
|
// OpenGL and OpenGL ES, for packages gl and gles respectively.
|
||||||
|
package glconst
|
||||||
|
|
||||||
const (
|
const (
|
||||||
ALWAYS = 0x0207
|
ALWAYS = 0x0207
|
||||||
@ -22,6 +23,7 @@ const (
|
|||||||
CLAMP_TO_EDGE = 0x812F
|
CLAMP_TO_EDGE = 0x812F
|
||||||
COLOR_ATTACHMENT0 = 0x8CE0
|
COLOR_ATTACHMENT0 = 0x8CE0
|
||||||
COMPILE_STATUS = 0x8B81
|
COMPILE_STATUS = 0x8B81
|
||||||
|
DEPTH24_STENCIL8 = 0x88F0
|
||||||
DYNAMIC_DRAW = 0x88E8
|
DYNAMIC_DRAW = 0x88E8
|
||||||
ELEMENT_ARRAY_BUFFER = 0x8893
|
ELEMENT_ARRAY_BUFFER = 0x8893
|
||||||
FALSE = 0
|
FALSE = 0
|
@ -37,13 +37,15 @@ import "C"
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"unsafe"
|
"unsafe"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/glconst"
|
||||||
)
|
)
|
||||||
|
|
||||||
func glBool(x bool) C.GLboolean {
|
func glBool(x bool) C.GLboolean {
|
||||||
if x {
|
if x {
|
||||||
return TRUE
|
return glconst.TRUE
|
||||||
}
|
}
|
||||||
return FALSE
|
return glconst.FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
type DefaultContext struct{}
|
type DefaultContext struct{}
|
||||||
@ -216,7 +218,7 @@ func (DefaultContext) GetProgramiv(dst []int32, program uint32, pname uint32) {
|
|||||||
|
|
||||||
func (d DefaultContext) GetProgramInfoLog(program uint32) string {
|
func (d DefaultContext) GetProgramInfoLog(program uint32) string {
|
||||||
buflens := make([]int32, 1)
|
buflens := make([]int32, 1)
|
||||||
d.GetProgramiv(buflens, program, INFO_LOG_LENGTH)
|
d.GetProgramiv(buflens, program, glconst.INFO_LOG_LENGTH)
|
||||||
buflen := buflens[0]
|
buflen := buflens[0]
|
||||||
if buflen == 0 {
|
if buflen == 0 {
|
||||||
return ""
|
return ""
|
||||||
@ -233,7 +235,7 @@ func (DefaultContext) GetShaderiv(dst []int32, shader uint32, pname uint32) {
|
|||||||
|
|
||||||
func (d DefaultContext) GetShaderInfoLog(shader uint32) string {
|
func (d DefaultContext) GetShaderInfoLog(shader uint32) string {
|
||||||
buflens := make([]int32, 1)
|
buflens := make([]int32, 1)
|
||||||
d.GetShaderiv(buflens, shader, INFO_LOG_LENGTH)
|
d.GetShaderiv(buflens, shader, glconst.INFO_LOG_LENGTH)
|
||||||
buflen := buflens[0]
|
buflen := buflens[0]
|
||||||
if buflen == 0 {
|
if buflen == 0 {
|
||||||
return ""
|
return ""
|
||||||
@ -258,19 +260,19 @@ func (DefaultContext) GetUniformLocation(program uint32, name string) int32 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (DefaultContext) IsFramebuffer(framebuffer uint32) bool {
|
func (DefaultContext) IsFramebuffer(framebuffer uint32) bool {
|
||||||
return C.glIsFramebuffer(C.GLuint(framebuffer)) != FALSE
|
return C.glIsFramebuffer(C.GLuint(framebuffer)) != glconst.FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
func (DefaultContext) IsProgram(program uint32) bool {
|
func (DefaultContext) IsProgram(program uint32) bool {
|
||||||
return C.glIsProgram(C.GLuint(program)) != FALSE
|
return C.glIsProgram(C.GLuint(program)) != glconst.FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
func (DefaultContext) IsRenderbuffer(renderbuffer uint32) bool {
|
func (DefaultContext) IsRenderbuffer(renderbuffer uint32) bool {
|
||||||
return C.glIsRenderbuffer(C.GLuint(renderbuffer)) != FALSE
|
return C.glIsRenderbuffer(C.GLuint(renderbuffer)) != glconst.FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
func (DefaultContext) IsTexture(texture uint32) bool {
|
func (DefaultContext) IsTexture(texture uint32) bool {
|
||||||
return C.glIsTexture(C.GLuint(texture)) != FALSE
|
return C.glIsTexture(C.GLuint(texture)) != glconst.FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
func (DefaultContext) LinkProgram(program uint32) {
|
func (DefaultContext) LinkProgram(program uint32) {
|
||||||
|
@ -12,6 +12,7 @@
|
|||||||
// See the License for the specific language governing permissions and
|
// See the License for the specific language governing permissions and
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
|
// Package gles implements Go bindings to OpenGL ES.
|
||||||
package gles
|
package gles
|
||||||
|
|
||||||
type Context interface {
|
type Context interface {
|
||||||
|
Loading…
Reference in New Issue
Block a user