examples/platformer: Add jumps

Fixes #1062
This commit is contained in:
Hajime Hoshi 2020-03-19 02:09:45 +09:00
parent c6559f4f8e
commit f272da2980

View File

@ -25,6 +25,7 @@ import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
rplatformer "github.com/hajimehoshi/ebiten/examples/resources/images/platformer"
"github.com/hajimehoshi/ebiten/inpututil"
)
const (
@ -34,7 +35,6 @@ const (
)
var (
loadedSprite *ebiten.Image
leftSprite *ebiten.Image
rightSprite *ebiten.Image
idleSprite *ebiten.Image
@ -68,26 +68,71 @@ func init() {
backgroundImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
}
var (
charX = 50
charY = 380
const (
unit = 16
groundY = 380
)
type char struct {
x int
y int
vx int
vy int
}
func (c *char) tryJump() {
// Now the character can jump anytime, even when the character is not on the ground.
// If you want to restrict the character to jump only when it is on the ground, you can add an 'if' clause:
//
// if gopher.y == groundY * unit {
// ...
gopher.vy = -10 * unit
}
func (c *char) update() {
c.x += c.vx
c.y += c.vy
if c.y > groundY*unit {
c.y = groundY * unit
}
if c.vx > 0 {
c.vx -= 4
} else if c.vx < 0 {
c.vx += 4
}
if c.vy < 20*unit {
c.vy += 8
}
}
func (c *char) draw(screen *ebiten.Image) {
s := idleSprite
switch {
case c.vx > 0:
s = rightSprite
case c.vx < 0:
s = leftSprite
}
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(0.5, 0.5)
op.GeoM.Translate(float64(c.x)/unit, float64(c.y)/unit)
screen.DrawImage(s, op)
}
var gopher = &char{x: 50 * unit, y: groundY * unit}
func update(screen *ebiten.Image) error {
// Controls
if ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyLeft) {
// Selects preloaded sprite
loadedSprite = leftSprite
// Moves character 3px right
charX -= 3
gopher.vx = -4 * unit
} else if ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyRight) {
// Selects preloaded sprite
loadedSprite = rightSprite
// Moves character 3px left
charX += 3
} else {
loadedSprite = idleSprite
gopher.vx = 4 * unit
}
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
gopher.tryJump()
}
gopher.update()
if ebiten.IsDrawingSkipped() {
return nil
@ -98,15 +143,12 @@ func update(screen *ebiten.Image) error {
op.GeoM.Scale(0.5, 0.5)
screen.DrawImage(backgroundImage, op)
// Draws selected sprite image
op = &ebiten.DrawImageOptions{}
op.GeoM.Scale(0.5, 0.5)
op.GeoM.Translate(float64(charX), float64(charY))
screen.DrawImage(loadedSprite, op)
// Draws the Gopher
gopher.draw(screen)
// TPS counter
fps := fmt.Sprintf("TPS: %f", ebiten.CurrentTPS())
ebitenutil.DebugPrint(screen, fps)
// Show the message
msg := fmt.Sprintf("TPS: %0.2f\nPress the space key to jump.", ebiten.CurrentTPS())
ebitenutil.DebugPrint(screen, msg)
return nil
}