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ebiten: Update comments
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image.go
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image.go
@ -392,6 +392,8 @@ const MaxIndicesNum = graphics.IndicesNum
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//
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//
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// When the given image is disposed, DrawTriangles panics.
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// When the given image is disposed, DrawTriangles panics.
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//
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//
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// The given image can be nil only when a shader is specified at the given options.
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//
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// When the image i is disposed, DrawTriangles does nothing.
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// When the image i is disposed, DrawTriangles does nothing.
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//
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//
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// img can be nil only when options.Shader is not nil.
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// img can be nil only when options.Shader is not nil.
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