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internal/mipmap: reland: do not consider filter to determine mipmap level
This is a reland of42833614fb
. Now the filter argument is not used (a4e9a05b14
), the filter value can be the nearest filter even though the shader is for the linear filter. As long as `canSkipMipmap` is set correctly, we don't have to consider the parameter `filter`. We should ignore it. Updates #2364
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parent
4b087a3af4
commit
f293a03ab6
5
image.go
5
image.go
@ -245,8 +245,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
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})
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}
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// TODO: Do not pass the filter value. We are removing this argument (#2369).
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i.image.DrawTriangles(srcs, vs, is, affine.ColorMIdentity{}, mode, filter, graphicsdriver.AddressUnsafe, i.adjustedRegion(), graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, shader.shader, uniforms, false, canSkipMipmap(options.GeoM, filter))
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i.image.DrawTriangles(srcs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, i.adjustedRegion(), graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, shader.shader, uniforms, false, canSkipMipmap(options.GeoM, filter))
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}
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// Vertex represents a vertex passed to DrawTriangles.
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@ -454,7 +453,7 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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})
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}
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i.image.DrawTriangles(srcs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, i.adjustedRegion(), sr, [graphics.ShaderImageCount - 1][2]float32{}, shader.shader, uniforms, options.FillRule == EvenOdd, false)
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i.image.DrawTriangles(srcs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, i.adjustedRegion(), sr, [graphics.ShaderImageCount - 1][2]float32{}, shader.shader, uniforms, options.FillRule == EvenOdd, filter != graphicsdriver.FilterLinear)
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}
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// DrawTrianglesShaderOptions represents options for DrawTrianglesShader.
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@ -89,13 +89,13 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageCount]*Mipmap, vertices
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dy2 := vertices[n*indices[3*i+2]+1]
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sx2 := vertices[n*indices[3*i+2]+2]
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sy2 := vertices[n*indices[3*i+2]+3]
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if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, filter); level > l {
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if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1); level > l {
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level = l
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}
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if l := mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, filter); level > l {
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if l := mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2); level > l {
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level = l
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}
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if l := mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0, filter); level > l {
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if l := mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0); level > l {
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level = l
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}
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}
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@ -232,7 +232,7 @@ func (m *Mipmap) disposeMipmaps() {
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}
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// mipmapLevel returns an appropriate mipmap level for the given distance.
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func mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32, filter graphicsdriver.Filter) int {
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func mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32) int {
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const maxLevel = 6
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d := (dx1-dx0)*(dx1-dx0) + (dy1-dy0)*(dy1-dy0)
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@ -252,10 +252,6 @@ func mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32, fil
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return 0
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}
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if filter != graphicsdriver.FilterLinear {
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return 0
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}
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level := 0
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for scale < 0.25 {
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level++
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