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internal/restorable: use a cache for pixels at readPixelsFromGPU
Updates #2375
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7f182e7814
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@ -124,12 +124,11 @@ type Image struct {
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// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
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staleRegions []image.Rectangle
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// pixelsForRestore is cached byte slices for pixels.
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// pixelsForRestore is just a cache to avoid allocations (#2375).
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// pixelsForRestore is used only at restore.
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// pixelsCache is cached byte slices for pixels.
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// pixelsCache is just a cache to avoid allocations (#2375).
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//
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// A key is the region and a value is a byte slice for the region.
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pixelsForRestore map[image.Rectangle][]byte
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pixelsCache map[image.Rectangle][]byte
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// regionsForRestore is cached regions.
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// regionsForRestore is just a cache to avoid allocations (#2375).
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@ -485,7 +484,15 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
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continue
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}
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pix := make([]byte, 4*r.Dx()*r.Dy())
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if i.pixelsCache == nil {
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i.pixelsCache = map[image.Rectangle][]byte{}
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}
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pix, ok := i.pixelsCache[r]
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if !ok {
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pix = make([]byte, 4*r.Dx()*r.Dy())
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i.pixelsCache[r] = pix
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}
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if err := i.image.ReadPixels(graphicsDriver, pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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return err
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}
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@ -612,14 +619,14 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
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continue
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}
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if i.pixelsForRestore == nil {
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i.pixelsForRestore = map[image.Rectangle][]byte{}
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if i.pixelsCache == nil {
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i.pixelsCache = map[image.Rectangle][]byte{}
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}
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pix, ok := i.pixelsForRestore[r]
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pix, ok := i.pixelsCache[r]
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if !ok {
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pix = make([]byte, 4*r.Dx()*r.Dy())
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i.pixelsForRestore[r] = pix
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i.pixelsCache[r] = pix
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}
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if err := gimg.ReadPixels(graphicsDriver, pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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return err
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@ -645,7 +652,7 @@ func (i *Image) Dispose() {
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i.image.Dispose()
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i.image = nil
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i.basePixels = Pixels{}
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i.pixelsForRestore = nil
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i.pixelsCache = nil
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i.clearDrawTrianglesHistory()
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i.stale = false
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i.staleRegions = i.staleRegions[:0]
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