mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
Guarantee 60 FPS
This commit is contained in:
parent
a67a8a03ec
commit
f2a496b6ad
38
run.go
38
run.go
@ -28,7 +28,8 @@ var runContext = &struct {
|
||||
newScreenScale int
|
||||
}{}
|
||||
|
||||
// CurrentFPS returns the current number of frames per second.
|
||||
// CurrentFPS returns the current number of rendering per second.
|
||||
// Be careful this is different from the 'game' FPS (the number of calling your callback (f in Run) per second).
|
||||
func CurrentFPS() float64 {
|
||||
return runContext.fps
|
||||
}
|
||||
@ -39,9 +40,8 @@ func CurrentFPS() float64 {
|
||||
//
|
||||
// This function must be called from the main thread.
|
||||
//
|
||||
// The given function f is expected to be called 60 times a second,
|
||||
// but this is not strictly guaranteed.
|
||||
// If you need to care about time, you need to check current time every time f is called.
|
||||
// The given function f is guaranteed to be called 60 times a second
|
||||
// even if a rendering frame is skipped.
|
||||
func Run(f func(*Image) error, width, height, scale int, title string) error {
|
||||
runContext.running = true
|
||||
defer func() {
|
||||
@ -60,7 +60,8 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
|
||||
}
|
||||
|
||||
frames := 0
|
||||
t := ui.Now()
|
||||
gameTime := ui.Now()
|
||||
before := ui.Now()
|
||||
for {
|
||||
if 0 < runContext.newScreenWidth || 0 < runContext.newScreenHeight || 0 < runContext.newScreenScale {
|
||||
changed := false
|
||||
@ -93,25 +94,30 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
|
||||
if ui.IsClosed() {
|
||||
return nil
|
||||
}
|
||||
if err := graphicsContext.preUpdate(); err != nil {
|
||||
return err
|
||||
}
|
||||
err := f(graphicsContext.screen) //gopherjs:blocking
|
||||
if err != nil {
|
||||
return err
|
||||
now := ui.Now()
|
||||
for gameTime < now {
|
||||
gameTime += int64(time.Second / 60)
|
||||
|
||||
if err := graphicsContext.preUpdate(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := f(graphicsContext.screen); err != nil {
|
||||
return err
|
||||
}
|
||||
audio.Tick()
|
||||
}
|
||||
if err := graphicsContext.postUpdate(); err != nil {
|
||||
return err
|
||||
}
|
||||
audio.Tick()
|
||||
|
||||
ui.SwapBuffers()
|
||||
|
||||
// Calc the current FPS.
|
||||
now := ui.Now()
|
||||
now = ui.Now()
|
||||
frames++
|
||||
if time.Second <= time.Duration(now-t) {
|
||||
runContext.fps = float64(frames) * float64(time.Second) / float64(now-t)
|
||||
t = now
|
||||
if time.Second <= time.Duration(now-before) {
|
||||
runContext.fps = float64(frames) * float64(time.Second) / float64(now-before)
|
||||
before = now
|
||||
frames = 0
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user