internal/uidriver/glfw: Bug fix: Wait for FramebufferSize callback after a window creation

Closes #1847
This commit is contained in:
Hajime Hoshi 2021-10-12 23:29:15 +09:00
parent 57f3766a9c
commit f2e2b154de

View File

@ -727,9 +727,12 @@ func (u *UserInterface) createWindow() error {
return err
}
initializeWindowAfterCreation(window)
u.window = window
// Even just after a window creation, FramebufferSize callback might be invoked (#1847).
// Ensure to consume this callback.
u.waitForFramebufferSizeCallback(nil)
if u.Graphics().IsGL() {
u.window.MakeContextCurrent()
}
@ -817,6 +820,51 @@ func (u *UserInterface) registerWindowCloseCallback() {
u.window.SetCloseCallback(u.closeCallback)
}
// waitForFramebufferSizeCallback waits for GLFW's FramebufferSize callback.
// f is a process executed after registering the callback.
// If the callback is not invoked for a while, waitForFramebufferSizeCallback times out and return.
//
// waitForFramebufferSizeCallback must be called from the main thread.
func (u *UserInterface) waitForFramebufferSizeCallback(f func()) {
u.framebufferSizeCallbackCh = make(chan struct{}, 1)
if u.framebufferSizeCallback == 0 {
u.framebufferSizeCallback = glfw.ToFramebufferSizeCallback(func(_ *glfw.Window, w, h int) {
// This callback can be invoked multiple times by one PollEvents in theory (#1618).
// Allow the case when the channel is full.
select {
case u.framebufferSizeCallbackCh <- struct{}{}:
default:
}
})
}
u.window.SetFramebufferSizeCallback(u.framebufferSizeCallback)
if f != nil {
f()
}
// Use the timeout as FramebufferSize event might not be fired (#1618).
t := time.NewTimer(time.Second)
defer t.Stop()
event:
for {
glfw.PollEvents()
select {
case <-u.framebufferSizeCallbackCh:
break event
case <-t.C:
break event
default:
time.Sleep(time.Millisecond)
}
}
u.window.SetFramebufferSizeCallback(glfw.ToFramebufferSizeCallback(nil))
close(u.framebufferSizeCallbackCh)
u.framebufferSizeCallbackCh = nil
}
func (u *UserInterface) init() error {
if u.Graphics().IsGL() {
glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
@ -1293,41 +1341,11 @@ func (u *UserInterface) setWindowSizeInDPImpl(width, height int, fullscreen bool
newW := int(u.toGLFWPixel(float64(width), u.currentMonitor()))
newH := int(u.toGLFWPixel(float64(height), u.currentMonitor()))
if oldW != newW || oldH != newH {
u.framebufferSizeCallbackCh = make(chan struct{}, 1)
if u.framebufferSizeCallback == 0 {
u.framebufferSizeCallback = glfw.ToFramebufferSizeCallback(func(_ *glfw.Window, _, _ int) {
// This callback can be invoked multiple times by one PollEvents in theory (#1618).
// Allow the case when the channel is full.
select {
case u.framebufferSizeCallbackCh <- struct{}{}:
default:
}
})
}
u.window.SetFramebufferSizeCallback(u.framebufferSizeCallback)
u.window.SetSize(newW, newH)
// Just after SetSize, GetSize is not reliable especially on Linux/UNIX.
// Let's wait for FramebufferSize callback in any cases.
// Use the timeout as FramebufferSize event might not be fired (#1618).
t := time.NewTimer(time.Second)
defer t.Stop()
event:
for {
glfw.PollEvents()
select {
case <-u.framebufferSizeCallbackCh:
break event
case <-t.C:
break event
default:
time.Sleep(time.Millisecond)
}
}
u.window.SetFramebufferSizeCallback(glfw.ToFramebufferSizeCallback(nil))
close(u.framebufferSizeCallbackCh)
u.framebufferSizeCallbackCh = nil
u.waitForFramebufferSizeCallback(func() {
u.window.SetSize(newW, newH)
})
}
// Window title might be lost on macOS after coming back from fullscreen.