Rename ImageDrawOptions -> DrawImageOptions (#43)

This commit is contained in:
Hajime Hoshi 2014-12-26 01:39:32 +09:00
parent 389b2b75f2
commit f2fbd991d2
9 changed files with 17 additions and 17 deletions

View File

@ -60,7 +60,7 @@ func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c
b := float64(c2.B) / max
a := float64(c2.A) / max
clr := ebiten.ScaleColor(r, g, b, a)
rt.DrawImage(fontImageId, &ebiten.ImageDrawOptions{
rt.DrawImage(fontImageId, &ebiten.DrawImageOptions{
DstParts: dsts,
SrcParts: srcs,
GeometryMatrix: &geo,

View File

@ -115,7 +115,7 @@ func (s *GameScene) Draw(r *ebiten.Image, images *Images) {
geo := ebiten.ScaleGeometry(float64(fieldWidth)/float64(w), float64(fieldHeight)/float64(h))
geo.Concat(ebiten.TranslateGeometry(20, 20)) // TODO: magic number?
clr := ebiten.ScaleColor(0.0, 0.0, 0.0, 0.5)
r.DrawImage(field, &ebiten.ImageDrawOptions{
r.DrawImage(field, &ebiten.DrawImageOptions{
GeometryMatrix: &geo,
ColorMatrix: &clr,
})

View File

@ -75,7 +75,7 @@ func (s *SceneManager) Draw(r *ebiten.Image, images *Images) {
alpha := float64(s.transitionCount) / float64(transitionMaxCount)
clr := ebiten.ScaleColor(1, 1, 1, alpha)
op := &ebiten.ImageDrawOptions{
op := &ebiten.DrawImageOptions{
ColorMatrix: &clr,
}
r.DrawImage(to, op)

View File

@ -35,12 +35,12 @@ var (
func update(screen *ebiten.Image) error {
geo := ebiten.ScaleGeometry(1.0/mosaicRatio, 1.0/mosaicRatio)
gophersRenderTarget.DrawImage(gophersImage, &ebiten.ImageDrawOptions{
gophersRenderTarget.DrawImage(gophersImage, &ebiten.DrawImageOptions{
GeometryMatrix: &geo,
})
geo = ebiten.ScaleGeometry(mosaicRatio, mosaicRatio)
screen.DrawImage(gophersRenderTarget, &ebiten.ImageDrawOptions{
screen.DrawImage(gophersRenderTarget, &ebiten.DrawImageOptions{
GeometryMatrix: &geo,
})
return nil

View File

@ -43,7 +43,7 @@ func update(screen *ebiten.Image) error {
maxWidth := float64(w) + float64(h)*0.75
geo := ebiten.TranslateGeometry(-maxWidth/2, -float64(h)/2)
geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
screen.DrawImage(gophersImage, &ebiten.ImageDrawOptions{
screen.DrawImage(gophersImage, &ebiten.DrawImageOptions{
DstParts: dsts,
SrcParts: srcs,
GeometryMatrix: &geo,

View File

@ -56,7 +56,7 @@ func update(screen *ebiten.Image) error {
geo.Concat(ebiten.ScaleGeometry(scaleX, scaleY))
geo.Concat(ebiten.RotateGeometry(float64(count%720) * 2 * math.Pi / 720))
geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
if err := screen.DrawImage(gophersImage, &ebiten.ImageDrawOptions{
if err := screen.DrawImage(gophersImage, &ebiten.DrawImageOptions{
GeometryMatrix: &geo,
}); err != nil {
return err

View File

@ -68,7 +68,7 @@ func (c *graphicsContext) postUpdate() error {
scale := float64(c.screenScale)
geo := ScaleGeometry(scale, scale)
clr := ColorMatrixI()
option := &ImageDrawOptions{
option := &DrawImageOptions{
GeometryMatrix: &geo,
ColorMatrix: &clr,
}

View File

@ -52,9 +52,9 @@ func (i *innerImage) Fill(clr color.Color) error {
return nil
}
func (i *innerImage) drawImage(img *innerImage, option *ImageDrawOptions) error {
func (i *innerImage) drawImage(img *innerImage, option *DrawImageOptions) error {
if option == nil {
option = &ImageDrawOptions{}
option = &DrawImageOptions{}
}
dsts := option.DstParts
srcs := option.SrcParts
@ -159,11 +159,11 @@ func (i *Image) Fill(clr color.Color) (err error) {
// After determining parts to draw, this applies the geometry matrix geo and the color matrix color.
//
// If you want to draw a whole image simply, use DrawWholeImage.
func (i *Image) DrawImage(image *Image, option *ImageDrawOptions) (err error) {
func (i *Image) DrawImage(image *Image, option *DrawImageOptions) (err error) {
return i.drawImage(image.inner, option)
}
func (i *Image) drawImage(image *innerImage, option *ImageDrawOptions) (err error) {
func (i *Image) drawImage(image *innerImage, option *DrawImageOptions) (err error) {
i.pixels = nil
i.syncer.Sync(func() {
err = i.inner.drawImage(image, option)
@ -202,16 +202,16 @@ func (i *Image) At(x, y int) color.Color {
return color.RGBA{r, g, b, a}
}
type ImageDrawOptions struct {
type DrawImageOptions struct {
DstParts []image.Rectangle
SrcParts []image.Rectangle
GeometryMatrix *GeometryMatrix
ColorMatrix *ColorMatrix
}
func At(x, y int) *ImageDrawOptions {
func At(x, y int) *DrawImageOptions {
geo := TranslateGeometry(float64(x), float64(y))
return &ImageDrawOptions{
return &DrawImageOptions{
GeometryMatrix: &geo,
}
}

View File

@ -90,8 +90,8 @@ func DrawTexture(native gl.Texture, projectionMatrix [4][4]float64, quads []Text
}()
// TODO: Fix this dirty hack after fixing https://github.com/go-gl/gl/issues/174
v := (*int)(unsafe.Pointer(uintptr(4 * 0)))
t := (*int)(unsafe.Pointer(uintptr(4 * 2)))
v := (*int)(unsafe.Pointer(uintptr(short32Size * 0)))
t := (*int)(unsafe.Pointer(uintptr(short32Size * 2)))
vertexAttrLocation.AttribPointer(2, gl.FLOAT, false, stride, v)
texCoordAttrLocation.AttribPointer(2, gl.FLOAT, false, stride, t)