mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
parent
f2a18ed6ba
commit
f34932151d
16
gameforui.go
16
gameforui.go
@ -25,18 +25,10 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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var screenFilterEnabled = int32(1)
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var screenFilterEnabled atomic.Bool
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func isScreenFilterEnabled() bool {
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return atomic.LoadInt32(&screenFilterEnabled) != 0
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}
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func setScreenFilterEnabled(enabled bool) {
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v := int32(0)
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if enabled {
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v = 1
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}
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atomic.StoreInt32(&screenFilterEnabled, v)
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func init() {
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screenFilterEnabled.Store(true)
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}
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type gameForUI struct {
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@ -145,7 +137,7 @@ func (g *gameForUI) DrawFinalScreen(scale, offsetX, offsetY float64) {
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}
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switch {
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case !isScreenFilterEnabled(), math.Floor(scale) == scale:
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case !screenFilterEnabled.Load(), math.Floor(scale) == scale:
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op := &DrawImageOptions{}
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op.GeoM = geoM
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g.screen.DrawImage(g.offscreen, op)
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@ -113,7 +113,7 @@ type nativeGamepadsDesktop struct {
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enumObjectsCallback uintptr
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nativeWindow windows.HWND
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deviceChanged int32
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deviceChanged atomic.Bool
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err error
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}
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@ -537,11 +537,11 @@ func (g *nativeGamepadsDesktop) update(gamepads *gamepads) error {
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g.origWndProc = h
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}
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if atomic.LoadInt32(&g.deviceChanged) != 0 {
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if g.deviceChanged.Load() {
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if err := g.detectConnection(gamepads); err != nil {
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g.err = err
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}
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atomic.StoreInt32(&g.deviceChanged, 0)
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g.deviceChanged.Store(false)
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}
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return nil
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@ -550,7 +550,7 @@ func (g *nativeGamepadsDesktop) update(gamepads *gamepads) error {
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func (g *nativeGamepadsDesktop) wndProc(hWnd uintptr, uMsg uint32, wParam, lParam uintptr) uintptr {
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switch uMsg {
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case _WM_DEVICECHANGE:
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atomic.StoreInt32(&g.deviceChanged, 1)
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g.deviceChanged.Store(true)
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}
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return _CallWindowProcW(g.origWndProc, hWnd, uMsg, wParam, lParam)
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}
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@ -43,14 +43,14 @@ const (
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maxVertexFloatCount = MaxVertexCount * graphics.VertexFloatCount
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)
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var vsyncEnabled int32 = 1
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var vsyncEnabled atomic.Bool
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func init() {
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vsyncEnabled.Store(true)
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}
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func SetVsyncEnabled(enabled bool, graphicsDriver graphicsdriver.Graphics) {
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if enabled {
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atomic.StoreInt32(&vsyncEnabled, 1)
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} else {
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atomic.StoreInt32(&vsyncEnabled, 0)
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}
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vsyncEnabled.Store(enabled)
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runOnRenderThread(func() {
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graphicsDriver.SetVsyncEnabled(enabled)
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@ -185,7 +185,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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var sync bool
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// Disable asynchronous rendering when vsync is on, as this causes a rendering delay (#2822).
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if endFrame && atomic.LoadInt32(&vsyncEnabled) != 0 {
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if endFrame && vsyncEnabled.Load() {
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sync = true
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}
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if !sync {
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@ -65,13 +65,13 @@ type monitors struct {
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m sync.Mutex
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updateCalled int32
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updateCalled atomic.Bool
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}
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var theMonitors monitors
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func (m *monitors) append(ms []*Monitor) []*Monitor {
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if atomic.LoadInt32(&m.updateCalled) == 0 {
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if !m.updateCalled.Load() {
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panic("ui: (*monitors).update must be called before (*monitors).append is called")
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}
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@ -82,7 +82,7 @@ func (m *monitors) append(ms []*Monitor) []*Monitor {
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}
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func (m *monitors) primaryMonitor() *Monitor {
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if atomic.LoadInt32(&m.updateCalled) == 0 {
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if !m.updateCalled.Load() {
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panic("ui: (*monitors).update must be called before (*monitors).primaryMonitor is called")
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}
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@ -179,6 +179,6 @@ func (m *monitors) update() error {
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m.monitors = newMonitors
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m.m.Unlock()
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atomic.StoreInt32(&m.updateCalled, 1)
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m.updateCalled.Store(true)
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return nil
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}
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@ -75,10 +75,10 @@ type UserInterface struct {
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err error
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errM sync.Mutex
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isScreenClearedEveryFrame int32
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isScreenClearedEveryFrame atomic.Bool
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graphicsLibrary int32
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running int32
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terminated int32
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running atomic.Bool
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terminated atomic.Bool
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whiteImage *Image
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@ -107,9 +107,9 @@ func Get() *UserInterface {
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// newUserInterface must be called from the main thread.
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func newUserInterface() (*UserInterface, error) {
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u := &UserInterface{
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isScreenClearedEveryFrame: 1,
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graphicsLibrary: int32(GraphicsLibraryUnknown),
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graphicsLibrary: int32(GraphicsLibraryUnknown),
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}
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u.isScreenClearedEveryFrame.Store(true)
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u.whiteImage = u.NewImage(3, 3, atlas.ImageTypeRegular)
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pix := make([]byte, 4*u.whiteImage.width*u.whiteImage.height)
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@ -196,15 +196,11 @@ func (u *UserInterface) setError(err error) {
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}
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func (u *UserInterface) IsScreenClearedEveryFrame() bool {
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return atomic.LoadInt32(&u.isScreenClearedEveryFrame) != 0
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return u.isScreenClearedEveryFrame.Load()
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}
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func (u *UserInterface) SetScreenClearedEveryFrame(cleared bool) {
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v := int32(0)
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if cleared {
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v = 1
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}
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atomic.StoreInt32(&u.isScreenClearedEveryFrame, v)
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u.isScreenClearedEveryFrame.Store(cleared)
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}
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func (u *UserInterface) setGraphicsLibrary(library GraphicsLibrary) {
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@ -216,21 +212,17 @@ func (u *UserInterface) GraphicsLibrary() GraphicsLibrary {
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}
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func (u *UserInterface) isRunning() bool {
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return atomic.LoadInt32(&u.running) != 0 && !u.isTerminated()
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return u.running.Load() && !u.isTerminated()
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}
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func (u *UserInterface) setRunning(running bool) {
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if running {
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atomic.StoreInt32(&u.running, 1)
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} else {
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atomic.StoreInt32(&u.running, 0)
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}
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u.running.Store(running)
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}
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func (u *UserInterface) isTerminated() bool {
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return atomic.LoadInt32(&u.terminated) != 0
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return u.terminated.Load()
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}
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func (u *UserInterface) setTerminated() {
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atomic.StoreInt32(&u.terminated, 1)
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u.terminated.Store(true)
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}
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@ -40,7 +40,6 @@ var (
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func (u *UserInterface) init() error {
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u.userInterfaceImpl = userInterfaceImpl{
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foreground: 1,
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graphicsLibraryInitCh: make(chan struct{}),
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errCh: make(chan error),
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@ -48,6 +47,7 @@ func (u *UserInterface) init() error {
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outsideWidth: 640,
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outsideHeight: 480,
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}
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u.foreground.Store(true)
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return nil
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}
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@ -89,7 +89,7 @@ type userInterfaceImpl struct {
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outsideWidth float64
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outsideHeight float64
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foreground int32
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foreground atomic.Bool
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errCh chan error
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context *context
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@ -104,11 +104,7 @@ type userInterfaceImpl struct {
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}
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func (u *UserInterface) SetForeground(foreground bool) error {
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var v int32
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if foreground {
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v = 1
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}
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atomic.StoreInt32(&u.foreground, v)
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u.foreground.Store(foreground)
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if foreground {
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return hook.ResumeAudio()
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@ -220,7 +216,7 @@ func (u *UserInterface) SetFullscreen(fullscreen bool) {
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}
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func (u *UserInterface) IsFocused() bool {
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return atomic.LoadInt32(&u.foreground) != 0
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return u.foreground.Load()
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}
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func (u *UserInterface) IsRunnableOnUnfocused() bool {
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38
run.go
38
run.go
@ -149,7 +149,7 @@ func CurrentFPS() float64 {
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}
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var (
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isRunGameEnded_ = int32(0)
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isRunGameEnded_ atomic.Bool
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)
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// SetScreenClearedEveryFrame enables or disables the clearing of the screen at the beginning of each frame.
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@ -179,7 +179,7 @@ func IsScreenClearedEveryFrame() bool {
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//
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// Deprecated: as of v2.5. Use FinalScreenDrawer instead.
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func SetScreenFilterEnabled(enabled bool) {
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setScreenFilterEnabled(enabled)
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screenFilterEnabled.Store(enabled)
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}
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// IsScreenFilterEnabled returns true if Ebitengine's "screen" filter is enabled.
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@ -188,7 +188,7 @@ func SetScreenFilterEnabled(enabled bool) {
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//
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// Deprecated: as of v2.5.
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func IsScreenFilterEnabled() bool {
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return isScreenFilterEnabled()
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return screenFilterEnabled.Load()
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}
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// Termination is a special error which indicates Game termination without error.
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@ -309,17 +309,13 @@ type RunGameOptions struct {
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//
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// Don't call RunGame or RunGameWithOptions twice or more in one process.
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func RunGameWithOptions(game Game, options *RunGameOptions) error {
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defer atomic.StoreInt32(&isRunGameEnded_, 1)
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defer isRunGameEnded_.Store(true)
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initializeWindowPositionIfNeeded(WindowSize())
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op := toUIRunOptions(options)
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// This is necessary to change the result of IsScreenTransparent.
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if op.ScreenTransparent {
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atomic.StoreInt32(&screenTransparent, 1)
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} else {
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atomic.StoreInt32(&screenTransparent, 0)
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}
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screenTransparent.Store(op.ScreenTransparent)
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g := newGameForUI(game, op.ScreenTransparent)
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if err := ui.Get().Run(g, op); err != nil {
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@ -333,7 +329,7 @@ func RunGameWithOptions(game Game, options *RunGameOptions) error {
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}
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func isRunGameEnded() bool {
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return atomic.LoadInt32(&isRunGameEnded_) != 0
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return isRunGameEnded_.Load()
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}
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// ScreenSizeInFullscreen returns the size in device-independent pixels when the game is fullscreen.
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@ -640,7 +636,7 @@ func IsScreenTransparent() bool {
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if !ui.IsScreenTransparentAvailable() {
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return false
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}
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return atomic.LoadInt32(&screenTransparent) != 0
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return screenTransparent.Load()
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}
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// SetScreenTransparent sets the state if the window is transparent.
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@ -653,14 +649,10 @@ func IsScreenTransparent() bool {
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//
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// Deprecated: as of v2.5. Use RunGameWithOptions instead.
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func SetScreenTransparent(transparent bool) {
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if transparent {
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atomic.StoreInt32(&screenTransparent, 1)
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} else {
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atomic.StoreInt32(&screenTransparent, 0)
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}
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screenTransparent.Store(transparent)
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}
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var screenTransparent int32 = 0
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var screenTransparent atomic.Bool
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// SetInitFocused sets whether the application is focused on show.
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// The default value is true, i.e., the application is focused.
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@ -673,14 +665,10 @@ var screenTransparent int32 = 0
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//
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// Deprecated: as of v2.5. Use RunGameWithOptions instead.
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func SetInitFocused(focused bool) {
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if focused {
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atomic.StoreInt32(&initUnfocused, 0)
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} else {
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atomic.StoreInt32(&initUnfocused, 1)
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}
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initUnfocused.Store(!focused)
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}
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var initUnfocused int32 = 0
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var initUnfocused atomic.Bool
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func toUIRunOptions(options *RunGameOptions) *ui.RunOptions {
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const (
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@ -690,8 +678,8 @@ func toUIRunOptions(options *RunGameOptions) *ui.RunOptions {
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if options == nil {
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return &ui.RunOptions{
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InitUnfocused: atomic.LoadInt32(&initUnfocused) != 0,
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ScreenTransparent: atomic.LoadInt32(&screenTransparent) != 0,
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InitUnfocused: initUnfocused.Load(),
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ScreenTransparent: screenTransparent.Load(),
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X11ClassName: defaultX11ClassName,
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X11InstanceName: defaultX11InstanceName,
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}
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@ -155,16 +155,16 @@ func WindowPosition() (x, y int) {
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//
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// SetWindowPosition is concurrent-safe.
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func SetWindowPosition(x, y int) {
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atomic.StoreUint32(&windowPositionSetExplicitly, 1)
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windowPositionSetExplicitly.Store(true)
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ui.Get().Window().SetPosition(x, y)
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}
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var (
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windowPositionSetExplicitly uint32
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windowPositionSetExplicitly atomic.Bool
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)
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func initializeWindowPositionIfNeeded(width, height int) {
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if atomic.LoadUint32(&windowPositionSetExplicitly) == 0 {
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if !windowPositionSetExplicitly.Load() {
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sw, sh := ui.Get().Monitor().Size()
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x, y := ui.InitialWindowPosition(sw, sh, width, height)
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ui.Get().Window().SetPosition(x, y)
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