ui: Add IsWindowResizable and SetWindowResizable

Fixes #320
This commit is contained in:
Hajime Hoshi 2019-01-07 00:21:59 +09:00
parent 12f7d14d91
commit f403e0716f
5 changed files with 122 additions and 7 deletions

View File

@ -37,6 +37,7 @@ import (
var (
windowDecorated = flag.Bool("windowdecorated", true, "whether the window is decorated")
windowResizable = flag.Bool("windowresizable", false, "whether the window is resizable")
)
func init() {
@ -221,6 +222,7 @@ func main() {
ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
ebiten.SetWindowDecorated(*windowDecorated)
ebiten.SetWindowResizable(*windowResizable)
if err := ebiten.Run(update, initScreenWidth, initScreenHeight, initScreenScale, "Window Size (Ebiten Demo)"); err != nil && err != terminated {
log.Fatal(err)

View File

@ -162,6 +162,17 @@ func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallbac
return nil // TODO
}
func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback) {
var gcb glfw.SizeCallback
if cbfun != nil {
gcb = func(window *glfw.Window, width, height int) {
cbfun(theWindows.get(window), width, height)
}
}
w.w.SetSizeCallback(gcb)
return nil // TODO
}
func (w *Window) SetIcon(images []image.Image) {
w.w.SetIcon(images)
}

View File

@ -18,6 +18,7 @@ type (
CharModsCallback func(w *Window, char rune, mods ModifierKey)
FramebufferSizeCallback func(w *Window, width int, height int)
ScrollCallback func(w *Window, xoff float64, yoff float64)
SizeCallback func(w *Window, width int, height int)
)
type VidMode struct {

View File

@ -59,8 +59,12 @@ type userInterface struct {
initFullscreen bool
initCursorVisible bool
initWindowDecorated bool
initWindowResizable bool
initIconImages []image.Image
reqWidth int
reqHeight int
m sync.Mutex
}
@ -93,7 +97,6 @@ func initialize() error {
glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI)
}
glfw.WindowHint(glfw.Visible, glfw.False)
glfw.WindowHint(glfw.Resizable, glfw.False)
// Create a window to set the initial monitor.
w, err := glfw.CreateWindow(16, 16, "", nil, nil)
@ -229,6 +232,19 @@ func (u *userInterface) setRunnableInBackground(runnableInBackground bool) {
u.m.Unlock()
}
func (u *userInterface) isInitWindowResizable() bool {
u.m.Lock()
v := u.initWindowResizable
u.m.Unlock()
return v
}
func (u *userInterface) setInitWindowResizable(resizable bool) {
u.m.Lock()
u.initWindowResizable = resizable
u.m.Unlock()
}
func (u *userInterface) getInitIconImages() []image.Image {
u.m.Lock()
i := u.initIconImages
@ -258,17 +274,15 @@ func ScreenSizeInFullscreen() (int, int) {
return int(float64(v.Width) / s), int(float64(v.Height) / s)
}
func SetScreenSize(width, height int) bool {
func SetScreenSize(width, height int) {
u := currentUI
if !u.isRunning() {
panic("ui: Run is not called yet")
}
r := false
_ = mainthread.Run(func() error {
r = u.setScreenSize(width, height, u.scale, u.fullscreen(), u.vsync)
u.setScreenSize(width, height, u.scale, u.fullscreen(), u.vsync)
return nil
})
return r
}
func SetScreenScale(scale float64) bool {
@ -509,6 +523,30 @@ func SetWindowDecorated(decorated bool) {
// return nil
}
func IsWindowResizable() bool {
u := currentUI
if !u.isRunning() {
return u.isInitWindowResizable()
}
v := false
_ = mainthread.Run(func() error {
v = currentUI.window.GetAttrib(glfw.Resizable) == glfw.True
return nil
})
return v
}
func SetWindowResizable(resizable bool) {
if !currentUI.isRunning() {
currentUI.setInitWindowResizable(resizable)
return
}
panic("ui: SetWindowResizable can't be called after Run so far.")
// TODO: Now SetAttrib doesn't exist on GLFW 3.2. Revisit later (#556).
}
func DeviceScaleFactor() float64 {
f := 0.0
u := currentUI
@ -537,6 +575,12 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
}
glfw.WindowHint(glfw.Decorated, decorated)
resizable := glfw.False
if u.isInitWindowResizable() {
resizable = glfw.True
}
glfw.WindowHint(glfw.Resizable, resizable)
// As a start, create a window with temporary size to create OpenGL context thread.
window, err := glfw.CreateWindow(16, 16, "", nil, nil)
if err != nil {
@ -593,6 +637,21 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
y := my + (v.Height-h)/3
x, y = adjustWindowPosition(x, y)
u.window.SetPos(x, y)
u.window.SetSizeCallback(func(_ *glfw.Window, width, height int) {
go func() {
w := int(float64(width) / u.scale)
h := int(float64(height) / u.scale)
_ = mainthread.Run(func() error {
if u.fullscreen() {
return nil
}
u.reqWidth = w
u.reqHeight = h
return nil
})
}()
})
return nil
})
@ -713,6 +772,17 @@ func (u *userInterface) update(g GraphicsContext) error {
}); err != nil {
return err
}
// Update the screen size when the window is resizable.
_ = mainthread.Run(func() error {
w, h := u.reqWidth, u.reqHeight
if w != 0 || h != 0 {
u.setScreenSize(w, h, u.scale, u.fullscreen(), u.vsync)
}
u.reqWidth = 0
u.reqHeight = 0
return nil
})
return nil
}
@ -769,6 +839,13 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
minWindowWidth = 1
}
if width < 1 {
width = 1
}
if height < 1 {
height = 1
}
u.width = width
u.windowWidth = width
s := scale * devicescale.GetAt(u.currentMonitor().GetPos())

28
run.go
View File

@ -310,6 +310,8 @@ func IsRunnableInBackground() bool {
// SetWindowDecorated sets the state if the window is decorated.
//
// The window is decorated by default.
//
// SetWindowDecorated works only on desktops.
// SetWindowDecorated does nothing on other platforms.
//
@ -320,14 +322,36 @@ func SetWindowDecorated(decorated bool) {
ui.SetWindowDecorated(decorated)
}
// IsWindowDecorated returns a boolean value indicating whether
// the window is decorated.
// IsWindowDecorated reports whether the window is decorated.
//
// IsWindowDecorated is concurrent-safe.
func IsWindowDecorated() bool {
return ui.IsWindowDecorated()
}
// SetWindowResizable sets the state if the window is resizable.
//
// The window is not resizable by default.
//
// When the window is resizable, the image size given via the update function can be changed by resizing.
//
// SetWindowResizable works only on desktops.
// SetWindowResizable does nothing on other platforms.
//
// SetWindowResizable panics if SetWindowResizable is called after Run.
//
// SetWindowResizable is concurrent-safe.
func SetWindowResizable(resizable bool) {
ui.SetWindowResizable(resizable)
}
// IsWindowResizable reports whether the window is resizable.
//
// IsWindowResizable is concurrent-safe.
func IsWindowResizable() bool {
return ui.IsWindowResizable()
}
// SetRunnableInBackground sets the state if the game runs even in background.
//
// If the given value is true, the game runs in background e.g. when losing focus.