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https://github.com/hajimehoshi/ebiten.git
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bf63d2310d
commit
f66ed646bd
@ -42,13 +42,15 @@ func init() {
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//
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// Use vector.StrokeLine instead if you require rendering with higher quality.
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func DrawLine(dst *ebiten.Image, x1, y1, x2, y2 float64, clr color.Color) {
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// Use ebiten.Image's DrawImage instead of vector.StrokeLine for backward compatibility (#2605)
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length := math.Hypot(x2-x1, y2-y1)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(length, 1)
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op.GeoM.Rotate(math.Atan2(y2-y1, x2-x1))
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op.GeoM.Translate(x1, y1)
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op.ColorM.ScaleWithColor(clr)
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op.ColorScale.ScaleWithColor(clr)
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// Filter must be 'nearest' filter (default).
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// Linear filtering would make edges blurred.
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dst.DrawImage(whiteSubImage, op)
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@ -60,10 +62,12 @@ func DrawLine(dst *ebiten.Image, x1, y1, x2, y2 float64, clr color.Color) {
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//
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// Use vector.DrawFilledRect instead if you require rendering with higher quality.
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func DrawRect(dst *ebiten.Image, x, y, width, height float64, clr color.Color) {
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// Use ebiten.Image's DrawImage instead of vector.DrawFilledRect for backward compatibility (#2605)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(width, height)
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op.GeoM.Translate(x, y)
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op.ColorM.ScaleWithColor(clr)
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op.ColorScale.ScaleWithColor(clr)
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// Filter must be 'nearest' filter (default).
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// Linear filtering would make edges blurred.
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dst.DrawImage(whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image), op)
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@ -75,6 +79,8 @@ func DrawRect(dst *ebiten.Image, x, y, width, height float64, clr color.Color) {
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//
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// Use vector.DrawFilledCircle instead if you require rendering with higher quality.
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func DrawCircle(dst *ebiten.Image, cx, cy, r float64, clr color.Color) {
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// Use ebiten.Image's DrawTriangles instead of vector.DrawFilledCircle for backward compatibility (#2605)
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var path vector.Path
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rd, g, b, a := clr.RGBA()
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