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internal/graphicsdriver/opengl: Refactoring: Remove redundant conversions
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@ -130,7 +130,7 @@ func (g *GomobileContext) DrawElements(mode uint32, count int32, xtype uint32, o
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}
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}
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func (g *GomobileContext) Enable(cap uint32) {
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func (g *GomobileContext) Enable(cap uint32) {
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g.ctx.Enable(gl.Enum(gl.Enum(cap)))
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g.ctx.Enable(gl.Enum(cap))
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}
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}
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func (g *GomobileContext) EnableVertexAttribArray(index uint32) {
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func (g *GomobileContext) EnableVertexAttribArray(index uint32) {
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