mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-02-03 22:44:28 +01:00
Refactoring
This commit is contained in:
parent
00fd9fc8ba
commit
f72076641a
@ -11,7 +11,7 @@ import (
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"github.com/hajimehoshi/go-ebiten/example/game/testpattern"
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"github.com/hajimehoshi/go-ebiten/ui"
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"github.com/hajimehoshi/go-ebiten/ui/cocoa"
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"github.com/hajimehoshi/go-ebiten/ui/glut"
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// "github.com/hajimehoshi/go-ebiten/ui/glut"
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"os"
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"runtime"
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)
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@ -58,8 +58,6 @@ func main() {
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fallthrough
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case "cocoa":
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u = cocoa.New(screenWidth, screenHeight, screenScale, title)
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case "glut":
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u = glut.New(screenWidth, screenHeight, screenScale, title)
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}
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ui.Run(u, game)
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u.Run(game)
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}
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@ -111,35 +111,45 @@ func (context *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
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context.setOffscreen(renderTarget)
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}
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func (context *Context) doSetOffscreen(
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usingMainFramebuffer bool,
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framebuffer interface{}, x, y, width, height int) {
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f := framebuffer.(rendertarget.Framebuffer)
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C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(f))
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err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER)
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if err != C.GL_FRAMEBUFFER_COMPLETE {
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panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
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}
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C.glBlendFuncSeparate(C.GL_SRC_ALPHA, C.GL_ONE_MINUS_SRC_ALPHA,
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C.GL_ZERO, C.GL_ONE)
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C.glViewport(C.GLint(x), C.GLint(y),
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C.GLsizei(width), C.GLsizei(height))
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matrix := graphics.OrthoProjectionMatrix(x, width, y, height)
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if usingMainFramebuffer {
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actualScreenHeight := context.screenHeight * context.screenScale
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// Flip Y and move to fit with the top of the window.
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matrix[1][1] *= -1
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matrix[1][3] += float64(actualScreenHeight) / float64(height) * 2
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}
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for j := 0; j < 4; j++ {
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for i := 0; i < 4; i++ {
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context.projectionMatrix[i+j*4] = float32(matrix[i][j])
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}
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}
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}
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func (context *Context) setOffscreen(rt *grendertarget.RenderTarget) {
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C.glFlush()
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rt.SetAsOffscreen(func(framebuffer interface{}, x, y, width, height int) {
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f := framebuffer.(rendertarget.Framebuffer)
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C.glBindFramebuffer(C.GL_FRAMEBUFFER, C.GLuint(f))
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err := C.glCheckFramebufferStatus(C.GL_FRAMEBUFFER)
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if err != C.GL_FRAMEBUFFER_COMPLETE {
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panic(fmt.Sprintf("glBindFramebuffer failed: %d", err))
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}
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C.glBlendFuncSeparate(C.GL_SRC_ALPHA, C.GL_ONE_MINUS_SRC_ALPHA,
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C.GL_ZERO, C.GL_ONE)
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C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
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matrix := graphics.OrthoProjectionMatrix(x, width, y, height)
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if rt == context.mainFramebufferTexture {
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actualScreenHeight := context.screenHeight * context.screenScale
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// Flip Y and move to fit with the top of the window.
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matrix[1][1] *= -1
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matrix[1][3] += float64(actualScreenHeight) / float64(height) * 2
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}
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for j := 0; j < 4; j++ {
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for i := 0; i < 4; i++ {
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context.projectionMatrix[i+j*4] = float32(matrix[i][j])
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}
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}
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usingMainFramebuffer := rt == context.mainFramebufferTexture
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rt.SetAsOffscreen(func(framebuffer interface{},
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x, y, width, height int) {
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context.doSetOffscreen(usingMainFramebuffer, framebuffer,
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x, y, width, height)
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})
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}
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@ -6,7 +6,7 @@ package rendertarget
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
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"github.com/hajimehoshi/go-ebiten/graphics/rendertarget"
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grendertarget "github.com/hajimehoshi/go-ebiten/graphics/rendertarget"
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gtexture "github.com/hajimehoshi/go-ebiten/graphics/texture"
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)
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@ -38,7 +38,7 @@ func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
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}
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func New(width, height int, filter texture.Filter) (
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*rendertarget.RenderTarget, *gtexture.Texture, error) {
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*grendertarget.RenderTarget, *gtexture.Texture, error) {
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tex, err := texture.New(width, height, filter)
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if err != nil {
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return nil, nil, err
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@ -47,15 +47,15 @@ func New(width, height int, filter texture.Filter) (
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return createFramebuffer(C.GLuint(native.(texture.Native)))
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}
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framebuffer := tex.CreateFramebuffer(f)
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return rendertarget.NewWithFramebuffer(tex,
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return grendertarget.NewWithFramebuffer(tex,
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Framebuffer(framebuffer.(C.GLuint))), tex, nil
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}
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func NewWithFramebuffer(width, height int, framebuffer Framebuffer) (
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*rendertarget.RenderTarget, error) {
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*grendertarget.RenderTarget, error) {
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tex, err := texture.NewEmpty(width, height)
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if err != nil {
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return nil, err
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}
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return rendertarget.NewWithFramebuffer(tex, framebuffer), nil
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return grendertarget.NewWithFramebuffer(tex, framebuffer), nil
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}
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@ -12,20 +12,40 @@ import "C"
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import (
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
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"sync"
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"time"
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"unsafe"
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)
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type GameContext struct {
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screenWidth int
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screenHeight int
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inputState ebiten.InputState
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}
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func (context *GameContext) ScreenWidth() int {
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return context.screenWidth
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}
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func (context *GameContext) ScreenHeight() int {
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return context.screenHeight
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}
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func (context *GameContext) InputState() ebiten.InputState {
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return context.inputState
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}
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type UI struct {
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screenWidth int
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screenHeight int
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screenScale int
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title string
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initializing chan ebiten.Game
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initialized chan ebiten.Game
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updating chan ebiten.Game
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updated chan ebiten.Game
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input chan ebiten.InputState
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graphicsDevice *opengl.Device
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screenWidth int
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screenHeight int
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screenScale int
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title string
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updating chan ebiten.Game
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updated chan ebiten.Game
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input chan ebiten.InputState
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graphicsDevice *opengl.Device
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funcsExecutedOnMainThread []func() // TODO: map?
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lock sync.Mutex
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}
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var currentUI *UI
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@ -39,17 +59,38 @@ func New(screenWidth, screenHeight, screenScale int, title string) *UI {
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screenHeight: screenHeight,
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screenScale: screenScale,
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title: title,
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initializing: make(chan ebiten.Game),
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initialized: make(chan ebiten.Game),
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updating: make(chan ebiten.Game),
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updated: make(chan ebiten.Game),
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input: make(chan ebiten.InputState),
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funcsExecutedOnMainThread: []func(){},
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}
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currentUI = ui
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return ui
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}
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func (ui *UI) MainLoop() {
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func (ui *UI) gameMainLoop(game ebiten.Game) {
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frameTime := time.Duration(int64(time.Second) / int64(ebiten.FPS))
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tick := time.Tick(frameTime)
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gameContext := &GameContext{
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screenWidth: ui.screenWidth,
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screenHeight: ui.screenHeight,
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inputState: ebiten.InputState{-1, -1},
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}
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ui.InitializeGame(game)
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for {
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select {
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case gameContext.inputState = <-ui.input:
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case <-tick:
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game.Update(gameContext)
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case ui.updating <- game:
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game = <-ui.updated
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}
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}
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}
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func (ui *UI) Run(game ebiten.Game) {
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go ui.gameMainLoop(game)
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cTitle := C.CString(ui.title)
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defer C.free(unsafe.Pointer(cTitle))
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@ -59,32 +100,20 @@ func (ui *UI) MainLoop() {
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cTitle)
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}
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func (ui *UI) ScreenWidth() int {
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return ui.screenWidth
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func (ui *UI) InitializeGame(game ebiten.Game) {
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ui.lock.Lock()
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defer ui.lock.Unlock()
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ui.funcsExecutedOnMainThread = append(ui.funcsExecutedOnMainThread, func() {
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game.InitTextures(ui.graphicsDevice.TextureFactory())
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})
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}
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func (ui *UI) ScreenHeight() int {
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return ui.screenHeight
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}
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func (ui *UI) Initializing() chan<- ebiten.Game {
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return ui.initializing
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}
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func (ui *UI) Initialized() <-chan ebiten.Game {
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return ui.initialized
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}
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func (ui *UI) Updating() chan<- ebiten.Game {
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return ui.updating
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}
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func (ui *UI) Updated() <-chan ebiten.Game {
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return ui.updated
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}
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func (ui *UI) Input() <-chan ebiten.InputState {
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return ui.input
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func (ui *UI) DrawGame(game ebiten.Game) {
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ui.lock.Lock()
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defer ui.lock.Unlock()
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ui.funcsExecutedOnMainThread = append(ui.funcsExecutedOnMainThread, func() {
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ui.graphicsDevice.Update(game.Draw)
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})
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}
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//export ebiten_EbitenOpenGLView_Initialized
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@ -98,14 +127,17 @@ func ebiten_EbitenOpenGLView_Initialized() {
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currentUI.screenHeight,
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currentUI.screenScale)
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currentUI.graphicsDevice.Init()
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game := <-currentUI.initializing
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game.InitTextures(currentUI.graphicsDevice.TextureFactory())
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currentUI.initialized <- game
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}
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//export ebiten_EbitenOpenGLView_Updating
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func ebiten_EbitenOpenGLView_Updating() {
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currentUI.lock.Lock()
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defer currentUI.lock.Unlock()
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for _, f := range currentUI.funcsExecutedOnMainThread {
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f()
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}
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currentUI.funcsExecutedOnMainThread = currentUI.funcsExecutedOnMainThread[0:0]
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game := <-currentUI.updating
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currentUI.graphicsDevice.Update(game.Draw)
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currentUI.updated <- game
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177
ui/glut/glut.go
177
ui/glut/glut.go
@ -1,177 +0,0 @@
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// This package is experimental.
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package glut
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// #cgo CFLAGS: -Wno-deprecated-declarations
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// #cgo LDFLAGS: -framework GLUT -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <GLUT/glut.h>
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//
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// void display(void);
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// void mouse(int button, int state, int x, int y);
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// void motion(int x, int y);
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// void idle(void);
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//
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// static void setGlutFuncs(void) {
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// glutDisplayFunc(display);
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// glutMouseFunc(mouse);
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// glutMotionFunc(motion);
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// glutIdleFunc(idle);
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// }
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//
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl"
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"os"
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"unsafe"
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)
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type glutInputEvent struct {
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IsActive bool
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X int
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Y int
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}
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type UI struct {
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screenWidth int
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screenHeight int
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screenScale int
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title string
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initializing chan ebiten.Game
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initialized chan ebiten.Game
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updating chan ebiten.Game
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updated chan ebiten.Game
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input chan ebiten.InputState
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graphicsDevice *opengl.Device
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glutInputting chan glutInputEvent
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}
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var currentUI *UI
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func New(screenWidth, screenHeight, screenScale int, title string) *UI {
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if currentUI != nil {
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panic("UI can't be duplicated.")
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}
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ui := &UI{
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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screenScale: screenScale,
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title: title,
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initializing: make(chan ebiten.Game),
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initialized: make(chan ebiten.Game),
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updating: make(chan ebiten.Game),
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updated: make(chan ebiten.Game),
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input: make(chan ebiten.InputState),
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glutInputting: make(chan glutInputEvent),
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}
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currentUI = ui
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return ui
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}
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func (ui *UI) MainLoop() {
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cargs := []*C.char{C.CString(os.Args[0])}
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defer func() {
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for _, carg := range cargs {
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C.free(unsafe.Pointer(carg))
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}
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}()
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cargc := C.int(len(cargs))
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// Initialize OpenGL
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C.glutInit(&cargc, &cargs[0])
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C.glutInitDisplayMode(C.GLUT_RGBA)
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C.glutInitWindowSize(
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C.int(ui.screenWidth*ui.screenScale),
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C.int(ui.screenHeight*ui.screenScale))
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cTitle := C.CString(ui.title)
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defer C.free(unsafe.Pointer(cTitle))
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C.glutCreateWindow(cTitle)
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ui.graphicsDevice = opengl.NewDevice(
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ui.screenWidth, ui.screenHeight, ui.screenScale)
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ui.graphicsDevice.Init()
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game := <-ui.initializing
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game.InitTextures(ui.graphicsDevice.TextureFactory())
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ui.initialized <- game
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// Set the callbacks
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C.setGlutFuncs()
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C.glutMainLoop()
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}
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func (ui *UI) ScreenWidth() int {
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return ui.screenWidth
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}
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func (ui *UI) ScreenHeight() int {
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return ui.screenHeight
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}
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func (ui *UI) Initializing() chan<- ebiten.Game {
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return ui.initializing
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}
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func (ui *UI) Initialized() <-chan ebiten.Game {
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return ui.initialized
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}
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func (ui *UI) Updating() chan<- ebiten.Game {
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return ui.updating
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}
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func (ui *UI) Updated() <-chan ebiten.Game {
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return ui.updated
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}
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func (ui *UI) Input() <-chan ebiten.InputState {
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return ui.input
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}
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func (ui *UI) normalizePoint(x, y int) (newX, newY int) {
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x /= ui.screenScale
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y /= ui.screenScale
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if x < 0 {
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x = 0
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} else if ui.screenWidth <= x {
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x = ui.screenWidth - 1
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}
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if y < 0 {
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y = 0
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} else if ui.screenHeight <= y {
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y = ui.screenHeight - 1
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}
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return x, y
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}
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//export display
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func display() {
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game := <-currentUI.updating
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currentUI.graphicsDevice.Update(game.Draw)
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currentUI.updated <- game
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C.glutSwapBuffers()
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}
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//export mouse
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func mouse(button, state, x, y C.int) {
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if state != C.GLUT_DOWN {
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currentUI.input <- ebiten.InputState{-1, -1}
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return
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}
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newX, newY := currentUI.normalizePoint(int(x), int(y))
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currentUI.input <- ebiten.InputState{newX, newY}
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}
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//export motion
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func motion(x, y C.int) {
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newX, newY := currentUI.normalizePoint(int(x), int(y))
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currentUI.input <- ebiten.InputState{newX, newY}
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}
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//export idle
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func idle() {
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C.glutPostRedisplay()
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}
|
55
ui/ui.go
55
ui/ui.go
@ -2,61 +2,8 @@ package ui
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|
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import (
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"github.com/hajimehoshi/go-ebiten"
|
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"time"
|
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)
|
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|
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type UI interface {
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MainLoop()
|
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ScreenWidth() int
|
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ScreenHeight() int
|
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Initializing() chan<- ebiten.Game
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Initialized() <-chan ebiten.Game
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Updating() chan<- ebiten.Game
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Updated() <-chan ebiten.Game
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Input() <-chan ebiten.InputState
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}
|
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|
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func mainLoop(ui UI, game ebiten.Game) {
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ui.Initializing() <- game
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game = <-ui.Initialized()
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|
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frameTime := time.Duration(int64(time.Second) / int64(ebiten.FPS))
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tick := time.Tick(frameTime)
|
||||
gameContext := &GameContext{
|
||||
screenWidth: ui.ScreenWidth(),
|
||||
screenHeight: ui.ScreenHeight(),
|
||||
inputState: ebiten.InputState{-1, -1},
|
||||
}
|
||||
for {
|
||||
select {
|
||||
case gameContext.inputState = <-ui.Input():
|
||||
case <-tick:
|
||||
game.Update(gameContext)
|
||||
case ui.Updating() <- game:
|
||||
game = <-ui.Updated()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func Run(ui UI, game ebiten.Game) {
|
||||
go mainLoop(ui, game)
|
||||
ui.MainLoop()
|
||||
}
|
||||
|
||||
type GameContext struct {
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
inputState ebiten.InputState
|
||||
}
|
||||
|
||||
func (context *GameContext) ScreenWidth() int {
|
||||
return context.screenWidth
|
||||
}
|
||||
|
||||
func (context *GameContext) ScreenHeight() int {
|
||||
return context.screenHeight
|
||||
}
|
||||
|
||||
func (context *GameContext) InputState() ebiten.InputState {
|
||||
return context.inputState
|
||||
Run(game ebiten.Game)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user