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audio: Refactoring: No need to hold a buffer source
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f1c7176569
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@ -29,7 +29,6 @@ type Player struct {
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positionInSamples int64
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positionInSamples int64
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bufferedData []byte
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bufferedData []byte
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context *js.Object
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context *js.Object
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bufferSource *js.Object
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}
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}
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func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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@ -45,7 +44,6 @@ func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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channelNum: channelNum,
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channelNum: channelNum,
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bytesPerSample: bytesPerSample,
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bytesPerSample: bytesPerSample,
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bufferedData: []byte{},
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bufferedData: []byte{},
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bufferSource: nil,
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context: class.New(),
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context: class.New(),
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}
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}
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p.positionInSamples = int64(p.context.Get("currentTime").Float() * float64(p.sampleRate))
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p.positionInSamples = int64(p.context.Get("currentTime").Float() * float64(p.sampleRate))
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@ -84,10 +82,10 @@ func (p *Player) Proceed(data []byte) error {
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l.SetIndex(i, float64(il[i])/max)
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l.SetIndex(i, float64(il[i])/max)
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r.SetIndex(i, float64(ir[i])/max)
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r.SetIndex(i, float64(ir[i])/max)
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}
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}
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p.bufferSource = p.context.Call("createBufferSource")
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s := p.context.Call("createBufferSource")
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p.bufferSource.Set("buffer", buf)
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s.Set("buffer", buf)
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p.bufferSource.Call("connect", p.context.Get("destination"))
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s.Call("connect", p.context.Get("destination"))
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p.bufferSource.Call("start", float64(p.positionInSamples)/float64(p.sampleRate))
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s.Call("start", float64(p.positionInSamples)/float64(p.sampleRate))
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p.positionInSamples += int64(len(il))
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p.positionInSamples += int64(len(il))
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p.bufferedData = p.bufferedData[dataSize:]
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p.bufferedData = p.bufferedData[dataSize:]
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}
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}
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@ -95,11 +93,5 @@ func (p *Player) Proceed(data []byte) error {
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}
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}
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func (p *Player) Close() error {
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func (p *Player) Close() error {
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if p.bufferSource == nil {
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return nil
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}
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p.bufferSource.Call("stop")
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p.bufferSource.Call("disconnect")
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p.bufferSource = nil
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return nil
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return nil
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}
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}
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