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graphics: Use power-of-2 size for the default framebuffer
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@ -409,6 +409,8 @@ func (c *newScreenFramebufferImageCommand) Exec(indexOffsetInBytes int) error {
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if c.height < 1 {
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return errors.New("graphics: height must be equal or more than 1.")
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}
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c.result.framebuffer = newScreenFramebuffer(c.width, c.height, c.offsetX, c.offsetY)
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w := emath.NextPowerOf2Int(c.width)
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h := emath.NextPowerOf2Int(c.height)
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c.result.framebuffer = newScreenFramebuffer(w, h, c.offsetX, c.offsetY)
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return nil
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}
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