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internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
Retrying to call GetContentScale solved this. Closes #2051
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@ -35,6 +35,13 @@ func monitorAt(x, y int) *glfw.Monitor {
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}
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func impl(x, y int) float64 {
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// Keep calling GetContentScale until the returned scale is 0 (#2051).
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// Retry this at most 5 times to avoid an inifinite loop.
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for i := 0; i < 5; i++ {
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sx, _ := monitorAt(x, y).GetContentScale()
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if sx != 0 {
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return float64(sx)
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}
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}
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return 1
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}
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