internal/graphicscommand: treat []float32 instead of interface{} for uniform variables

This commit is contained in:
Hajime Hoshi 2022-04-03 03:51:52 +09:00
parent 990228e216
commit f75a70dc40
9 changed files with 30 additions and 22 deletions

View File

@ -497,7 +497,7 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
offsets[i][1] = -sy + float32(b.Min.Y)
}
i.image.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, options.Uniforms, options.FillRule == EvenOdd, false)
i.image.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, convertUniforms(options.Uniforms), options.FillRule == EvenOdd, false)
}
// DrawRectShaderOptions represents options for DrawRectShader.
@ -608,7 +608,7 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR
offsets[i][1] = -sy + float32(b.Min.Y)
}
i.image.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, options.Uniforms, false, canSkipMipmap(options.GeoM, graphicsdriver.FilterNearest))
i.image.DrawTriangles(imgs, vs, is, affine.ColorMIdentity{}, mode, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, sr, offsets, shader.shader, convertUniforms(options.Uniforms), false, canSkipMipmap(options.GeoM, graphicsdriver.FilterNearest))
}
// SubImage returns an image representing the portion of the image p visible through r.
@ -883,3 +883,18 @@ func colorMToScale(colorm affine.ColorM) (newColorM affine.ColorM, r, g, b, a fl
return affine.ColorMIdentity{}, r, g, b, a
}
func convertUniforms(uniforms map[string]interface{}) map[string][]float32 {
us := map[string][]float32{}
for name, v := range uniforms {
switch v := v.(type) {
case float32:
us[name] = []float32{v}
case []float32:
us[name] = v
default:
panic(fmt.Sprintf("ebiten: unexpected uniform value type: %s, %T", name, v))
}
}
return us
}

View File

@ -404,13 +404,13 @@ func (i *Image) processSrc(src *Image) {
// 5: Color G
// 6: Color B
// 7: Color Y
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string]interface{}, evenOdd bool) {
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string][]float32, evenOdd bool) {
backendsM.Lock()
defer backendsM.Unlock()
i.drawTriangles(srcs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader, uniforms, evenOdd, false)
}
func (i *Image) drawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string]interface{}, evenOdd bool, keepOnAtlas bool) {
func (i *Image) drawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string][]float32, evenOdd bool, keepOnAtlas bool) {
if i.disposed {
panic("atlas: the drawing target image must not be disposed (DrawTriangles)")
}

View File

@ -228,7 +228,7 @@ func (img *Image) replacePendingPixels(pix []byte, x, y, width, height int) {
// DrawTriangles draws the src image with the given vertices.
//
// Copying vertices and indices is the caller's responsibility.
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string]interface{}, evenOdd bool) {
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string][]float32, evenOdd bool) {
for _, src := range srcs {
if i == src {
panic("buffered: Image.DrawTriangles: source images must be different from the receiver")

View File

@ -117,7 +117,7 @@ func mustUseDifferentVertexBuffer(nextNumVertexFloats, nextNumIndices int) bool
}
// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, color affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms map[string]interface{}, evenOdd bool) {
func (q *commandQueue) EnqueueDrawTrianglesCommand(dst *Image, srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, color affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms map[string][]float32, evenOdd bool) {
if len(indices) > graphics.IndicesNum {
panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
}
@ -295,7 +295,7 @@ type drawTrianglesCommand struct {
dstRegion graphicsdriver.Region
srcRegion graphicsdriver.Region
shader *Shader
uniforms map[string]interface{}
uniforms map[string][]float32
evenOdd bool
}

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@ -141,7 +141,7 @@ func (i *Image) InternalSize() (int, int) {
//
// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
// elements for the source image are not used.
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms map[string]interface{}, evenOdd bool) {
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms map[string][]float32, evenOdd bool) {
if shader == nil {
// Fast path for rendering without a shader (#1355).
img := srcs[0]

View File

@ -185,7 +185,7 @@ func (s *Shader) Dispose() {
theCommandQueue.Enqueue(c)
}
func (s *Shader) convertUniforms(uniforms map[string]interface{}) [][]float32 {
func (s *Shader) convertUniforms(uniforms map[string][]float32) [][]float32 {
if s.shader == nil {
panic("graphicscommand: shader is not compiled yet")
}
@ -208,14 +208,7 @@ func (s *Shader) convertUniforms(uniforms map[string]interface{}) [][]float32 {
us := make([][]float32, len(s.uniformNameToIndex))
for name, idx := range s.uniformNameToIndex {
if v, ok := uniforms[name]; ok {
switch v := v.(type) {
case float32:
us[idx] = []float32{v}
case []float32:
us[idx] = v
default:
panic(fmt.Sprintf("graphicscommand: unexpected uniform value type: %s, %T", name, v))
}
continue
}
t := s.uniformNameToType[name]

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@ -79,7 +79,7 @@ func (m *Mipmap) At(graphicsDriver graphicsdriver.Graphics, x, y int) (r, g, b,
return m.orig.At(graphicsDriver, x, y)
}
func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageNum]*Mipmap, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string]interface{}, evenOdd bool, canSkipMipmap bool) {
func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageNum]*Mipmap, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string][]float32, evenOdd bool, canSkipMipmap bool) {
if len(indices) == 0 {
return
}

View File

@ -76,7 +76,7 @@ type drawTrianglesHistoryItem struct {
dstRegion graphicsdriver.Region
srcRegion graphicsdriver.Region
shader *Shader
uniforms map[string]interface{}
uniforms map[string][]float32
evenOdd bool
}
@ -365,7 +365,7 @@ func (i *Image) ReplacePixels(pixels []byte, mask []byte, x, y, width, height in
// 5: Color G
// 6: Color B
// 7: Color Y
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms map[string]interface{}, evenOdd bool) {
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms map[string][]float32, evenOdd bool) {
if i.priority {
panic("restorable: DrawTriangles cannot be called on a priority image")
}
@ -410,7 +410,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [gra
}
// appendDrawTrianglesHistory appends a draw-image history item to the image.
func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms map[string]interface{}, evenOdd bool) {
func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms map[string][]float32, evenOdd bool) {
if i.stale || i.volatile || i.screen {
return
}

View File

@ -59,7 +59,7 @@ func (i *Image) MarkDisposed() {
i.mipmap = nil
}
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string]interface{}, evenOdd bool, canSkipMipmap bool) {
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms map[string][]float32, evenOdd bool, canSkipMipmap bool) {
var srcMipmaps [graphics.ShaderImageNum]*mipmap.Mipmap
for i, src := range srcs {
if src == nil {