graphicsdriver/opengl: Refactoring

This commit is contained in:
Hajime Hoshi 2021-01-05 02:07:30 +09:00
parent 0bf6eee605
commit f77c514598

View File

@ -85,7 +85,7 @@ const (
var ( var (
isWebGL2Available = !forceWebGL1 && (js.Global().Get("WebGL2RenderingContext").Truthy() || js.Global().Get("go2cpp").Truthy()) isWebGL2Available = !forceWebGL1 && (js.Global().Get("WebGL2RenderingContext").Truthy() || js.Global().Get("go2cpp").Truthy())
needsRestoring_ = !web.IsMobileBrowser() && !js.Global().Get("go2cpp").Truthy() needsRestoring = !web.IsMobileBrowser() && !js.Global().Get("go2cpp").Truthy()
) )
type contextImpl struct { type contextImpl struct {
@ -528,7 +528,7 @@ func (c *context) flush() {
} }
func (c *context) needsRestoring() bool { func (c *context) needsRestoring() bool {
return needsRestoring_ return needsRestoring
} }
func (c *context) canUsePBO() bool { func (c *context) canUsePBO() bool {