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uidriver/glfw: Set No-API when creating a hidden window first
GLFW tries to create an OpenGL context by default when creating a window. This is not necessary when OpenGL is not used. This is an optimization by skipping to create an OpenGL context if possible. Fixes #1237
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7873563667
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@ -97,6 +97,7 @@ const (
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CursorHidden = 0x00034002
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CursorHidden = 0x00034002
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CursorNormal = 0x00034001
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CursorNormal = 0x00034001
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NoAPI = 0
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NoAPI = 0
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OpenGLAPI = 0x00030001
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)
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)
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const (
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const (
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@ -129,6 +129,7 @@ func initialize() error {
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return err
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return err
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}
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI)
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// Create a window to set the initial monitor.
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// Create a window to set the initial monitor.
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w, err := glfw.CreateWindow(16, 16, "", nil, nil)
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w, err := glfw.CreateWindow(16, 16, "", nil, nil)
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@ -657,6 +658,7 @@ func (u *UserInterface) run(context driver.UIContext) error {
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u.window = nil
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u.window = nil
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if u.Graphics().IsGL() {
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if u.Graphics().IsGL() {
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glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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glfw.WindowHint(glfw.ContextVersionMinor, 1)
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glfw.WindowHint(glfw.ContextVersionMinor, 1)
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} else {
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} else {
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