mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/graphicsdriver/opengl: remove CGO in opengl for macOS (#2091)
Updates #1162
This commit is contained in:
parent
7eeef3ae0f
commit
f7e21983cf
1
go.mod
1
go.mod
@ -3,6 +3,7 @@ module github.com/hajimehoshi/ebiten/v2
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go 1.15
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require (
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github.com/ebiten/purego v0.0.0-20220521023924-36e492b737b8
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github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220516021902-eb3e265c7661
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github.com/hajimehoshi/bitmapfont/v2 v2.2.0
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github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41
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2
go.sum
2
go.sum
@ -1,4 +1,6 @@
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github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
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github.com/ebiten/purego v0.0.0-20220521023924-36e492b737b8 h1:poLXyG4bbBg1xgb/WWXGMquXtZF8GUBIuLeM4qQ9cNw=
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github.com/ebiten/purego v0.0.0-20220521023924-36e492b737b8/go.mod h1:639Gr28MPEst8oS4Hzv2YSKteDc3y/5cal9PeUINHQQ=
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github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220516021902-eb3e265c7661 h1:1bpooddSK2996NWM/1TW59cchQOm9MkoV9DkhSJH1BI=
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github.com/go-gl/glfw/v3.3/glfw v0.0.0-20220516021902-eb3e265c7661/go.mod h1:tQ2UAYgL5IevRw8kRxooKSPJfGvJ9fJQFa0TUsXzTg8=
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github.com/hajimehoshi/bitmapfont/v2 v2.2.0 h1:E6vzlchynZj6OVohVKFqWkKW348EmDW62K5zPXDi7A8=
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@ -1,5 +1,8 @@
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// SPDX-License-Identifier: MIT
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//go:build darwin || windows
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// +build darwin windows
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package gl
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import (
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@ -1,7 +1,7 @@
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// SPDX-License-Identifier: MIT
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//go:build !windows
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// +build !windows
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//go:build !darwin && !windows
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// +build !darwin,!windows
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package gl
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686
internal/graphicsdriver/opengl/gl/package_darwin.go
Normal file
686
internal/graphicsdriver/opengl/gl/package_darwin.go
Normal file
@ -0,0 +1,686 @@
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// SPDX-License-Identifier: MIT
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package gl
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import (
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"errors"
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"unsafe"
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"github.com/ebiten/purego"
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)
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var (
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gpActiveTexture uintptr
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gpAttachShader uintptr
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gpBindAttribLocation uintptr
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gpBindBuffer uintptr
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gpBindFramebufferEXT uintptr
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gpBindRenderbufferEXT uintptr
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gpBindTexture uintptr
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gpBlendFunc uintptr
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gpBufferData uintptr
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gpBufferSubData uintptr
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gpCheckFramebufferStatusEXT uintptr
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gpClear uintptr
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gpColorMask uintptr
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gpCompileShader uintptr
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gpCreateProgram uintptr
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gpCreateShader uintptr
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gpDeleteBuffers uintptr
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gpDeleteFramebuffersEXT uintptr
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gpDeleteProgram uintptr
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gpDeleteRenderbuffersEXT uintptr
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gpDeleteShader uintptr
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gpDeleteTextures uintptr
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gpDisable uintptr
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gpDisableVertexAttribArray uintptr
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gpDrawElements uintptr
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gpEnable uintptr
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gpEnableVertexAttribArray uintptr
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gpFlush uintptr
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gpFramebufferRenderbufferEXT uintptr
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gpFramebufferTexture2DEXT uintptr
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gpGenBuffers uintptr
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gpGenFramebuffersEXT uintptr
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gpGenRenderbuffersEXT uintptr
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gpGenTextures uintptr
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gpGetBufferSubData uintptr
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gpGetDoublei_v uintptr
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gpGetDoublei_vEXT uintptr
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gpGetError uintptr
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gpGetFloati_v uintptr
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gpGetFloati_vEXT uintptr
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gpGetIntegeri_v uintptr
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gpGetIntegerui64i_vNV uintptr
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gpGetIntegerv uintptr
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gpGetPointeri_vEXT uintptr
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gpGetProgramInfoLog uintptr
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gpGetProgramiv uintptr
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gpGetShaderInfoLog uintptr
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gpGetShaderiv uintptr
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gpGetTransformFeedbacki64_v uintptr
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gpGetTransformFeedbacki_v uintptr
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gpGetUniformLocation uintptr
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gpGetUnsignedBytei_vEXT uintptr
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gpGetVertexArrayIntegeri_vEXT uintptr
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gpGetVertexArrayPointeri_vEXT uintptr
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gpIsFramebufferEXT uintptr
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gpIsProgram uintptr
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gpIsRenderbufferEXT uintptr
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gpIsTexture uintptr
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gpLinkProgram uintptr
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gpPixelStorei uintptr
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gpReadPixels uintptr
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gpRenderbufferStorageEXT uintptr
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gpScissor uintptr
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gpShaderSource uintptr
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gpStencilFunc uintptr
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gpStencilOp uintptr
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gpTexImage2D uintptr
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gpTexParameteri uintptr
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gpTexSubImage2D uintptr
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gpUniform1f uintptr
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gpUniform1i uintptr
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gpUniform1fv uintptr
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gpUniform2fv uintptr
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gpUniform3fv uintptr
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gpUniform4fv uintptr
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gpUniformMatrix2fv uintptr
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gpUniformMatrix3fv uintptr
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gpUniformMatrix4fv uintptr
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gpUseProgram uintptr
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gpVertexAttribPointer uintptr
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gpViewport uintptr
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)
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func boolToInt(b bool) int {
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if b {
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return 1
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}
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return 0
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}
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func ActiveTexture(texture uint32) {
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purego.SyscallN(gpActiveTexture, uintptr(texture))
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}
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func AttachShader(program uint32, shader uint32) {
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purego.SyscallN(gpAttachShader, uintptr(program), uintptr(shader))
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}
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func BindAttribLocation(program uint32, index uint32, name *uint8) {
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purego.SyscallN(gpBindAttribLocation, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(name)))
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}
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func BindBuffer(target uint32, buffer uint32) {
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purego.SyscallN(gpBindBuffer, uintptr(target), uintptr(buffer))
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}
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func BindFramebufferEXT(target uint32, framebuffer uint32) {
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purego.SyscallN(gpBindFramebufferEXT, uintptr(target), uintptr(framebuffer))
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}
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func BindRenderbufferEXT(target uint32, renderbuffer uint32) {
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purego.SyscallN(gpBindRenderbufferEXT, uintptr(target), uintptr(renderbuffer))
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}
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func BindTexture(target uint32, texture uint32) {
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purego.SyscallN(gpBindTexture, uintptr(target), uintptr(texture))
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}
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func BlendFunc(sfactor uint32, dfactor uint32) {
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purego.SyscallN(gpBlendFunc, uintptr(sfactor), uintptr(dfactor))
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}
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func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
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purego.SyscallN(gpBufferData, uintptr(target), uintptr(size), uintptr(data), uintptr(usage))
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}
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func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
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purego.SyscallN(gpBufferSubData, uintptr(target), uintptr(offset), uintptr(size), uintptr(data))
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}
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func CheckFramebufferStatusEXT(target uint32) uint32 {
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ret, _, _ := purego.SyscallN(gpCheckFramebufferStatusEXT, uintptr(target))
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return (uint32)(ret)
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}
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func Clear(mask uint32) {
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purego.SyscallN(gpClear, uintptr(mask))
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}
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func ColorMask(red bool, green bool, blue bool, alpha bool) {
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purego.SyscallN(gpColorMask, uintptr(boolToInt(red)), uintptr(boolToInt(green)), uintptr(boolToInt(blue)), uintptr(boolToInt(alpha)))
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}
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func CompileShader(shader uint32) {
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purego.SyscallN(gpCompileShader, uintptr(shader))
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}
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func CreateProgram() uint32 {
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ret, _, _ := purego.SyscallN(gpCreateProgram)
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return (uint32)(ret)
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}
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func CreateShader(xtype uint32) uint32 {
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ret, _, _ := purego.SyscallN(gpCreateShader, uintptr(xtype))
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return (uint32)(ret)
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}
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func DeleteBuffers(n int32, buffers *uint32) {
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purego.SyscallN(gpDeleteBuffers, uintptr(n), uintptr(unsafe.Pointer(buffers)))
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}
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func DeleteFramebuffersEXT(n int32, framebuffers *uint32) {
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purego.SyscallN(gpDeleteFramebuffersEXT, uintptr(n), uintptr(unsafe.Pointer(framebuffers)))
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}
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func DeleteProgram(program uint32) {
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purego.SyscallN(gpDeleteProgram, uintptr(program))
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}
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func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) {
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purego.SyscallN(gpDeleteRenderbuffersEXT, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)))
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}
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func DeleteShader(shader uint32) {
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purego.SyscallN(gpDeleteShader, uintptr(shader))
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}
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func DeleteTextures(n int32, textures *uint32) {
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purego.SyscallN(gpDeleteTextures, uintptr(n), uintptr(unsafe.Pointer(textures)))
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}
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func Disable(cap uint32) {
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purego.SyscallN(gpDisable, uintptr(cap))
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}
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func DisableVertexAttribArray(index uint32) {
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purego.SyscallN(gpDisableVertexAttribArray, uintptr(index))
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}
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func DrawElements(mode uint32, count int32, xtype uint32, indices uintptr) {
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purego.SyscallN(gpDrawElements, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices))
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}
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func Enable(cap uint32) {
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purego.SyscallN(gpEnable, uintptr(cap))
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}
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func EnableVertexAttribArray(index uint32) {
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purego.SyscallN(gpEnableVertexAttribArray, uintptr(index))
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}
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func Flush() {
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purego.SyscallN(gpFlush)
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}
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func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {
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purego.SyscallN(gpFramebufferRenderbufferEXT, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer))
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}
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func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
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purego.SyscallN(gpFramebufferTexture2DEXT, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level))
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}
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func GenBuffers(n int32, buffers *uint32) {
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purego.SyscallN(gpGenBuffers, uintptr(n), uintptr(unsafe.Pointer(buffers)))
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}
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func GenFramebuffersEXT(n int32, framebuffers *uint32) {
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purego.SyscallN(gpGenFramebuffersEXT, uintptr(n), uintptr(unsafe.Pointer(framebuffers)))
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}
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func GenRenderbuffersEXT(n int32, renderbuffers *uint32) {
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purego.SyscallN(gpGenRenderbuffersEXT, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)))
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}
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func GenTextures(n int32, textures *uint32) {
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purego.SyscallN(gpGenTextures, uintptr(n), uintptr(unsafe.Pointer(textures)))
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}
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func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
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purego.SyscallN(gpGetBufferSubData, uintptr(target), uintptr(offset), uintptr(size), uintptr(data))
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}
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func GetDoublei_v(target uint32, index uint32, data *float64) {
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purego.SyscallN(gpGetDoublei_v, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data)))
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}
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func GetDoublei_vEXT(pname uint32, index uint32, params *float64) {
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purego.SyscallN(gpGetDoublei_vEXT, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params)))
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}
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func GetError() uint32 {
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ret, _, _ := purego.SyscallN(gpGetError)
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return (uint32)(ret)
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}
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func GetFloati_v(target uint32, index uint32, data *float32) {
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purego.SyscallN(gpGetFloati_v, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data)))
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}
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func GetFloati_vEXT(pname uint32, index uint32, params *float32) {
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purego.SyscallN(gpGetFloati_vEXT, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params)))
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}
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func GetIntegeri_v(target uint32, index uint32, data *int32) {
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purego.SyscallN(gpGetIntegeri_v, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data)))
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}
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func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) {
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purego.SyscallN(gpGetIntegerui64i_vNV, uintptr(value), uintptr(index), uintptr(unsafe.Pointer(result)))
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}
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func GetIntegerv(pname uint32, data *int32) {
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purego.SyscallN(gpGetIntegerv, uintptr(pname), uintptr(unsafe.Pointer(data)))
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}
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func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) {
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purego.SyscallN(gpGetPointeri_vEXT, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params)))
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}
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func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) {
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purego.SyscallN(gpGetProgramInfoLog, uintptr(program), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)))
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}
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func GetProgramiv(program uint32, pname uint32, params *int32) {
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purego.SyscallN(gpGetProgramiv, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(params)))
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}
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func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
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purego.SyscallN(gpGetShaderInfoLog, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)))
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}
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func GetShaderiv(shader uint32, pname uint32, params *int32) {
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purego.SyscallN(gpGetShaderiv, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params)))
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}
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func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) {
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purego.SyscallN(gpGetTransformFeedbacki64_v, uintptr(xfb), uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(param)))
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}
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func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) {
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purego.SyscallN(gpGetTransformFeedbacki_v, uintptr(xfb), uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(param)))
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}
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func GetUniformLocation(program uint32, name *uint8) int32 {
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ret, _, _ := purego.SyscallN(gpGetUniformLocation, uintptr(program), uintptr(unsafe.Pointer(name)))
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return (int32)(ret)
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}
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func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) {
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purego.SyscallN(gpGetUnsignedBytei_vEXT, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data)))
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}
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func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) {
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purego.SyscallN(gpGetVertexArrayIntegeri_vEXT, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)))
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}
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func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) {
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purego.SyscallN(gpGetVertexArrayPointeri_vEXT, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)))
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}
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func IsFramebufferEXT(framebuffer uint32) bool {
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ret, _, _ := purego.SyscallN(gpIsFramebufferEXT, uintptr(framebuffer))
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return ret == TRUE
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}
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func IsProgram(program uint32) bool {
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ret, _, _ := purego.SyscallN(gpIsProgram, uintptr(program))
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return ret == TRUE
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}
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func IsRenderbufferEXT(renderbuffer uint32) bool {
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ret, _, _ := purego.SyscallN(gpIsRenderbufferEXT, uintptr(renderbuffer))
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return ret == TRUE
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}
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func IsTexture(texture uint32) bool {
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ret, _, _ := purego.SyscallN(gpIsTexture, uintptr(texture))
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return ret == TRUE
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}
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func LinkProgram(program uint32) {
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purego.SyscallN(gpLinkProgram, uintptr(program))
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}
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func PixelStorei(pname uint32, param int32) {
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purego.SyscallN(gpPixelStorei, uintptr(pname), uintptr(param))
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}
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func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
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purego.SyscallN(gpReadPixels, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))
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}
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func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) {
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purego.SyscallN(gpRenderbufferStorageEXT, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height))
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}
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func Scissor(x int32, y int32, width int32, height int32) {
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purego.SyscallN(gpScissor, uintptr(x), uintptr(y), uintptr(width), uintptr(height))
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}
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func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
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purego.SyscallN(gpShaderSource, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)))
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}
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func StencilFunc(xfunc uint32, ref int32, mask uint32) {
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purego.SyscallN(gpStencilFunc, uintptr(xfunc), uintptr(ref), uintptr(mask))
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}
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func StencilOp(fail uint32, zfail uint32, zpass uint32) {
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purego.SyscallN(gpStencilOp, uintptr(fail), uintptr(zfail), uintptr(zpass))
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}
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func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
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purego.SyscallN(gpTexImage2D, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))
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}
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func TexParameteri(target uint32, pname uint32, param int32) {
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purego.SyscallN(gpTexParameteri, uintptr(target), uintptr(pname), uintptr(param))
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}
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func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
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purego.SyscallN(gpTexSubImage2D, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))
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}
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|
||||
func Uniform1f(location int32, v0 float32) {
|
||||
Uniform1fv(location, 1, (*float32)(Ptr([]float32{v0})))
|
||||
}
|
||||
|
||||
func Uniform1i(location int32, v0 int32) {
|
||||
purego.SyscallN(gpUniform1i, uintptr(location), uintptr(v0))
|
||||
}
|
||||
|
||||
func Uniform1fv(location int32, count int32, value *float32) {
|
||||
purego.SyscallN(gpUniform1fv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
|
||||
}
|
||||
|
||||
func Uniform2fv(location int32, count int32, value *float32) {
|
||||
purego.SyscallN(gpUniform2fv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
|
||||
}
|
||||
|
||||
func Uniform3fv(location int32, count int32, value *float32) {
|
||||
purego.SyscallN(gpUniform3fv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
|
||||
}
|
||||
|
||||
func Uniform4fv(location int32, count int32, value *float32) {
|
||||
purego.SyscallN(gpUniform4fv, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))
|
||||
}
|
||||
|
||||
func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) {
|
||||
purego.SyscallN(gpUniformMatrix2fv, uintptr(location), uintptr(count), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(value)))
|
||||
}
|
||||
|
||||
func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) {
|
||||
purego.SyscallN(gpUniformMatrix3fv, uintptr(location), uintptr(count), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(value)))
|
||||
}
|
||||
|
||||
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
|
||||
purego.SyscallN(gpUniformMatrix4fv, uintptr(location), uintptr(count), uintptr(boolToInt(transpose)), uintptr(unsafe.Pointer(value)))
|
||||
}
|
||||
|
||||
func UseProgram(program uint32) {
|
||||
purego.SyscallN(gpUseProgram, uintptr(program))
|
||||
}
|
||||
|
||||
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer uintptr) {
|
||||
purego.SyscallN(gpVertexAttribPointer, uintptr(index), uintptr(size), uintptr(xtype), uintptr(boolToInt(normalized)), uintptr(stride), uintptr(pointer))
|
||||
}
|
||||
|
||||
func Viewport(x int32, y int32, width int32, height int32) {
|
||||
purego.SyscallN(gpViewport, uintptr(x), uintptr(y), uintptr(width), uintptr(height))
|
||||
}
|
||||
|
||||
// InitWithProcAddrFunc intializes the package using the specified OpenGL
|
||||
// function pointer loading function.
|
||||
//
|
||||
// For more cases Init should be used.
|
||||
func InitWithProcAddrFunc(getProcAddr func(name string) uintptr) error {
|
||||
gpActiveTexture = getProcAddr("glActiveTexture")
|
||||
if gpActiveTexture == 0 {
|
||||
return errors.New("glActiveTexture")
|
||||
}
|
||||
gpAttachShader = getProcAddr("glAttachShader")
|
||||
if gpAttachShader == 0 {
|
||||
return errors.New("glAttachShader")
|
||||
}
|
||||
gpBindAttribLocation = getProcAddr("glBindAttribLocation")
|
||||
if gpBindAttribLocation == 0 {
|
||||
return errors.New("glBindAttribLocation")
|
||||
}
|
||||
gpBindBuffer = getProcAddr("glBindBuffer")
|
||||
if gpBindBuffer == 0 {
|
||||
return errors.New("glBindBuffer")
|
||||
}
|
||||
gpBindFramebufferEXT = getProcAddr("glBindFramebufferEXT")
|
||||
gpBindRenderbufferEXT = getProcAddr("glBindRenderbufferEXT")
|
||||
gpBindTexture = getProcAddr("glBindTexture")
|
||||
if gpBindTexture == 0 {
|
||||
return errors.New("glBindTexture")
|
||||
}
|
||||
gpBlendFunc = getProcAddr("glBlendFunc")
|
||||
if gpBlendFunc == 0 {
|
||||
return errors.New("glBlendFunc")
|
||||
}
|
||||
gpBufferData = getProcAddr("glBufferData")
|
||||
if gpBufferData == 0 {
|
||||
return errors.New("glBufferData")
|
||||
}
|
||||
gpBufferSubData = getProcAddr("glBufferSubData")
|
||||
if gpBufferSubData == 0 {
|
||||
return errors.New("glBufferSubData")
|
||||
}
|
||||
gpCheckFramebufferStatusEXT = getProcAddr("glCheckFramebufferStatusEXT")
|
||||
gpClear = getProcAddr("glClear")
|
||||
if gpClear == 0 {
|
||||
return errors.New("glClear")
|
||||
}
|
||||
gpColorMask = getProcAddr("glColorMask")
|
||||
if gpColorMask == 0 {
|
||||
return errors.New("glColorMask")
|
||||
}
|
||||
gpCompileShader = getProcAddr("glCompileShader")
|
||||
if gpCompileShader == 0 {
|
||||
return errors.New("glCompileShader")
|
||||
}
|
||||
gpCreateProgram = getProcAddr("glCreateProgram")
|
||||
if gpCreateProgram == 0 {
|
||||
return errors.New("glCreateProgram")
|
||||
}
|
||||
gpCreateShader = getProcAddr("glCreateShader")
|
||||
if gpCreateShader == 0 {
|
||||
return errors.New("glCreateShader")
|
||||
}
|
||||
gpDeleteBuffers = getProcAddr("glDeleteBuffers")
|
||||
if gpDeleteBuffers == 0 {
|
||||
return errors.New("glDeleteBuffers")
|
||||
}
|
||||
gpDeleteFramebuffersEXT = getProcAddr("glDeleteFramebuffersEXT")
|
||||
gpDeleteProgram = getProcAddr("glDeleteProgram")
|
||||
if gpDeleteProgram == 0 {
|
||||
return errors.New("glDeleteProgram")
|
||||
}
|
||||
gpDeleteRenderbuffersEXT = getProcAddr("glDeleteRenderbuffersEXT")
|
||||
gpDeleteShader = getProcAddr("glDeleteShader")
|
||||
if gpDeleteShader == 0 {
|
||||
return errors.New("glDeleteShader")
|
||||
}
|
||||
gpDeleteTextures = getProcAddr("glDeleteTextures")
|
||||
if gpDeleteTextures == 0 {
|
||||
return errors.New("glDeleteTextures")
|
||||
}
|
||||
gpDisable = getProcAddr("glDisable")
|
||||
if gpDisable == 0 {
|
||||
return errors.New("glDisable")
|
||||
}
|
||||
gpDisableVertexAttribArray = getProcAddr("glDisableVertexAttribArray")
|
||||
if gpDisableVertexAttribArray == 0 {
|
||||
return errors.New("glDisableVertexAttribArray")
|
||||
}
|
||||
gpDrawElements = getProcAddr("glDrawElements")
|
||||
if gpDrawElements == 0 {
|
||||
return errors.New("glDrawElements")
|
||||
}
|
||||
gpEnable = getProcAddr("glEnable")
|
||||
if gpEnable == 0 {
|
||||
return errors.New("glEnable")
|
||||
}
|
||||
gpEnableVertexAttribArray = getProcAddr("glEnableVertexAttribArray")
|
||||
if gpEnableVertexAttribArray == 0 {
|
||||
return errors.New("glEnableVertexAttribArray")
|
||||
}
|
||||
gpFlush = getProcAddr("glFlush")
|
||||
if gpFlush == 0 {
|
||||
return errors.New("glFlush")
|
||||
}
|
||||
gpFramebufferRenderbufferEXT = getProcAddr("glFramebufferRenderbufferEXT")
|
||||
gpFramebufferTexture2DEXT = getProcAddr("glFramebufferTexture2DEXT")
|
||||
gpGenBuffers = getProcAddr("glGenBuffers")
|
||||
if gpGenBuffers == 0 {
|
||||
return errors.New("glGenBuffers")
|
||||
}
|
||||
gpGenFramebuffersEXT = getProcAddr("glGenFramebuffersEXT")
|
||||
gpGenRenderbuffersEXT = getProcAddr("glGenRenderbuffersEXT")
|
||||
gpGenTextures = getProcAddr("glGenTextures")
|
||||
if gpGenTextures == 0 {
|
||||
return errors.New("glGenTextures")
|
||||
}
|
||||
gpGetBufferSubData = getProcAddr("glGetBufferSubData")
|
||||
if gpGetBufferSubData == 0 {
|
||||
return errors.New("glGetBufferSubData")
|
||||
}
|
||||
gpGetDoublei_v = getProcAddr("glGetDoublei_v")
|
||||
gpGetDoublei_vEXT = getProcAddr("glGetDoublei_vEXT")
|
||||
gpGetError = getProcAddr("glGetError")
|
||||
if gpGetError == 0 {
|
||||
return errors.New("glGetError")
|
||||
}
|
||||
gpGetFloati_v = getProcAddr("glGetFloati_v")
|
||||
gpGetFloati_vEXT = getProcAddr("glGetFloati_vEXT")
|
||||
gpGetIntegeri_v = getProcAddr("glGetIntegeri_v")
|
||||
gpGetIntegerui64i_vNV = getProcAddr("glGetIntegerui64i_vNV")
|
||||
gpGetIntegerv = getProcAddr("glGetIntegerv")
|
||||
if gpGetIntegerv == 0 {
|
||||
return errors.New("glGetIntegerv")
|
||||
}
|
||||
gpGetPointeri_vEXT = getProcAddr("glGetPointeri_vEXT")
|
||||
gpGetProgramInfoLog = getProcAddr("glGetProgramInfoLog")
|
||||
if gpGetProgramInfoLog == 0 {
|
||||
return errors.New("glGetProgramInfoLog")
|
||||
}
|
||||
gpGetProgramiv = getProcAddr("glGetProgramiv")
|
||||
if gpGetProgramiv == 0 {
|
||||
return errors.New("glGetProgramiv")
|
||||
}
|
||||
gpGetShaderInfoLog = getProcAddr("glGetShaderInfoLog")
|
||||
if gpGetShaderInfoLog == 0 {
|
||||
return errors.New("glGetShaderInfoLog")
|
||||
}
|
||||
gpGetShaderiv = getProcAddr("glGetShaderiv")
|
||||
if gpGetShaderiv == 0 {
|
||||
return errors.New("glGetShaderiv")
|
||||
}
|
||||
gpGetTransformFeedbacki64_v = getProcAddr("glGetTransformFeedbacki64_v")
|
||||
gpGetTransformFeedbacki_v = getProcAddr("glGetTransformFeedbacki_v")
|
||||
gpGetUniformLocation = getProcAddr("glGetUniformLocation")
|
||||
if gpGetUniformLocation == 0 {
|
||||
return errors.New("glGetUniformLocation")
|
||||
}
|
||||
gpGetUnsignedBytei_vEXT = getProcAddr("glGetUnsignedBytei_vEXT")
|
||||
gpGetVertexArrayIntegeri_vEXT = getProcAddr("glGetVertexArrayIntegeri_vEXT")
|
||||
gpGetVertexArrayPointeri_vEXT = getProcAddr("glGetVertexArrayPointeri_vEXT")
|
||||
gpIsFramebufferEXT = getProcAddr("glIsFramebufferEXT")
|
||||
gpIsProgram = getProcAddr("glIsProgram")
|
||||
if gpIsProgram == 0 {
|
||||
return errors.New("glIsProgram")
|
||||
}
|
||||
gpIsRenderbufferEXT = getProcAddr("glIsRenderbufferEXT")
|
||||
gpIsTexture = getProcAddr("glIsTexture")
|
||||
if gpIsTexture == 0 {
|
||||
return errors.New("glIsTexture")
|
||||
}
|
||||
gpLinkProgram = getProcAddr("glLinkProgram")
|
||||
if gpLinkProgram == 0 {
|
||||
return errors.New("glLinkProgram")
|
||||
}
|
||||
gpPixelStorei = getProcAddr("glPixelStorei")
|
||||
if gpPixelStorei == 0 {
|
||||
return errors.New("glPixelStorei")
|
||||
}
|
||||
gpReadPixels = getProcAddr("glReadPixels")
|
||||
if gpReadPixels == 0 {
|
||||
return errors.New("glReadPixels")
|
||||
}
|
||||
gpRenderbufferStorageEXT = getProcAddr("glRenderbufferStorageEXT")
|
||||
gpScissor = getProcAddr("glScissor")
|
||||
if gpScissor == 0 {
|
||||
return errors.New("glScissor")
|
||||
}
|
||||
gpShaderSource = getProcAddr("glShaderSource")
|
||||
if gpShaderSource == 0 {
|
||||
return errors.New("glShaderSource")
|
||||
}
|
||||
gpStencilFunc = getProcAddr("glStencilFunc")
|
||||
if gpStencilFunc == 0 {
|
||||
return errors.New("glStencilFunc")
|
||||
}
|
||||
gpStencilOp = getProcAddr("glStencilOp")
|
||||
if gpStencilOp == 0 {
|
||||
return errors.New("glStencilOp")
|
||||
}
|
||||
gpTexImage2D = getProcAddr("glTexImage2D")
|
||||
if gpTexImage2D == 0 {
|
||||
return errors.New("glTexImage2D")
|
||||
}
|
||||
gpTexParameteri = getProcAddr("glTexParameteri")
|
||||
if gpTexParameteri == 0 {
|
||||
return errors.New("glTexParameteri")
|
||||
}
|
||||
gpTexSubImage2D = getProcAddr("glTexSubImage2D")
|
||||
if gpTexSubImage2D == 0 {
|
||||
return errors.New("glTexSubImage2D")
|
||||
}
|
||||
gpUniform1f = getProcAddr("glUniform1f")
|
||||
if gpUniform1f == 0 {
|
||||
return errors.New("glUniform1f")
|
||||
}
|
||||
gpUniform1i = getProcAddr("glUniform1i")
|
||||
if gpUniform1i == 0 {
|
||||
return errors.New("glUniform1i")
|
||||
}
|
||||
gpUniform1fv = getProcAddr("glUniform1fv")
|
||||
if gpUniform1fv == 0 {
|
||||
return errors.New("glUniform1fv")
|
||||
}
|
||||
gpUniform2fv = getProcAddr("glUniform2fv")
|
||||
if gpUniform2fv == 0 {
|
||||
return errors.New("glUniform2fv")
|
||||
}
|
||||
gpUniform3fv = getProcAddr("glUniform3fv")
|
||||
if gpUniform3fv == 0 {
|
||||
return errors.New("glUniform3fv")
|
||||
}
|
||||
gpUniform4fv = getProcAddr("glUniform4fv")
|
||||
if gpUniform4fv == 0 {
|
||||
return errors.New("glUniform4fv")
|
||||
}
|
||||
gpUniformMatrix2fv = getProcAddr("glUniformMatrix2fv")
|
||||
if gpUniformMatrix2fv == 0 {
|
||||
return errors.New("glUniformMatrix2fv")
|
||||
}
|
||||
gpUniformMatrix3fv = getProcAddr("glUniformMatrix3fv")
|
||||
if gpUniformMatrix3fv == 0 {
|
||||
return errors.New("glUniformMatrix3fv")
|
||||
}
|
||||
gpUniformMatrix4fv = getProcAddr("glUniformMatrix4fv")
|
||||
if gpUniformMatrix4fv == 0 {
|
||||
return errors.New("glUniformMatrix4fv")
|
||||
}
|
||||
gpUseProgram = getProcAddr("glUseProgram")
|
||||
if gpUseProgram == 0 {
|
||||
return errors.New("glUseProgram")
|
||||
}
|
||||
gpVertexAttribPointer = getProcAddr("glVertexAttribPointer")
|
||||
if gpVertexAttribPointer == 0 {
|
||||
return errors.New("glVertexAttribPointer")
|
||||
}
|
||||
gpViewport = getProcAddr("glViewport")
|
||||
if gpViewport == 0 {
|
||||
return errors.New("glViewport")
|
||||
}
|
||||
return nil
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
//go:build !windows
|
||||
// +build !windows
|
||||
//go:build !darwin && !windows
|
||||
// +build !darwin,!windows
|
||||
|
||||
package gl
|
||||
|
13
internal/graphicsdriver/opengl/gl/procaddr_darwin.go
Normal file
13
internal/graphicsdriver/opengl/gl/procaddr_darwin.go
Normal file
@ -0,0 +1,13 @@
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
package gl
|
||||
|
||||
import (
|
||||
"github.com/ebiten/purego"
|
||||
)
|
||||
|
||||
var opengl = purego.Dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", purego.RTLD_GLOBAL)
|
||||
|
||||
func getProcAddress(name string) uintptr {
|
||||
return purego.Dlsym(opengl, name)
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
//go:build !windows
|
||||
// +build !windows
|
||||
//go:build !darwin && !windows
|
||||
// +build !darwin,!windows
|
||||
|
||||
// This file implements GlowGetProcAddress for every supported platform. The
|
||||
// correct version is chosen automatically based on build tags:
|
||||
@ -18,14 +18,11 @@
|
||||
package gl
|
||||
|
||||
/*
|
||||
#cgo darwin CFLAGS: -DTAG_DARWIN
|
||||
#cgo darwin LDFLAGS: -framework OpenGL
|
||||
#cgo linux freebsd openbsd CFLAGS: -DTAG_POSIX
|
||||
#cgo linux,!ebitencbackend freebsd,!ebitencbackend openbsd,!ebitencbackend pkg-config: gl
|
||||
#cgo egl CFLAGS: -DTAG_EGL
|
||||
#cgo egl,!ebitencbackend pkg-config: egl
|
||||
#cgo !darwin,ebitencbackend LDFLAGS: -Wl,-unresolved-symbols=ignore-all
|
||||
#cgo darwin,ebitencbackend LDFLAGS: -Wl,-undefined,dynamic_lookup
|
||||
#cgo ebitencbackend LDFLAGS: -Wl,-unresolved-symbols=ignore-all
|
||||
// Check the EGL tag first as it takes priority over the platform's default
|
||||
// configuration of WGL/GLX/CGL.
|
||||
#if defined(TAG_EGL)
|
||||
@ -34,12 +31,6 @@ package gl
|
||||
static void* GlowGetProcAddress_gl21(const char* name) {
|
||||
return eglGetProcAddress(name);
|
||||
}
|
||||
#elif defined(TAG_DARWIN)
|
||||
#include <stdlib.h>
|
||||
#include <dlfcn.h>
|
||||
static void* GlowGetProcAddress_gl21(const char* name) {
|
||||
return dlsym(RTLD_DEFAULT, name);
|
||||
}
|
||||
#elif defined(TAG_POSIX)
|
||||
#include <stdlib.h>
|
||||
#include <GL/glx.h>
|
Loading…
Reference in New Issue
Block a user