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internal/glfwwin: refactoring
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internal/glfwwin/dummy.c
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22
internal/glfwwin/dummy.c
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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// +build ignore
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#include <stdint.h>
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__declspec(dllexport) __cdecl uint32_t XSystemGetDeviceType(void) {
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return 0;
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}
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@ -17,34 +17,30 @@
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package glfwwin
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// This file does not include the headers of Microsoft GDK in order to compile easier.
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// In order to compile this, create a dummy DLL with empty implementations like below,
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// and link it.
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//
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// #include <stdint.h>
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// __declspec(dllexport) __cdecl uint32_t XSystemGetDeviceType(void) {
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// return 0;
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// }
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//
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// Unfortunately, some functions like XSystemGetDeviceType is not implemented in a DLL,
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// so LoadLibrary is not available.
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// typedef enum {
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// Unknown = 0x00,
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// Pc = 0x01,
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// XboxOne = 0x02,
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// XboxOneS = 0x03,
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// XboxOneX = 0x04,
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// XboxOneXDevkit = 0x05,
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// XboxScarlettLockhart = 0x06,
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// XboxScarlettAnaconda = 0x07,
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// XboxScarlettDevkit = 0x08,
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// } XSystemDeviceType;
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//
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// XSystemDeviceType XSystemGetDeviceType(void);
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// When creating a c-archive file with the build tag microsoftgdk, create a dummy DLL
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// from dummy.c, and link it.
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// #include <stdint.h>
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//
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// uint32_t XSystemGetDeviceType(void);
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import "C"
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const (
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_XSystemDeviceType_Unknown = 0x00
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_XSystemDeviceType_Pc = 0x01
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_XSystemDeviceType_XboxOne = 0x02
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_XSystemDeviceType_XboxOneS = 0x03
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_XSystemDeviceType_XboxOneX = 0x04
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_XSystemDeviceType_XboxOneXDevkit = 0x05
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_XSystemDeviceType_XboxScarlettLockhart = 0x06
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_XSystemDeviceType_XboxScarlettAnaconda = 0x07
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_XSystemDeviceType_XboxScarlettDevkit = 0x08
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)
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func isXbox() bool {
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t := C.XSystemGetDeviceType()
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return t != C.Unknown && t != C.Pc
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return t != _XSystemDeviceType_Unknown && t != _XSystemDeviceType_Pc
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}
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