mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/glfwwin: refactoring
This commit is contained in:
parent
ef7d10a36e
commit
f8163f93c0
22
internal/glfwwin/dummy.c
Normal file
22
internal/glfwwin/dummy.c
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright 2022 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ignore
|
||||
// +build ignore
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
__declspec(dllexport) __cdecl uint32_t XSystemGetDeviceType(void) {
|
||||
return 0;
|
||||
}
|
@ -17,34 +17,30 @@
|
||||
|
||||
package glfwwin
|
||||
|
||||
// This file does not include the headers of Microsoft GDK in order to compile easier.
|
||||
// In order to compile this, create a dummy DLL with empty implementations like below,
|
||||
// and link it.
|
||||
//
|
||||
// #include <stdint.h>
|
||||
// __declspec(dllexport) __cdecl uint32_t XSystemGetDeviceType(void) {
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// Unfortunately, some functions like XSystemGetDeviceType is not implemented in a DLL,
|
||||
// so LoadLibrary is not available.
|
||||
|
||||
// typedef enum {
|
||||
// Unknown = 0x00,
|
||||
// Pc = 0x01,
|
||||
// XboxOne = 0x02,
|
||||
// XboxOneS = 0x03,
|
||||
// XboxOneX = 0x04,
|
||||
// XboxOneXDevkit = 0x05,
|
||||
// XboxScarlettLockhart = 0x06,
|
||||
// XboxScarlettAnaconda = 0x07,
|
||||
// XboxScarlettDevkit = 0x08,
|
||||
// } XSystemDeviceType;
|
||||
//
|
||||
// XSystemDeviceType XSystemGetDeviceType(void);
|
||||
// When creating a c-archive file with the build tag microsoftgdk, create a dummy DLL
|
||||
// from dummy.c, and link it.
|
||||
|
||||
// #include <stdint.h>
|
||||
//
|
||||
// uint32_t XSystemGetDeviceType(void);
|
||||
import "C"
|
||||
|
||||
const (
|
||||
_XSystemDeviceType_Unknown = 0x00
|
||||
_XSystemDeviceType_Pc = 0x01
|
||||
_XSystemDeviceType_XboxOne = 0x02
|
||||
_XSystemDeviceType_XboxOneS = 0x03
|
||||
_XSystemDeviceType_XboxOneX = 0x04
|
||||
_XSystemDeviceType_XboxOneXDevkit = 0x05
|
||||
_XSystemDeviceType_XboxScarlettLockhart = 0x06
|
||||
_XSystemDeviceType_XboxScarlettAnaconda = 0x07
|
||||
_XSystemDeviceType_XboxScarlettDevkit = 0x08
|
||||
)
|
||||
|
||||
func isXbox() bool {
|
||||
t := C.XSystemGetDeviceType()
|
||||
return t != C.Unknown && t != C.Pc
|
||||
return t != _XSystemDeviceType_Unknown && t != _XSystemDeviceType_Pc
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user