internal/glfwwin: refactoring

This commit is contained in:
Hajime Hoshi 2022-05-29 14:22:22 +09:00
parent ef7d10a36e
commit f8163f93c0
2 changed files with 41 additions and 23 deletions

22
internal/glfwwin/dummy.c Normal file
View File

@ -0,0 +1,22 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
// +build ignore
#include <stdint.h>
__declspec(dllexport) __cdecl uint32_t XSystemGetDeviceType(void) {
return 0;
}

View File

@ -17,34 +17,30 @@
package glfwwin
// This file does not include the headers of Microsoft GDK in order to compile easier.
// In order to compile this, create a dummy DLL with empty implementations like below,
// and link it.
//
// #include <stdint.h>
// __declspec(dllexport) __cdecl uint32_t XSystemGetDeviceType(void) {
// return 0;
// }
//
// Unfortunately, some functions like XSystemGetDeviceType is not implemented in a DLL,
// so LoadLibrary is not available.
// typedef enum {
// Unknown = 0x00,
// Pc = 0x01,
// XboxOne = 0x02,
// XboxOneS = 0x03,
// XboxOneX = 0x04,
// XboxOneXDevkit = 0x05,
// XboxScarlettLockhart = 0x06,
// XboxScarlettAnaconda = 0x07,
// XboxScarlettDevkit = 0x08,
// } XSystemDeviceType;
//
// XSystemDeviceType XSystemGetDeviceType(void);
// When creating a c-archive file with the build tag microsoftgdk, create a dummy DLL
// from dummy.c, and link it.
// #include <stdint.h>
//
// uint32_t XSystemGetDeviceType(void);
import "C"
const (
_XSystemDeviceType_Unknown = 0x00
_XSystemDeviceType_Pc = 0x01
_XSystemDeviceType_XboxOne = 0x02
_XSystemDeviceType_XboxOneS = 0x03
_XSystemDeviceType_XboxOneX = 0x04
_XSystemDeviceType_XboxOneXDevkit = 0x05
_XSystemDeviceType_XboxScarlettLockhart = 0x06
_XSystemDeviceType_XboxScarlettAnaconda = 0x07
_XSystemDeviceType_XboxScarlettDevkit = 0x08
)
func isXbox() bool {
t := C.XSystemGetDeviceType()
return t != C.Unknown && t != C.Pc
return t != _XSystemDeviceType_Unknown && t != _XSystemDeviceType_Pc
}