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graphicscommand: Reduce calling InternalWidth/InternalHeight
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74f1e5519f
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@ -158,7 +158,8 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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}
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n := len(vertices) / graphics.VertexFloatNum
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q.appendVertices(vertices, float32(graphics.InternalImageSize(src.width)), float32(graphics.InternalImageSize(src.height)))
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iw, ih := src.InternalSize()
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q.appendVertices(vertices, float32(iw), float32(ih))
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q.appendIndices(indices, uint16(q.nextIndex))
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q.nextIndex += n
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q.tmpNumIndices += len(indices)
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@ -37,11 +37,13 @@ const (
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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image driver.Image
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width int
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height int
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screen bool
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id int
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image driver.Image
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width int
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height int
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internalWidth int
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internalHeight int
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screen bool
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id int
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lastCommand lastCommand
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}
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@ -96,7 +98,13 @@ func (i *Image) Dispose() {
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}
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func (i *Image) InternalSize() (int, int) {
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return graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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if i.internalWidth == 0 {
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i.internalWidth = graphics.InternalImageSize(i.width)
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}
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if i.internalHeight == 0 {
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i.internalHeight = graphics.InternalImageSize(i.height)
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}
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return i.internalWidth, i.internalHeight
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}
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// DrawTriangles draws triangles with the given image.
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