mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
doc: Update comments about gamepad platforms
Now Safari and Edge can treat Gamepad API.
This commit is contained in:
parent
7bcc9ee79f
commit
fa43bc73d8
@ -14,7 +14,7 @@ A simple 2D game library in Go
|
||||
* [iOS](https://github.com/hajimehoshi/ebiten/wiki/iOS)
|
||||
* [Web browsers (Chrome, Firefox, Safari and Edge on desktops)](https://github.com/hajimehoshi/ebiten/wiki/Web-Browsers) (powered by [GopherJS](http://gopherjs.org/))
|
||||
|
||||
Note: Gamepad is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.
|
||||
Note: Gamepad and keyboard are not available on Android/iOS.
|
||||
|
||||
## Features
|
||||
|
||||
|
@ -46,7 +46,7 @@
|
||||
<dt class="col-2 text-right">Web browsers</dt>
|
||||
<dd class="col-10"><a href="https://github.com/hajimehoshi/ebiten/wiki/Web-Browsers">Chrome, Firefox, Safari and Edge on desktops</a> (powered by <a href="https://github.com/gopherjs/gopherjs">GopherJS</a>)</dd>
|
||||
</dl>
|
||||
<p><small>Note: Gamepads is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.</small></p>
|
||||
<p><small>Note: Gamepads and keyboard are not available on Android/iOS.</small></p>
|
||||
|
||||
<h2 id="features">Features</h2>
|
||||
<dl class="row">
|
||||
|
@ -46,7 +46,7 @@
|
||||
<dt class="col-2 text-right">Web browsers</dt>
|
||||
<dd class="col-10"><a href="https://github.com/hajimehoshi/ebiten/wiki/Web-Browsers">Chrome, Firefox, Safari and Edge on desktops</a> (powered by <a href="https://github.com/gopherjs/gopherjs">GopherJS</a>)</dd>
|
||||
</dl>
|
||||
<p><small>Note: Gamepads is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.</small></p>
|
||||
<p><small>Note: Gamepads and keyboard are not available on Android/iOS.</small></p>
|
||||
|
||||
<h2 id="features">Features</h2>
|
||||
<dl class="row">
|
||||
|
10
input.go
10
input.go
@ -60,7 +60,7 @@ func IsMouseButtonPressed(mouseButton MouseButton) bool {
|
||||
//
|
||||
// This function is concurrent-safe.
|
||||
//
|
||||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
||||
// This function always returns an empty slice on mobiles.
|
||||
func GamepadIDs() []int {
|
||||
return ui.CurrentInput().GamepadIDs()
|
||||
}
|
||||
@ -69,7 +69,7 @@ func GamepadIDs() []int {
|
||||
//
|
||||
// This function is concurrent-safe.
|
||||
//
|
||||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
||||
// This function always returns 0 on mobiles.
|
||||
func GamepadAxisNum(id int) int {
|
||||
return ui.CurrentInput().GamepadAxisNum(id)
|
||||
}
|
||||
@ -78,7 +78,7 @@ func GamepadAxisNum(id int) int {
|
||||
//
|
||||
// This function is concurrent-safe.
|
||||
//
|
||||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
||||
// This function always returns 0 on mobiles.
|
||||
func GamepadAxis(id int, axis int) float64 {
|
||||
return ui.CurrentInput().GamepadAxis(id, axis)
|
||||
}
|
||||
@ -87,7 +87,7 @@ func GamepadAxis(id int, axis int) float64 {
|
||||
//
|
||||
// This function is concurrent-safe.
|
||||
//
|
||||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
||||
// This function always returns 0 on mobiles.
|
||||
func GamepadButtonNum(id int) int {
|
||||
return ui.CurrentInput().GamepadButtonNum(id)
|
||||
}
|
||||
@ -100,7 +100,7 @@ func GamepadButtonNum(id int) int {
|
||||
// There can be differences even between Chrome and Firefox.
|
||||
// Don't assume that returned values are always same when same buttons are pressed.
|
||||
//
|
||||
// NOTE: Gamepad API is available only on desktops, Chrome and Firefox.
|
||||
// This function always returns false on mobiles.
|
||||
func IsGamepadButtonPressed(id int, button GamepadButton) bool {
|
||||
return ui.CurrentInput().IsGamepadButtonPressed(id, ui.GamepadButton(button))
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user