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internal/ui: refactoring
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@ -14,7 +14,11 @@
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package graphicscommand
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var theThread Thread
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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var theThread Thread = thread.NewNoopThread()
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type Thread interface {
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Call(f func())
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@ -29,12 +33,5 @@ func SetRenderingThread(thread Thread) {
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// runOnRenderingThread calls f on the rendering thread, and returns an error if any.
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func runOnRenderingThread(f func()) {
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// The thread is nil when 1) GOOS=js or 2) using golang.org/x/mobile/gl.
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// When golang.org/x/mobile/gl is used, all the GL functions are called via Context, which already runs on an
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// appropriate thread.
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if theThread == nil {
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f()
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return
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}
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theThread.Call(f)
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}
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@ -18,12 +18,6 @@ import (
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"context"
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)
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// Thread defines threading behavior in Ebitengine.
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type Thread interface {
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Call(func())
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Loop(context.Context) error
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}
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// OSThread represents an OS thread.
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type OSThread struct {
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funcs chan func()
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@ -17,6 +17,7 @@
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package ui
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import (
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stdcontext "context"
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"errors"
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"fmt"
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"image"
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@ -32,7 +33,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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func driverCursorModeToGLFWCursorMode(mode CursorMode) int {
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@ -108,10 +108,15 @@ type userInterfaceImpl struct {
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defaultFramebufferSizeCallback glfw.FramebufferSizeCallback
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framebufferSizeCallbackCh chan struct{}
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mainThread thread.Thread
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mainThread threadInterface
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m sync.RWMutex
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}
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type threadInterface interface {
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Loop(ctx stdcontext.Context) error
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Call(f func())
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}
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const (
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maxInt = int(^uint(0) >> 1)
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minInt = -maxInt - 1
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