mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Revert "internal/debug: rename functions"
This reverts commit 74722298a2
.
Reason: This included an unexpected change in internal/gamepad
This commit is contained in:
parent
74722298a2
commit
fab9482e0e
@ -866,7 +866,7 @@ func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error {
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}()
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}()
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if debug.IsDebug {
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if debug.IsDebug {
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debug.FrameLogf("Internal image sizes:\n")
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debug.Logf("Internal image sizes:\n")
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imgs := make([]*graphicscommand.Image, 0, len(theBackends))
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imgs := make([]*graphicscommand.Image, 0, len(theBackends))
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for _, backend := range theBackends {
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for _, backend := range theBackends {
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imgs = append(imgs, backend.image)
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imgs = append(imgs, backend.image)
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@ -14,8 +14,7 @@
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package debug
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package debug
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// FrameLogger defines the interface for logging debug information for each frame.
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type Logger interface {
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type FrameLogger interface {
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Logf(format string, args ...any)
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FrameLogf(format string, args ...any)
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Flush()
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Flush()
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}
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}
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@ -23,32 +23,30 @@ import (
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const IsDebug = true
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const IsDebug = true
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var theFrameLogger = &frameLogger{}
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var theLogger = &logger{}
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var flushM sync.Mutex
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var flushM sync.Mutex
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// FrameLogf calls the current global logger's FrameLogf.
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// Logf calls the current global logger's Logf.
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// FrameLogf buffers the arguments and doesn't dump the log immediately.
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// Logf buffers the arguments and doesn't dump the log immediately.
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// You can dump logs by calling SwitchLogger and Flush.
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// You can dump logs by calling SwitchLogger and Flush.
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//
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//
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// FrameLogf is not concurrent safe.
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// Logf is not concurrent safe.
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// FrameLogf and SwitchFrameLogger must be called from the same goroutine.
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func Logf(format string, args ...any) {
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func FrameLogf(format string, args ...any) {
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theLogger.Logf(format, args...)
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theFrameLogger.FrameLogf(format, args...)
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}
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}
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// SwitchFrameLogger sets a new logger as the current logger and returns the original global logger.
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// SwitchLogger sets a new logger as the current logger and returns the original global logger.
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// The new global logger and the returned logger have separate statuses, so you can use them for different goroutines.
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// The new global logger and the returned logger have separate statuses, so you can use them for different goroutines.
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//
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//
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// SwitchFrameLogger and a returned Logger are not concurrent safe.
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// SwitchLogger and a returned Logger are not concurrent safe.
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// FrameLogf and SwitchFrameLogger must be called from the same goroutine.
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func SwitchLogger() Logger {
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func SwitchFrameLogger() FrameLogger {
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current := theLogger
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current := theFrameLogger
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theLogger = &logger{}
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theFrameLogger = &frameLogger{}
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return current
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return current
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}
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}
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type frameLogger struct {
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type logger struct {
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items []logItem
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items []logItem
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}
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}
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@ -57,14 +55,14 @@ type logItem struct {
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args []any
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args []any
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}
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}
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func (l *frameLogger) FrameLogf(format string, args ...any) {
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func (l *logger) Logf(format string, args ...any) {
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l.items = append(l.items, logItem{
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l.items = append(l.items, logItem{
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format: format,
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format: format,
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args: args,
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args: args,
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})
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})
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}
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}
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func (l *frameLogger) Flush() {
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func (l *logger) Flush() {
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// Flushing is protected by a mutex not to mix another logger's logs.
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// Flushing is protected by a mutex not to mix another logger's logs.
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flushM.Lock()
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flushM.Lock()
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defer flushM.Unlock()
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defer flushM.Unlock()
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@ -18,17 +18,17 @@ package debug
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const IsDebug = false
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const IsDebug = false
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func FrameLogf(format string, args ...any) {
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func Logf(format string, args ...any) {
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}
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}
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func SwitchFrameLogger() FrameLogger {
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func SwitchLogger() Logger {
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return dummyFrameLogger{}
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return dummyLogger{}
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}
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}
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type dummyFrameLogger struct{}
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type dummyLogger struct{}
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func (dummyFrameLogger) FrameLogf(format string, args ...any) {
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func (dummyLogger) Logf(format string, args ...any) {
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}
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}
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func (dummyFrameLogger) Flush() {
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func (dummyLogger) Flush() {
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}
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}
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@ -54,9 +54,6 @@ func (g *nativeGamepadsImpl) init(gamepads *gamepads) error {
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if err == unix.ENOENT {
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if err == unix.ENOENT {
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return nil
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return nil
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}
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}
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if err == unix.EPERM {
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return nil
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}
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return fmt.Errorf("gamepad: Stat failed: %w", err)
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return fmt.Errorf("gamepad: Stat failed: %w", err)
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}
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}
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if stat.Mode&unix.S_IFDIR == 0 {
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if stat.Mode&unix.S_IFDIR == 0 {
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@ -197,7 +197,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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}
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}
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}
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}
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logger := debug.SwitchFrameLogger()
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logger := debug.SwitchLogger()
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var flushErr error
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var flushErr error
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runOnRenderThread(func() {
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runOnRenderThread(func() {
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@ -223,7 +223,7 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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}
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}
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// flush must be called the render thread.
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// flush must be called the render thread.
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.FrameLogger) (err error) {
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func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool, logger debug.Logger) (err error) {
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// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
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// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
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if len(q.commands) == 0 && !endFrame {
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if len(q.commands) == 0 && !endFrame {
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return nil
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return nil
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@ -231,7 +231,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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es := q.indices
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es := q.indices
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vs := q.vertices
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vs := q.vertices
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logger.FrameLogf("Graphics commands:\n")
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logger.Logf("Graphics commands:\n")
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if err := graphicsDriver.Begin(); err != nil {
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if err := graphicsDriver.Begin(); err != nil {
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return err
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return err
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@ -294,7 +294,7 @@ func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
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if err := c.Exec(q, graphicsDriver, indexOffset); err != nil {
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if err := c.Exec(q, graphicsDriver, indexOffset); err != nil {
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return err
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return err
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}
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}
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logger.FrameLogf(" %s\n", c)
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logger.Logf(" %s\n", c)
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// TODO: indexOffset should be reset if the command type is different
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// TODO: indexOffset should be reset if the command type is different
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// from the previous one. This fix is needed when another drawing command is
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// from the previous one. This fix is needed when another drawing command is
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// introduced than drawTrianglesCommand.
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// introduced than drawTrianglesCommand.
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@ -234,6 +234,6 @@ func LogImagesInfo(images []*Image) {
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if i.screen {
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if i.screen {
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screen = " (screen)"
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screen = " (screen)"
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}
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}
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debug.FrameLogf(" %d: (%d, %d)%s\n", i.id, w, h, screen)
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debug.Logf(" %d: (%d, %d)%s\n", i.id, w, h, screen)
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}
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}
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}
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}
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@ -95,7 +95,7 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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return nil
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return nil
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}
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}
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debug.FrameLogf("----\n")
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debug.Logf("----\n")
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if err := atlas.BeginFrame(graphicsDriver); err != nil {
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if err := atlas.BeginFrame(graphicsDriver); err != nil {
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return err
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return err
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@ -133,7 +133,7 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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updateCount = 1
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updateCount = 1
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c.updateCalled = true
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c.updateCalled = true
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}
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}
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debug.FrameLogf("Update count per frame: %d\n", updateCount)
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debug.Logf("Update count per frame: %d\n", updateCount)
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// Update the game.
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// Update the game.
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for i := 0; i < updateCount; i++ {
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for i := 0; i < updateCount; i++ {
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