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graphics: Refactoring: Remove drawImageCommand.quadsNum
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@ -114,10 +114,10 @@ func (q *commandQueue) doEnqueueDrawImageCommand(dst, src *Image, nvertices, nel
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func (q *commandQueue) EnqueueDrawImageCommand(dst, src *Image, vertices []float32, color *affine.ColorM, mode opengl.CompositeMode, filter Filter) {
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// Avoid defer for performance
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q.appendVertices(vertices)
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nelements := 6 * len(vertices) * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
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nq := len(vertices) * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
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nv := 0
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ne := 0
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for i := 0; i < nelements/6; i++ {
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for i := 0; i < nq; i++ {
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if q.nelements%indicesNum >= (q.nelements+6)%indicesNum {
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q.nextIndex = 0
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// Note that even if ne == 0, that's fine.
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@ -282,11 +282,6 @@ func (c *drawImageCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode
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return true
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}
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// quadsNum returns the number of quadrangles.
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func (c *drawImageCommand) quadsNum() int {
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return c.nvertices * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
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}
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// replacePixelsCommand represents a command to replace pixels of an image.
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type replacePixelsCommand struct {
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dst *Image
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