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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
parent
012fe52b6f
commit
face5fd870
@ -537,19 +537,37 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 1 but %d", callee.BuiltinFunc, len(args)))
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return nil, nil, nil, false
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}
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// If the argument is a non-typed constant value, treat this as a float value (#1874).
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if args[0].Const != nil && argts[0].Main == shaderir.None && gconstant.ToFloat(args[0].Const).Kind() != gconstant.Unknown {
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args[0].Const = gconstant.ToFloat(args[0].Const)
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argts[0] = shaderir.Type{Main: shaderir.Float}
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if args[0].Const != nil && argts[0].Main == shaderir.None {
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switch callee.BuiltinFunc {
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case shaderir.Abs, shaderir.Sign:
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if args[0].Const.Kind() == gconstant.Int {
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argts[0] = shaderir.Type{Main: shaderir.Int}
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}
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if args[0].Const.Kind() == gconstant.Float {
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argts[0] = shaderir.Type{Main: shaderir.Float}
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}
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default:
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// If the argument is a non-typed constant value, treat this as a float value (#1874).
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if gconstant.ToFloat(args[0].Const).Kind() != gconstant.Unknown {
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args[0].Const = gconstant.ToFloat(args[0].Const)
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argts[0] = shaderir.Type{Main: shaderir.Float}
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}
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}
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}
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switch callee.BuiltinFunc {
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case shaderir.Transpose:
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if argts[0].Main != shaderir.Mat2 && argts[0].Main != shaderir.Mat3 && argts[0].Main != shaderir.Mat4 {
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if !argts[0].IsMatrix() {
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cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as mat2, mat3, or mat4 value in argument to %s", argts[0].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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case shaderir.Abs, shaderir.Sign:
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if argts[0].Main != shaderir.Float && !argts[0].IsFloatVector() && argts[0].Main != shaderir.Int && !argts[0].IsIntVector() {
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cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float, vecN, int, or ivenN value in argument to %s", argts[0].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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default:
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if argts[0].Main != shaderir.Float && argts[0].Main != shaderir.Vec2 && argts[0].Main != shaderir.Vec3 && argts[0].Main != shaderir.Vec4 {
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if argts[0].Main != shaderir.Float && !argts[0].IsFloatVector() {
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cs.addError(e.Pos(), fmt.Sprintf("cannot use %s as float, vec2, vec3, or vec4 value in argument to %s", argts[0].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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@ -2103,8 +2103,6 @@ func TestSyntaxBuiltinFuncSingleArgType(t *testing.T) {
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"log2",
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"sqrt",
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"inversesqrt",
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"abs",
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"sign",
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"floor",
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"ceil",
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"fract",
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@ -2133,6 +2131,51 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
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}
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}
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func TestSyntaxBuiltinFuncSingleArgTypeInteger(t *testing.T) {
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cases := []struct {
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stmt string
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err bool
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}{
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{stmt: "a := {{.Func}}(); _ = a", err: true},
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{stmt: "a := {{.Func}}(false); _ = a", err: true},
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{stmt: "a := {{.Func}}(1); _ = a", err: false},
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{stmt: "a := {{.Func}}(1.0); _ = a", err: false},
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{stmt: "a := {{.Func}}(int(1)); _ = a", err: false},
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{stmt: "a := {{.Func}}(vec2(1)); _ = a", err: false},
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{stmt: "a := {{.Func}}(vec3(1)); _ = a", err: false},
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{stmt: "a := {{.Func}}(vec4(1)); _ = a", err: false},
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{stmt: "a := {{.Func}}(ivec2(1)); _ = a", err: false},
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{stmt: "a := {{.Func}}(ivec3(1)); _ = a", err: false},
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{stmt: "a := {{.Func}}(ivec4(1)); _ = a", err: false},
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{stmt: "a := {{.Func}}(mat2(1)); _ = a", err: true},
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{stmt: "a := {{.Func}}(mat3(1)); _ = a", err: true},
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{stmt: "a := {{.Func}}(mat4(1)); _ = a", err: true},
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{stmt: "a := {{.Func}}(1, 1); _ = a", err: true},
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}
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funcs := []string{
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"abs",
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"sign",
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}
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for _, c := range cases {
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for _, f := range funcs {
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stmt := strings.ReplaceAll(c.stmt, "{{.Func}}", f)
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src := fmt.Sprintf(`package main
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func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
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%s
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return dstPos
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}`, stmt)
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_, err := compileToIR([]byte(src))
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if err == nil && c.err {
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t.Errorf("%s must return an error but does not", stmt)
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} else if err != nil && !c.err {
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t.Errorf("%s must not return nil but returned %v", stmt, err)
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}
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}
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncDoubleArgsType(t *testing.T) {
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cases := []struct {
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