internal/graphicsdriver/opengl/gles: remove unused functions

This commit is contained in:
Hajime Hoshi 2022-11-13 02:45:53 +09:00
parent c5fb6fa23f
commit fad9f1592c
4 changed files with 0 additions and 14 deletions

View File

@ -60,7 +60,6 @@ type gl struct {
getProgramParameter js.Value getProgramParameter js.Value
getShaderInfoLog js.Value getShaderInfoLog js.Value
getShaderParameter js.Value getShaderParameter js.Value
getShaderPrecisionFormat js.Value
getUniformLocation js.Value getUniformLocation js.Value
isContextLost js.Value isContextLost js.Value
isFramebuffer js.Value isFramebuffer js.Value
@ -137,7 +136,6 @@ func (c *context) newGL(v js.Value) *gl {
getProgramParameter: v.Get("getProgramParameter").Call("bind", v), getProgramParameter: v.Get("getProgramParameter").Call("bind", v),
getShaderInfoLog: v.Get("getShaderInfoLog").Call("bind", v), getShaderInfoLog: v.Get("getShaderInfoLog").Call("bind", v),
getShaderParameter: v.Get("getShaderParameter").Call("bind", v), getShaderParameter: v.Get("getShaderParameter").Call("bind", v),
getShaderPrecisionFormat: v.Get("getShaderPrecisionFormat").Call("bind", v),
getUniformLocation: v.Get("getUniformLocation").Call("bind", v), getUniformLocation: v.Get("getUniformLocation").Call("bind", v),
isContextLost: v.Get("isContextLost").Call("bind", v), isContextLost: v.Get("isContextLost").Call("bind", v),
isFramebuffer: v.Get("isFramebuffer").Call("bind", v), isFramebuffer: v.Get("isFramebuffer").Call("bind", v),

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@ -245,13 +245,6 @@ func (DefaultContext) GetShaderiv(dst []int32, shader uint32, pname uint32) {
C.glGetShaderiv(C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&dst[0]))) C.glGetShaderiv(C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
} }
func (DefaultContext) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32) (rangeLow, rangeHigh, precision int) {
var r [2]int32
var p int32
C.glGetShaderPrecisionFormat(C.GLenum(shadertype), C.GLenum(precisiontype), (*C.GLint)(unsafe.Pointer(&r[0])), (*C.GLint)(unsafe.Pointer(&p)))
return int(r[0]), int(r[1]), int(p)
}
func (DefaultContext) GetUniformLocation(program uint32, name string) int32 { func (DefaultContext) GetUniformLocation(program uint32, name string) int32 {
s := C.CString(name) s := C.CString(name)
defer C.free(unsafe.Pointer(s)) defer C.free(unsafe.Pointer(s))

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@ -230,10 +230,6 @@ func (g *GomobileContext) GetShaderiv(dst []int32, shader uint32, pname uint32)
dst[0] = int32(g.ctx.GetShaderi(gl.Shader{Value: shader}, gl.Enum(pname))) dst[0] = int32(g.ctx.GetShaderi(gl.Shader{Value: shader}, gl.Enum(pname)))
} }
func (g *GomobileContext) GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32) (rangeLow, rangeHigh, precision int) {
return g.ctx.GetShaderPrecisionFormat(gl.Enum(shadertype), gl.Enum(precisiontype))
}
func (g *GomobileContext) GetUniformLocation(program uint32, name string) int32 { func (g *GomobileContext) GetUniformLocation(program uint32, name string) int32 {
return g.ctx.GetUniformLocation(gmProgram(program), name).Value return g.ctx.GetUniformLocation(gmProgram(program), name).Value
} }

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@ -57,7 +57,6 @@ type Context interface {
GetProgramiv(dst []int32, program uint32, pname uint32) GetProgramiv(dst []int32, program uint32, pname uint32)
GetShaderInfoLog(shader uint32) string GetShaderInfoLog(shader uint32) string
GetShaderiv(dst []int32, shader uint32, pname uint32) GetShaderiv(dst []int32, shader uint32, pname uint32)
GetShaderPrecisionFormat(shadertype uint32, precisiontype uint32) (rangeLow, rangeHigh, precision int)
GetUniformLocation(program uint32, name string) int32 GetUniformLocation(program uint32, name string) int32
IsFramebuffer(framebuffer uint32) bool IsFramebuffer(framebuffer uint32) bool
IsProgram(program uint32) bool IsProgram(program uint32) bool