internal/graphicsdriver/directx: bug fix: ID3D12Resource::Unmap does not return an value

Updates #2113
This commit is contained in:
Hajime Hoshi 2022-06-02 12:52:54 +09:00
parent 4a684c4195
commit fb03a1e351
3 changed files with 7 additions and 21 deletions

View File

@ -1796,14 +1796,10 @@ func (i *_ID3D12Resource) Release() {
syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
}
func (i *_ID3D12Resource) Unmap(subresource uint32, pWrittenRange *_D3D12_RANGE) error {
r, _, _ := syscall.Syscall(i.vtbl.Unmap, 3, uintptr(unsafe.Pointer(i)),
func (i *_ID3D12Resource) Unmap(subresource uint32, pWrittenRange *_D3D12_RANGE) {
syscall.Syscall(i.vtbl.Unmap, 3, uintptr(unsafe.Pointer(i)),
uintptr(subresource), uintptr(unsafe.Pointer(pWrittenRange)))
runtime.KeepAlive(pWrittenRange)
if uint32(r) != uint32(windows.S_OK) {
return fmt.Errorf("directx: ID3D12Resource::Unmap failed: %w", windows.Errno(r))
}
return nil
}
type _ID3DBlob struct {

View File

@ -829,18 +829,14 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint16) (ferr error
return err
}
copyFloat32s(m, vertices)
if err := g.vertices[g.frameIndex][vidx].Unmap(0, nil); err != nil {
return err
}
g.vertices[g.frameIndex][vidx].Unmap(0, nil)
m, err = g.indices[g.frameIndex][iidx].Map(0, &_D3D12_RANGE{0, 0})
if err != nil {
return err
}
copyUint16s(m, indices)
if err := g.indices[g.frameIndex][iidx].Unmap(0, nil); err != nil {
return err
}
g.indices[g.frameIndex][iidx].Unmap(0, nil)
return nil
}
@ -1372,9 +1368,7 @@ func (i *Image) ReadPixels(buf []byte) error {
copy(buf[j*i.width*4:(j+1)*i.width*4], dstBytes[j*int(i.layouts.Footprint.RowPitch):])
}
if err := i.readingStagingBuffer.Unmap(0, nil); err != nil {
return err
}
i.readingStagingBuffer.Unmap(0, nil)
return nil
}
@ -1430,9 +1424,7 @@ func (i *Image) ReplacePixels(args []*graphicsdriver.ReplacePixelsArgs) error {
})
}
if err := i.uploadingStagingBuffer.Unmap(0, nil); err != nil {
return err
}
i.uploadingStagingBuffer.Unmap(0, nil)
return nil
}

View File

@ -420,9 +420,7 @@ func (p *pipelineStates) useGraphicsPipelineState(device *_ID3D12Device, command
}
copyFloat32s(m, uniforms)
if err := cb.Unmap(0, nil); err != nil {
return err
}
cb.Unmap(0, nil)
commandList.SetPipelineState(pipelineState)