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https://github.com/hajimehoshi/ebiten.git
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ui: Add CurrentUI()
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parent
6ac6b8e7c0
commit
fb3bf4e3b4
@ -30,7 +30,21 @@ func Now() int64 {
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return time.Now().UnixNano()
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}
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var currentUI *userInterface
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type UserInterface struct {
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window *glfw.Window
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width int
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height int
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scale int
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deviceScale float64
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framebufferScale int
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context *opengl.Context
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}
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var currentUI *UserInterface
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func CurrentUI() *UserInterface {
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return currentUI
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}
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func Init() *opengl.Context {
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runtime.LockOSThread()
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@ -50,7 +64,7 @@ func Init() *opengl.Context {
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panic(err)
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}
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u := &userInterface{
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u := &UserInterface{
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window: window,
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}
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ch := make(chan struct{})
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@ -69,53 +83,23 @@ func Init() *opengl.Context {
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return u.context
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}
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func Start(width, height, scale int, title string) error {
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return currentUI.start(width, height, scale, title)
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func (u *UserInterface) SetScreenSize(width, height int) bool {
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return u.setScreenSize(width, height, currentUI.scale)
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}
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func Terminate() {
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currentUI.terminate()
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func (u *UserInterface) SetScreenScale(scale int) bool {
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return u.setScreenSize(currentUI.width, currentUI.height, scale)
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}
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func DoEvents() error {
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return currentUI.doEvents()
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func (u *UserInterface) ScreenScale() int {
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return u.scale
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}
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func IsClosed() bool {
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return currentUI.isClosed()
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func (u *UserInterface) ActualScreenScale() int {
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return u.actualScreenScale()
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}
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func SwapBuffers() {
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currentUI.swapBuffers()
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}
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func SetScreenSize(width, height int) bool {
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return currentUI.setScreenSize(width, height, currentUI.scale)
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}
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func SetScreenScale(scale int) bool {
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return currentUI.setScreenSize(currentUI.width, currentUI.height, scale)
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}
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func ScreenScale() int {
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return currentUI.scale
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}
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func ActualScreenScale() int {
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return currentUI.actualScreenScale()
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}
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type userInterface struct {
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window *glfw.Window
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width int
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height int
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scale int
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deviceScale float64
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framebufferScale int
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context *opengl.Context
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}
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func (u *userInterface) start(width, height, scale int, title string) error {
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func (u *UserInterface) Start(width, height, scale int, title string) error {
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m := glfw.GetPrimaryMonitor()
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v := m.GetVideoMode()
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mw, _ := m.GetPhysicalSize()
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@ -143,20 +127,20 @@ func (u *userInterface) start(width, height, scale int, title string) error {
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return nil
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}
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func (u *userInterface) windowScale() int {
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func (u *UserInterface) windowScale() int {
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return u.scale * int(u.deviceScale)
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}
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func (u *userInterface) actualScreenScale() int {
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func (u *UserInterface) actualScreenScale() int {
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return u.windowScale() * u.framebufferScale
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}
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func (u *userInterface) pollEvents() error {
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func (u *UserInterface) pollEvents() error {
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glfw.PollEvents()
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return currentInput.update(u.window, u.windowScale())
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}
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func (u *userInterface) doEvents() error {
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func (u *UserInterface) DoEvents() error {
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if err := u.pollEvents(); err != nil {
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return err
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}
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@ -166,22 +150,22 @@ func (u *userInterface) doEvents() error {
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if err := u.pollEvents(); err != nil {
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return err
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}
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if u.isClosed() {
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if u.IsClosed() {
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return nil
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}
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}
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return nil
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}
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func (u *userInterface) terminate() {
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func (u *UserInterface) Terminate() {
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glfw.Terminate()
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}
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func (u *userInterface) isClosed() bool {
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func (u *UserInterface) IsClosed() bool {
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return u.window.ShouldClose()
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}
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func (u *userInterface) swapBuffers() {
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func (u *UserInterface) SwapBuffers() {
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// The bound framebuffer must be the default one (0) before swapping buffers.
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u.context.BindZeroFramebuffer()
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// Call glFinish before glfwSwapBuffer to make sure
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@ -192,7 +176,7 @@ func (u *userInterface) swapBuffers() {
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})
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}
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func (u *userInterface) setScreenSize(width, height, scale int) bool {
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func (u *UserInterface) setScreenSize(width, height, scale int) bool {
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if u.width == width && u.height == height && u.scale == scale {
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return false
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}
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@ -214,7 +198,7 @@ func (u *userInterface) setScreenSize(width, height, scale int) bool {
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// To make sure the current existing framebuffers are rendered,
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// swap buffers here before SetSize is called.
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u.swapBuffers()
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u.SwapBuffers()
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ch := make(chan struct{})
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window := u.window
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@ -29,49 +29,33 @@ func Now() int64 {
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return int64(js.Global.Get("performance").Call("now").Float() * float64(time.Millisecond))
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}
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func Start(width, height, scale int, title string) error {
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return currentUI.start(width, height, scale, title)
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}
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func Terminate() {
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currentUI.terminate()
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}
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func DoEvents() error {
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return currentUI.doEvents()
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}
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func IsClosed() bool {
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return currentUI.isClosed()
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}
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func SwapBuffers() {
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currentUI.swapBuffers()
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}
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func SetScreenSize(width, height int) bool {
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func (u *UserInterface) SetScreenSize(width, height int) bool {
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scale := canvas.Get("dataset").Get("ebitenScreenScale").Int()
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return currentUI.setScreenSize(width, height, scale)
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return u.setScreenSize(width, height, scale)
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}
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func SetScreenScale(scale int) bool {
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func (u *UserInterface) SetScreenScale(scale int) bool {
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width, height := currentUI.size()
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return currentUI.setScreenSize(width, height, scale)
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return u.setScreenSize(width, height, scale)
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}
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func ScreenScale() int {
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func (u *UserInterface) ScreenScale() int {
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return canvas.Get("dataset").Get("ebitenScreenScale").Int()
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}
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func ActualScreenScale() int {
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func (u *UserInterface) ActualScreenScale() int {
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return canvas.Get("dataset").Get("ebitenActualScreenScale").Int()
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}
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var canvas *js.Object
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type userInterface struct{}
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type UserInterface struct{}
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var currentUI = &userInterface{}
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var currentUI = &UserInterface{}
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func CurrentUI() *UserInterface {
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return currentUI
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}
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// NOTE: This returns true even when the browser is not active.
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func shown() bool {
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@ -96,20 +80,20 @@ func vsync() {
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<-ch
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}
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func (*userInterface) doEvents() error {
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func (u *UserInterface) DoEvents() error {
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currentInput.UpdateGamepads()
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return nil
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}
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func (*userInterface) terminate() {
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func (u *UserInterface) Terminate() {
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// Do nothing.
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}
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func (*userInterface) isClosed() bool {
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func (u *UserInterface) IsClosed() bool {
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return false
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}
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func (*userInterface) swapBuffers() {
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func (u *UserInterface) SwapBuffers() {
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vsync()
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for !shown() {
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vsync()
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@ -243,7 +227,7 @@ func devicePixelRatio() int {
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return ratio
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}
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func (u *userInterface) start(width, height, scale int, title string) error {
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func (u *UserInterface) Start(width, height, scale int, title string) error {
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doc := js.Global.Get("document")
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doc.Set("title", title)
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u.setScreenSize(width, height, scale)
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@ -251,7 +235,7 @@ func (u *userInterface) start(width, height, scale int, title string) error {
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return nil
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}
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func (*userInterface) size() (width, height int) {
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func (*UserInterface) size() (width, height int) {
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a := canvas.Get("dataset").Get("ebitenActualScreenScale").Int()
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if a == 0 {
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// a == 0 only on the initial state.
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@ -262,7 +246,7 @@ func (*userInterface) size() (width, height int) {
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return
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}
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func (u *userInterface) setScreenSize(width, height, scale int) bool {
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func (u *UserInterface) setScreenSize(width, height, scale int) bool {
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w, h := u.size()
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s := canvas.Get("dataset").Get("ebitenScreenScale").Int()
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if w == width && h == height && s == scale {
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25
run.go
25
run.go
@ -54,6 +54,7 @@ func IsRunningSlowly() bool {
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// The argument (*Image) is the render target that represents the screen.
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//
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// This function must be called from the main thread.
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// Note that ebiten bounds the main goroutine to the main OS thread by runtime.LockOSThread.
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//
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// The given function f is guaranteed to be called 60 times a second
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// even if a rendering frame is skipped.
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@ -64,13 +65,13 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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runContext.running = false
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}()
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if err := ui.Start(width, height, scale, title); err != nil {
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if err := ui.CurrentUI().Start(width, height, scale, title); err != nil {
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return err
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}
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defer ui.Terminate()
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defer ui.CurrentUI().Terminate()
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glContext.Check()
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graphicsContext, err := newGraphicsContext(width, height, ui.ActualScreenScale())
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graphicsContext, err := newGraphicsContext(width, height, ui.CurrentUI().ActualScreenScale())
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if err != nil {
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return err
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}
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@ -84,16 +85,16 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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if 0 < runContext.newScreenWidth || 0 < runContext.newScreenHeight || 0 < runContext.newScreenScale {
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changed := false
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if 0 < runContext.newScreenWidth || 0 < runContext.newScreenHeight {
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c := ui.SetScreenSize(runContext.newScreenWidth, runContext.newScreenHeight)
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c := ui.CurrentUI().SetScreenSize(runContext.newScreenWidth, runContext.newScreenHeight)
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changed = changed || c
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}
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if 0 < runContext.newScreenScale {
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c := ui.SetScreenScale(runContext.newScreenScale)
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c := ui.CurrentUI().SetScreenScale(runContext.newScreenScale)
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changed = changed || c
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}
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if changed {
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w, h := runContext.newScreenWidth, runContext.newScreenHeight
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if err := graphicsContext.setSize(w, h, ui.ActualScreenScale()); err != nil {
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if err := graphicsContext.setSize(w, h, ui.CurrentUI().ActualScreenScale()); err != nil {
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return err
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}
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}
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@ -102,10 +103,10 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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runContext.newScreenHeight = 0
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runContext.newScreenScale = 0
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if err := ui.DoEvents(); err != nil {
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if err := ui.CurrentUI().DoEvents(); err != nil {
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return err
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}
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if ui.IsClosed() {
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if ui.CurrentUI().IsClosed() {
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return nil
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}
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now := ui.Now()
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@ -117,10 +118,10 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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c := float64(now-beforeForUpdate) * FPS / float64(time.Second)
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runContext.isRunningSlowly = c >= 2.5
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for i := 0; i < int(c); i++ {
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if err := ui.DoEvents(); err != nil {
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if err := ui.CurrentUI().DoEvents(); err != nil {
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return err
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}
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if ui.IsClosed() {
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if ui.CurrentUI().IsClosed() {
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return nil
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}
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if err := graphicsContext.update(f); err != nil {
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@ -128,7 +129,7 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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}
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}
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beforeForUpdate += int64(c) * int64(time.Second/FPS)
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ui.SwapBuffers()
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ui.CurrentUI().SwapBuffers()
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}
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// Calc the current FPS.
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@ -168,5 +169,5 @@ func SetScreenScale(scale int) {
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// ScreenScale returns the current screen scale.
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func ScreenScale() int {
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return ui.ScreenScale()
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return ui.CurrentUI().ScreenScale()
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}
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