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examples/blocks: Reduce members from GameScene
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@ -127,7 +127,6 @@ func drawTextBoxContent(r *ebiten.Image, content string, x, y, width int) {
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type GameScene struct {
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type GameScene struct {
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field *Field
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field *Field
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rand *rand.Rand
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currentPiece *Piece
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currentPiece *Piece
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currentPieceX int
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currentPieceX int
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currentPieceY int
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currentPieceY int
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@ -135,16 +134,18 @@ type GameScene struct {
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currentPieceAngle Angle
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currentPieceAngle Angle
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nextPiece *Piece
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nextPiece *Piece
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landingCount int
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landingCount int
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currentFrame int
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score int
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score int
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lines int
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lines int
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gameover bool
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gameover bool
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}
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}
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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func NewGameScene() *GameScene {
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func NewGameScene() *GameScene {
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return &GameScene{
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return &GameScene{
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field: &Field{},
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field: &Field{},
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rand: rand.New(rand.NewSource(time.Now().UnixNano())),
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}
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}
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}
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}
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@ -180,7 +181,7 @@ const (
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func (s *GameScene) choosePiece() *Piece {
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func (s *GameScene) choosePiece() *Piece {
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num := int(BlockTypeMax)
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num := int(BlockTypeMax)
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blockType := BlockType(s.rand.Intn(num) + 1)
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blockType := BlockType(rand.Intn(num) + 1)
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return Pieces[blockType]
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return Pieces[blockType]
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}
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}
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@ -225,8 +226,6 @@ func (s *GameScene) Update(state *GameState) error {
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return nil
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return nil
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}
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}
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s.currentFrame++
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const maxLandingCount = ebiten.FPS
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const maxLandingCount = ebiten.FPS
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if s.currentPiece == nil {
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if s.currentPiece == nil {
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s.initCurrentPiece(s.choosePiece())
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s.initCurrentPiece(s.choosePiece())
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