mirror of
https://github.com/hajimehoshi/ebiten.git
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input: Add TouchIDs and TouchPosition (#497)
This change deprecates Touch interface and Touches function.
This commit is contained in:
parent
167d21ec46
commit
fbeed96bb5
@ -149,10 +149,10 @@ func (i *Input) Update() {
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}
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switch i.touchState {
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case touchStateNone:
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ts := ebiten.Touches()
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ts := ebiten.TouchIDs()
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if len(ts) == 1 {
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i.touchID = ts[0].ID()
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x, y := ts[0].Position()
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i.touchID = ts[0]
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x, y := ebiten.TouchPosition(ts[0])
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i.touchInitPosX = x
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i.touchInitPosY = y
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i.touchLastPosX = x
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@ -160,15 +160,15 @@ func (i *Input) Update() {
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i.touchState = touchStatePressing
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}
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case touchStatePressing:
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ts := ebiten.Touches()
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ts := ebiten.TouchIDs()
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if len(ts) >= 2 {
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break
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}
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if len(ts) == 1 {
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if ts[0].ID() != i.touchID {
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if ts[0] != i.touchID {
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i.touchState = touchStateInvalid
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} else {
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x, y := ts[0].Position()
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x, y := ebiten.TouchPosition(ts[0])
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i.touchLastPosX = x
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i.touchLastPosY = y
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}
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@ -188,7 +188,7 @@ func (i *Input) Update() {
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case touchStateSettled:
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i.touchState = touchStateNone
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case touchStateInvalid:
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if len(ebiten.Touches()) == 0 {
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if len(ebiten.TouchIDs()) == 0 {
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i.touchState = touchStateNone
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}
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}
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@ -82,8 +82,8 @@ func update(screen *ebiten.Image) error {
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}
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// Paint the brush by touches
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for _, t := range ebiten.Touches() {
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x, y := t.Position()
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for _, t := range ebiten.TouchIDs() {
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x, y := ebiten.TouchPosition(t)
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paint(canvasImage, x, y)
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drawn = true
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}
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@ -98,9 +98,9 @@ func update(screen *ebiten.Image) error {
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screen.DrawImage(canvasImage, nil)
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msg := fmt.Sprintf("(%d, %d)", mx, my)
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for _, t := range ebiten.Touches() {
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x, y := t.Position()
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msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t.ID())
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for _, t := range ebiten.TouchIDs() {
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x, y := ebiten.TouchPosition(t)
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msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t)
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}
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ebitenutil.DebugPrint(screen, msg)
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return nil
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35
input.go
35
input.go
@ -110,7 +110,35 @@ func IsGamepadButtonPressed(id int, button GamepadButton) bool {
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return input.Get().IsGamepadButtonPressed(id, input.GamepadButton(button))
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}
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// Touch represents a touch state.
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// TouchIDs returns the current touch states.
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//
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// TouchIDs returns nil when there are no touches.
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// TouchIDs always returns nil on desktops.
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//
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// TouchIDs is concurrent-safe.
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func TouchIDs() []int {
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var ids []int
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for _, t := range ui.AdjustedTouches() {
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ids = append(ids, t.ID())
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}
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return ids
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}
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// TouchPosition returns the position for the touch of the specified ID.
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//
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// If the touch of the specified ID is not present, TouchPosition returns (0, 0).
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//
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// TouchPosition is cuncurrent-safe.
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func TouchPosition(id int) (int, int) {
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for _, t := range ui.AdjustedTouches() {
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if t.ID() == id {
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return t.Position()
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}
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}
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return 0, 0
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}
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// Touch is deprecated as of 1.7.0. Use TouchPosition instead.
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type Touch interface {
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// ID returns an identifier for one stroke.
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ID() int
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@ -119,10 +147,7 @@ type Touch interface {
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Position() (x, y int)
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}
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// Touches returns the current touch states.
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//
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// Touches returns nil when there are no touches.
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// Touches always returns nil on desktops.
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// Touches is deprecated as of 1.7.0. Use TouchIDs instead.
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func Touches() []Touch {
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touches := ui.AdjustedTouches()
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var copies []Touch
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@ -150,10 +150,10 @@ func (i *inputState) update() {
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i.prevTouchDurations[id] = 0
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}
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for _, t := range ebiten.Touches() {
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ids[t.ID()] = struct{}{}
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i.prevTouchDurations[t.ID()] = i.touchDurations[t.ID()]
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i.touchDurations[t.ID()]++
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for _, id := range ebiten.TouchIDs() {
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ids[id] = struct{}{}
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i.prevTouchDurations[id] = i.touchDurations[id]
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i.touchDurations[id]++
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}
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idsToDelete = []int{}
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for id := range i.touchDurations {
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