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examples/sprites: Rotate sprites
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@ -64,10 +64,11 @@ func init() {
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type sprite struct {
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count int
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maxCount int
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angle float64
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dir float64
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img *ebiten.Image
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scale float64
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angle float64
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alpha float64
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}
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@ -91,13 +92,14 @@ func (s *sprite) draw(screen *ebiten.Image) {
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ox = screenWidth / 2
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oy = screenHeight / 2
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)
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x := math.Cos(s.angle) * float64(s.maxCount-s.count)
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y := math.Sin(s.angle) * float64(s.maxCount-s.count)
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x := math.Cos(s.dir) * float64(s.maxCount-s.count)
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y := math.Sin(s.dir) * float64(s.maxCount-s.count)
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op := &ebiten.DrawImageOptions{}
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sx, sy := s.img.Size()
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op.GeoM.Translate(-float64(sx)/2, -float64(sy)/2)
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op.GeoM.Rotate(s.angle)
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op.GeoM.Scale(s.scale, s.scale)
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op.GeoM.Translate(x, y)
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op.GeoM.Translate(ox, oy)
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@ -114,13 +116,12 @@ func (s *sprite) draw(screen *ebiten.Image) {
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alpha *= s.alpha
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op.ColorM.Scale(1, 1, 1, alpha)
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op.Filter = ebiten.FilterLinear
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screen.DrawImage(s.img, op)
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}
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func newSprite(img *ebiten.Image) *sprite {
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c := rand.Intn(50) + 300
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dir := rand.Float64() * 2 * math.Pi
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a := rand.Float64() * 2 * math.Pi
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s := rand.Float64()*0.1 + 0.4
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return &sprite{
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@ -128,9 +129,11 @@ func newSprite(img *ebiten.Image) *sprite {
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maxCount: c,
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count: c,
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angle: a,
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scale: s,
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alpha: 0.5,
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dir: dir,
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angle: a,
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scale: s,
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alpha: 0.5,
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}
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}
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