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ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
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@ -109,10 +109,14 @@ type userInterface struct {
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func (u *userInterface) start(width, height, scale int, title string) (actualScale int, err error) {
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m := glfw.GetPrimaryMonitor()
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mw, _ := m.GetPhysicalSize()
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v := m.GetVideoMode()
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mw, _ := m.GetPhysicalSize()
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u.deviceScaleFactor = 1
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// mw can be 0 on some environment like Linux VM
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if 0 < mw {
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dpi := float64(v.Width) * 25.4 / float64(mw)
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u.deviceScaleFactor = dpi / 96
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}
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u.setScreenSize(width, height, scale)
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u.window.SetTitle(title)
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